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[Always Recruiting] Magic the Gathering; a Multiverse of Adventure for Fate Core
http://862838.jrbdt8wd.asia/viewtopic.php?f=25&t=16902
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Author:  Reality Glitch [ Tue Oct 25, 2016 9:01 pm ]
Post subject:  [Always Recruiting] Magic the Gathering; a Multiverse of Adventure for Fate Core

I've started a game of Fate Core on another site set in the Magic: the Gathering multiverse. Thus, to go with the feel of a whole multiverse, I've also decided to make it MMO'ish and run it simultaneously on multiple sites! Each one will be it's own separate campaign, but characters from each can and often might run into each other.
So, without further ado

Author:  Mown [ Thu Oct 27, 2016 6:04 am ]
Post subject:  Re: [Always Recruiting] Magic the Gathering; a Multiverse of Adventure for Fate Core

I would probably be pretty interested in this in the near future, but I really doubt you will find the traction on this forum, especially not for 5.

Author:  EpicLevelCommoner [ Thu Oct 27, 2016 9:01 am ]
Post subject:  Re: [Always Recruiting] Magic the Gathering; a Multiverse of Adventure for Fate Core

I'll throw my hat in on this site, Glitch (particularly since I frequent it more than I do MW).

Though, I have to ask for clarification: what opposes the control roll for spells? According to the Dresden Files System-influenced rules, it seems like more power makes it less likely to control a spell, but on GitP, it seems as though more power just made the spell stronger.

Anyhow ... *cracks knuckles* time to make my own worst enemy!

Author:  Reality Glitch [ Thu Oct 27, 2016 7:31 pm ]
Post subject:  Re: [Always Recruiting] Magic the Gathering; a Multiverse of Adventure for Fate Core

Both are correct.

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