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KINGDOM: Cato's relatively freeform roleplaying game http://862838.jrbdt8wd.asia/viewtopic.php?f=25&t=2676 |
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Author: | Cato [ Sat Mar 01, 2014 10:19 am ] |
Post subject: | KINGDOM: Cato's relatively freeform roleplaying game |
KINGDOM is a campaign that takes place in the land of Almia, a vast kingdom ruled loosely from its capitol by a royal family and a caste of nobility, but which contains vast stretches of unexplored wilderness. The technology is at roughly middle ages level, and while there is magic, it doesn't play a role in the day-to-day lives of the vast majority of the population. The system is MSU, a loose system of my own creation. The aim of this system is to be as realistic* as possible. To this end, there are 3 principles behind the game: 1: You can try to do whatever you want.
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2: Limiting and compartmentalization of information.
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3: Pictures
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* CHARACTER CREATION
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You have a week from today to sign up. Post your character sheet in your signup post. During the signup period and after signups are closed, I'll post any changes that need to be made to character sheets, and once those are ironed out, I'll send you each a PM full of information that your character would know, then make a thread and start the roleplay. Feel free to post any questions you have here! |
Author: | Tevish Szat [ Sat Mar 01, 2014 8:04 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Interesting. I'll tinker around with things for a little bit to see if I can craft a character I'll enjoy. Out of curiosity, what does MSU stand for? I'll use this post as a workspace for a bit (First Concept: Knight. Unless I want to be a real brute by selling down charisma, this one's hard since it needs baseline competence (10) in all stats but wants solid values in the physical trio, since all three are needed to be combat-proficient. 50 points buys straight 10's, which is probably the most true to concept I can get with it, so I'll discard this one for now) (Second Concept: 'Scheming' Aristocrat. High intelligence, good charisma, and sufficent dexterity to be able to engage in swordplay if strictly necessary, but substandard strength and vitality. Might have a magic trick, but I'll have some questions about that1 I'll have to play with numbers to figure out just HOW substandard... If I've understood the system right, 5 strength would be "Feeble for a little kid" and 5 Vit "sickly hemophiliac falls over to a stiff breeze" so I probably don't want to go that deep, but I don't have an instinctual understanding of what the other numbers mid-curve would imply. Do you think we could get a point-by-point of what N in stat would look like?2) (Third Concept: Farmboy Hero. Lower Intelligence and dexterity, higher strength and charisma, average vitality. Again, not sure how much on the sell up/sell down scale, but likely pretty mild. I'll probably have to discuss privately what sort of Call To Adventure this character might have had.) (Fourth Concept: Mercenary Archer. Terrible charisma from being a right git, but epic dexterity. Strength, Vitality, and Intelligence near average, possibly 10's possibly a point or two off either way. I kind of like having a concept where I'm comfortable selling a stat WAY down and don't desperately need everything, but am worried a real jerk might not play well with others.) (Fifth Concept: Cloistered Academic. Substandard in all physical stats, amazing int and average or above-average charisma. Absolutely a magic-user1. Again, I actually have some free reign here, in this case because I can knock a point or maybe two off each of the physical stats: being able to fight is NOT this character's hat) (Sixth Concept: Streetwise Trickster. Abilities near the norm, but with some variance probably (towards int, away from str/vit, unknown on Cha/Dex. Magic-user1.) ~~~ 1 Questions About Magic. Feel free to answer these via PM or even not answer them at all if that would go against the spirit of compartmentalized setting information Question the First: What is the (at least generally accepted) source of magic? Is it an inborn capability of a select through either by lineage or random chance (As in Harry Potter or for D&D Sorcerers), an art/science that can but must be studied extensively in order to successfully execute spellcraft (As alchemy in Full Metal Alchemist or for D&D Wizards), the result of patronage by a supernatural benefactor (As for D&D Clerics or Warlocks), or something else entirely? Is it even the same for all magic-users? Question the Second: Are complex incantations, waving or arms, or other obviously arcane actions required to do magic (D&D/FMA/Harry Potter), or is it possible for someone with magic to do it with simple actions/gestures and presumably their thought (Elsa in Frozen, Benders in Legend of Korra, etc.) Question the Third: Is it possible for someone to gain magic (Whether that means being born with it, learning it, making a bargain, or what have you) without other people knowing they have magic or the nature of their magic (assuming it is not made obvious, like seeing someone conjure a mouse) Question the Fourth: Does possession of magical capability automatically imply any social consequence, or could somebody with magic lead basically the same life as their otherwise-identical but magic-free twin? 2 Questions about the implications of stats. I'd be looking for something like this, which is my current guess at Intelligence's implication (though I may, of course, be dead wrong about the curve)
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~~~ Statistics Workspace
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Update: Tinkered with Stats, added development to some character concepts Update: More development to characters, all options now have (the start of) backgrounds and starting supplies |
Author: | Cato [ Sat Mar 01, 2014 9:42 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Tevish:
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Author: | Tevish Szat [ Sun Mar 02, 2014 2:01 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
So, I'm kind of hoping somebody else bites, so I get an idea of what my compatriots would be looking for in a party, as a street rat and aristocrat would probably run in different circles. |
Author: | Cato [ Sun Mar 02, 2014 2:28 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
A wise aristocrat recognizes the power of an agent who can be below the notice of his foes, especially one willing to do distasteful work at a minimal cost. |
Author: | iLands [ Fri Mar 07, 2014 5:20 am ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
I'm in. I posted my character to Cato via PM. I wanted to keep my character mysterious so everyone won't immediately know who I am and he can weave me in how he sees fit. My character works with whatever, so play who you really want to play! =] |
Author: | Yxoque [ Sun Mar 09, 2014 7:54 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Name: Rodor Minik Class: Mercenary/Ranger Race: Human Background: Short history: Rodor grew up as the son of a hunter, preparing to follow in his father's footsteps. Rodor never cared much for the village life, but wanted to see the world or live in a city. When Rodor's brother turned out to be a good hunter, Rodor left home, promising to send them money when he could. As it turns out, traveling hunters don't make a lot of money, and neither do hunters in the city. So Rodor started selling his skills to whoever wanted to pay for them. In this new-found trade he has picked up some more fighting skills, mostly hand-to-hand combat, swordfighting and use of daggers. By now, Rodor has been a mercenary for two years and he tries to take "honest" clients and contracts that don't require killing people. Stats: Intelligence: 10 Charisma: 9 Strength: 11 Dexterity: 11 Vitality: 9 Magic: None Starting Gold: Around 600 gold. Rodor keeps just enough coin to make sure he won't be massively inconvenienced for two to three weeks. The rest he spends on his equipment or sends to his family. Starting Items:
Edit: Only when I was mostly done did I notice that Szat posted a similar character. Sorry. |
Author: | Tevish Szat [ Sun Mar 09, 2014 9:54 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Yxoque wrote: Edit: Only when I was mostly done did I notice that Szat posted a similar character. Sorry. Don't be sorry! It tells me to play one of my other characters! |
Author: | Cato [ Sun Mar 09, 2014 10:16 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
*removes tentacles from spinal cord* Oh, hello again. I'll start up a thread in PbP, mail out the information, and you can start posting as soon as you want. *reinserts tentacles into spinal cord* |
Author: | Tevish Szat [ Sun Mar 09, 2014 11:01 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Final character choice & fuller background incoming (will be in a new post) |
Author: | Cato [ Sun Mar 09, 2014 11:33 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Oh, uh, I kinda already started on the materials, and put a lot of work into them, using your aristocrat character, although the academic would also work in a pinch, and with a bit of effort, I could fit in the mercenary. |
Author: | Tevish Szat [ Mon Mar 10, 2014 1:04 am ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
Good thing I picked the aristocrat, then. Terjen Haraz
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Author: | Cato [ Mon Mar 10, 2014 5:02 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
I've got 1.5/3 done. I'll finish them tomorrow morning. |
Author: | Cato [ Tue Mar 11, 2014 10:42 pm ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
2/3 done. I didn't get them done this morning on account of sleeping for 15 hours. |
Author: | Cato [ Wed Mar 12, 2014 1:40 am ] |
Post subject: | Re: KINGDOM: Cato's relatively freeform roleplaying game |
The thread's up, and the game is afoot: viewtopic.php?f=26&t=2780 |
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