You have not been back in Jin for almost a year now. After the Jin-Olgaeth War ended, you and your small mercenary company took up a job west of the great mountains, in tiefling lands. You all certainly did not expect the Yizong Emperor to die a few weeks after you left and the whole empire to fall into chaos. For better or worse, the relatively boring job kept you out of Jin for almost a year and now you all are back, at the end of autumn.
A promising lead brings you all to Ceonling, the western capital and imperial necropolis. The city approaches a mountain fortress, and both its sanctity and relative lack of meaningful resources dissuades would-be conquerors. It is in this quiet city, in a small temple, that you will accept a job that promises to thrust you into the great game that plays across Jin now.
[1] What game system are you running?D&D Fifth Edition
[2] What 'type' or variant of game will it be and what is the setting for the game?This game will take place in a homebrew setting, stretching across the Jin Empire. Base information to help players create characters that fit the world can be found
HERE. To note though this game takes place about 250 years before the Iron Skies game.
[3] How many Players are you looking for?Four players. Newer players are welcome; no experience is required.
[4] Where will the game be played?Here on No Goblins Allowed.
[5] What is the characters' starting level and experience? Players will start at level one.
[6] How much gold or other starting funds will the characters begin with?Standard, plus an additional 50gp.
[7] What about game balance and Homebrew?No homebrew except setting modifications noted here.
[8] What races, subraces, species, etc. are allowed for your game??The races available in the Player's Handbook, except the high elf subrace. In its place is the eladrin subrace, detailed in the Dungeon Master's Guide. (I will post the details in another post.) The variant human is allowed.
[9] By what method should Players generate their attributes/ability scores and Hit Points?27 Point Buy
[10] Does your game use alignment? What are your restrictions, if so?This game does not use alignment, but players need to work together so even 'evil' players will need to work with their teammates.
[11] Do you allow multi-classing, or have any particular rules in regards to it?No multiclassing, just to keep it simple. Actually, why not. Yes to multiclassing.
[12] Will you be doing all of the die rolling during the course of the game? Will die rolls be altered? If players can make die rolls, which ones do they make, how should they make the rolls?We will use the board's internal dice roller. Players will roll for themselves unless I have reason to roll for the player.
[13] Are there any homebrewed or optional/variant rules that your Players should know about?.The following rule variants will be used. Details will be coming in a later post.
- Slow Natural Healing: Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest.
- Pistols and muskets will be included, as are cho ko nu or repeating crossbows. These are ranged martial weapons.
- Combat Action Options: Climb Onto a Bigger Creature, Disarm, Mark, Overrun, Shove Aside, Tumble
- Hitting Cover, where missing a target with a ranged attack can hit the target's cover.
- Cleaving Through Creatures, where melee attacks that reduce an undamaged creature to 0 hit points can apply remaining damage to another creature in reach.
- Injuries. If a creature critically hits another, it rolls the attack again to cause a lingering injury.
[14] Is a character background required? If so, how big? Are you looking for anything in particular?Characters should feel like they are more than just race, class, and ability scores, but depth can develop over time. The character should have a story that makes sense with them being in this party.
Backgrounds are standard now in 5e.
[15] Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?Players will traverse a city thick with conflicting political interests. Plenty of combat will be built into the game but players should generally not feel like combat is the only solution to problems and may in fact be not an optimal one.
[16] Are your Players restricted to particular rulebooks and supplements? What sources can Players use for their characters?- Players Handbook.
- Dungeon Master's Guide.