This is a swashbuckling campaign for 4-6 players using the Dungeons and Dragons system. In it you will all start in the city of Cliffport. This is a "sword'n'sail" adventure, involving exactly what the name implies: Pirates, ships, sea monsters, buried treasure, and strange isles!
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? The genre is swashbuckling and what I like to call "Sword'n'Sail." This is a homebrewed campaign set in the world of Westerwind, information on which can be found here:
viewtopic.php?f=37&t=98403. How many Players are you looking for? Will you be taking alternates, and if so, how many?4-6 players, no alts.
4. What's the gaming medium (NGA Forums, chat, e-mail etc.)? No Goblins Allowed forums
5. What is the characters' starting status (i.e. experience level)? Level 1
6. How much gold or other starting funds will the characters begin with? Each will start with the amount of gold his or her class comes with according to the PHB, as well as a weapon, armor (and/or shield), backpack, belt pouch, hemp rope, 1 week's rations, flint and steel, and a waterskin, plus 15 ammunition for any ranged weapons. I will also roll for one minor magical item for each player. Any class-specific things (thieves' tools, etc.) that the class does not start with can be purchased before the game with your gold.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No psionics. Half-ogre fighters with a spiked chain and Combat Reflexes will be struck down from above. Since this is a more swashbuckling campaign, I'm looking for more martial builds - fighters, rogues, rangers, and, of course, swashbucklers. I'd prefer sorcerers and such to be multiclasses, although druids I think would work with the setting - druids of the sea, that it. Paladins, monks, clerics, and other classes I have little aversion or attraction to in this campaign - my attitude toward them is true neutral. C/G Drow rangers with two scimitars will be lynched by a mob.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? All races in the Player's Handbook, PHB2, and Stormwrack are allowed (this supplement includes things such as Seacliff Dwarves - aquatic-type races). Elves are categorized as the MM puts it - Drow, High, Gray, Wild, Aquatic. As for monstrous races, PM me. I do warn you: If I allow you to play a Goblin, Orc, Drow, etc. you will be hated by most "civilized" people. Homebrew race: Half-Goblin. PM me for details on this lil' guy.
9. By what method should Players generate their attributes/ability scores and Hit Points? 4d6, drop the lowest number. Do it on this thread, please.
10. Does your game use alignment? What are your restrictions, if so? If you wish to be evil, PM me. Keep in mind this is a tale of swashbuckling.
11. Do you allow multi-classing, or have any particular rules in regards to it? No particular rules, just keep it real. Not like that Goblin from the comic... the one who took 1/10th of a level in everything.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Just put the rolls in a spoiler. I'll be rolling certain spot, listen, search, etc. checks for them, but won't be alerting them, to preserve suspension of disbelief.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Races do not get penalties; I dislike that rule. Also, no studded leather. There's never been actual studded leather in the Middle Ages, and the idea doesn't make sense.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Something explaining why you are in Cliffport is a minimum, anything beyond that completely up to you but appreciated!
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? It aims to provide a lovely stew of all the above things (served with rosemary and basil, of course!).
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? PHB, PHB2, Stromwrack (easily accessed pdf, and a good supplement for ocean adventures). Any other supplements you'd like to use (such as ones detailing extra spells, new classes, new races, etc.), please discuss in a PM with me.
17. When will we start and how can I contact you with my character sheet and questions? We'll start when we have at least 3 characters. PM me any questions, as well as a pdf of your character sheet.