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PostPosted: Thu Jun 18, 2015 7:30 pm 
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I don't own a player's handbook, though, so if that's a problem...

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PostPosted: Thu Jun 18, 2015 9:31 pm 
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You seem to be full, but I'll express my interest in playing.

Well, I think one more will be okay.
Mown wrote:
I actually intended my first post to be an /in, but ultimately, I'll abstain. I guess I'm still really apprehensive about anything DnD.

Fair enough. Maybe there will be another game you'll prefer soon!
I don't own a player's handbook, though, so if that's a problem...

I think you'll be okay with all the rules lawyers we have in this game.

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PostPosted: Thu Jun 18, 2015 9:43 pm 
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I'll fix up a character tonight (that is, tomorrow morning for you guys).

I intend to choose the "Ended up with the Fire Cultists, left it, and want to stop them" hook, just wasn't absolutely sure what the circumstances involved for that may be. From what's there, it seems like Fire Cultists are or are hiring mercenaries?

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PostPosted: Fri Jun 19, 2015 12:49 am 
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DS wrote:
is he purposefully one letter off from kirtar, the aven **** from the odyssey block


Maybe... :roll:

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PostPosted: Fri Jun 19, 2015 2:44 am 
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I believe I finished.


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PostPosted: Fri Jun 19, 2015 3:06 am 
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Alright, I took the Human variant to gain a feat over additional stats, Hopefully that's cool otherwise I can go remake the character:

Dev Remming


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PostPosted: Fri Jun 19, 2015 4:15 am 
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First post updated with links to all character sheets. I have no idea if the information held within them is accurate, especially since I have no idea how people generated their stats. Then again, my old DM had often said that if you feel a need to cheat in a D&D game, then that's your own problem. We are currently waiting on storyteller for their character sheet, and then we will have a pretty full party. So, as we get closer to the beginning of the game, I feel like a few more details of the gameplay should be hashed out. Now, as repeatedly said, I'm not all that sure of the rules, but I'd imagine combat has rounds just like every other iteration of D&D.

  • If it is your turn for the round, you have 24 hours to post your response. If you do not take action, your character will be moved to the end of the initiative list and given another chance to take action for the round. If you miss your turn and are already at the bottom of the initiative list, you lose your actions for the round.


Of course, all of this can change if given prior notice of taking time from the forums. This game is looking to be a lengthy one, so I completely understand if you need your character auto-piloted, written out for a time, or completely dropped by request. No qualms here, just let me know what you guys need. With that, on to the roleplay request:

  • I would hope that everyone made a character in the Lawful Neutral, Lawful Good, Neutral Good, Chaoic Good range. But, for those who did not, I will request that you do not intentionally kill another player, steal from the other players or cause the group to fail on purpose. While it may seem silly to ask this, it happens, hell, I tried to do it in a game since the DM point blank told me I could play an evil character. But, for the fun of the group, let's not cause each other grief, that's my job and I like employment.


And another silly request:

  • In the event you have already experienced this module, or own a copy of it yourself, I really don't mind, but for the sake of discovery, please try not to give things away. If your character happens to do the right thing to move the plot along or find that hidden treasure, simply have the decency to make it look like a shot in the dark and not that you're influencing the game unfairly.


Maybe those things could have gone unsaid, but I did just want to outline that before we all dove into the game, and also for anyone who may be planning evil characters or characters with quirks that would lead to group hardships. If any of you guys have suggestions, please post them here as well.

--------------------------------------------------

For everyone who has a character sheet done, I would like you to describe your character briefly for the group with that character's name, race, gender, appearance, some personality and a small background. That way when the module throws us all together it will make things much, much easier to start it out.

~SE++

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PostPosted: Fri Jun 19, 2015 9:13 am 
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I don't own a player's handbook, though, so if that's a problem...

Incidentally, my local library has a copy, so it might be worth seeing if one in your area does.

Also it doesn't have everything, but there's a free basic rulebook available from WotC's site: http://media.wizards.com/2015/downloads ... erv3.4.pdf

You should be fine anyway, but just Saiyan.

If any of you guys have suggestions, please post them here as well.

http://teso-rp.com/forum/m/9324623/view ... -character seems like a pretty handy write-up on the subject of playing evil characters.

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For everyone who has a character sheet done, I would like you to describe your character briefly for the group with that character's name, race, gender, appearance, some personality and a small background. That way when the module throws us all together it will make things much, much easier to start it out.


Luka von Stipplewitz
Female Aasimar

5'4", slender build, short pink hair, silver eyes, wears a black battle dress (Something like Rosette), and a pair of fake horns resembling tiefling horns. Plays her violin with her rapier (because logistics be damned, rule of cool :P)

Friendly and outgoing, she tends to see the good in everything and believes that even the world's flaws are part of what makes it great. That said, she has no patience for bullies (though she has no qualms viciously wrecking her foes when appropriate).

She was raised by the Megurine Troupe, a band of traveling entertainers, and per tradition set out a few months ago to have an adventure and compose her masterpiece based on her experiences.

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PostPosted: Fri Jun 19, 2015 10:28 am 
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PostPosted: Fri Jun 19, 2015 1:35 pm 
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Devlin Vi Remming
Human warrior
Male soldier

Appearance - Dev is a fair skinned tall and well built man standing over six feet tall. He has essentially buzzcut red hair with little scruff around his chin, keeping himself very clean looking, a pair of dark grey eyes finish off his average looking face. He sports a chainmail set of armor and on either side of his hips hangs a single sided battle axe. It should also be noted whenever he is standing it is usually very straight, even whilst sitting it would be rare to find him slouching.

Personality - Dev is a joke, despite his well kept appearance and mannerisms he doesn't act all the serious, making stupid jokes or puns that seem outright disturbing at times. This doesn't necessarily mean he cannot be serious but if given the choice he would prefer to be sitting around a camp fire telling raunchy stories then getting into the face of evil . . . that is unless evil was at the doorsteps of the lord paying his wage.

"Just follow the rules, keep your head down, protect your skin and bang the hell out of a few tavern wenches, and you will get by in life happily"
- Dev to a former member of his unit.

Background -
Devlin was a former soldier without much rank of a real trash no name army. He was a scout often sent out to 'detect danger' but it mostly ended in finding nothing other then boredom and maybe a few stories of a slutty elf whom he found naked taking a bath, or a couple of hell spawn red skins performing a cult ritual that he had to stop alone, or that one time he had to slay a dragon . . .
Regardless of his **** stories Dev's time came to an end with the army when his contract with them expired and he saw no reason to stay with an army in name only. Eventually he would end up in Yartar and work under its baron as part of the 'Lords alliance' for good coin rather then status. His current assignment? A bandit named Grimjaw.


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PostPosted: Fri Jun 19, 2015 1:49 pm 
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I used point buy for my stats.

I was going to say that Obed looking for answers about his patron would be sufficient to lead him to look for the water temple, but then I saw the adventure hook about a destroyed ship, so I am going to work Shatterkeel’s Trail into the background.

Also, if we are to pick a faction, I'll just say that Obed has encountered and worked with the Zhentarim in his fevered wanderings. I would say the Emerald Enclave, although he has a different focus from the druids and rangers wanting to protect the forest, but they probably wouldn't trust his weird love of the sea.

The following info is mostly already in the spoiler box above, but condensing it a little:

Obed Olmstead
Male half-elf warlock sailor

Obed Olmstead still has the open, boisterous joy of a sailor, though he also frequently has dark moods, especially when he thinks about how long he has been away from sea. Even in his moods, though, Obed comes off less sour and unapproachable and more interesting and dangerous. He becomes desperate, almost hysterical, when he finds a potential lead in his search for knowledge of his love, and he can turn violent when denied. To him, his unpredictable moods and tantalizing darkness are just reflections of the sea that he's embraced.

Obed grew up as a poor wharf rat, and once he was able to convince a ship's crew to take him on, he has not left the sea. He has served on many different vessels, as he cared less about the work and more about just being out in the open water. To him, that was pure freedom, more valuable than love or wealth. One day, a massive freak storm whipped up out of nowhere and summarily destroyed the ship he was on. While he was slowly sinking in the water, debris and corpses around him, passing in and out of consciousness, he had a vision of a being in the shape of a woman but with a vast darkness around and below her. She touched his mind and he next woke up on shore. Now with strange powers manifesting within him, Obed is on a quest to find this great being, his savior, his love, and join her again.

Obed carries a haunted look of a man wasting away. Though still his body still carries the strength and bulk of a sailor, it has seen better days. He's less toned and he's starting to grow a little beer belly. His face is still handsome, but in a more grizzled and brooding way. Dark circles never seem to leave his gray eyes, and his black hair and short beard are already seeing light streaks. His hair is long enough to cover the slight point of his ears and curls when wet. His hands are calloused heavily, and no matter how drunk he gets, Obed's legs remain steady. Across his chest is a line of circular scars.


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PostPosted: Fri Jun 19, 2015 7:11 pm 
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Sleep got the best of me last night so I didn't get anywhere in character creation.
It seems that 5e handbook isn't actually out in Japanese yet.

If I'm a high elf but not a caster class, would I still be able to cast the high elf's cantrip?
If so, how many times can I cast it in a day?

Also, are Specilaties a thing?

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PostPosted: Fri Jun 19, 2015 8:41 pm 
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How do multiple proficiencies work?
Like, if I get Longsword/Shortsword proficiency from both Rogue and Elf?
Thieve's Tool from Rogue and Criminal?

Here's what I have so far:
http://www.myth-weavers.com/sheet.html#id=248404

btw, I rolled for stats.

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PostPosted: Fri Jun 19, 2015 10:39 pm 
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If I'm a high elf but not a caster class, would I still be able to cast the high elf's cantrip?
If so, how many times can I cast it in a day?

Yeah, it's just an addition to any abilities you get regardless of your class. Cantrips can be used an unlimited number of times.

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Also, are Specilaties a thing?

Not sure what you mean exactly, but most classes choose one of two archetypes at some point (usually level 1 or 3), which tend to focus on one aspect or another. For example, druid's can either go for bonuses to spellcasting or bonuses to wild shape.


How do multiple proficiencies work?
Like, if I get Longsword/Shortsword proficiency from both Rogue and Elf?
Thieve's Tool from Rogue and Criminal?

Basically you have a flat proficiency bonus of +2 (which will slowly increase as you level up, don't have my book, but I think it caps at 6ish at level 20). Whenever you do something you have proficiency (make an attack with a weapon you have proficiency with, use a skill you're proficient in, make an ability save you're proficient with, etc), you add your proficiency bonus (so +2 for a few more levels) to the roll in addition to whatever skill bonus, ability modifier etc.
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btw, I rolled for stats.

I would highly recommend everybody use the standard point buy, 5e seems to have very tight math (even monsters with like CR 14 only have around 17 AC for example), and the potential variance created by rolling can throw that off.

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PostPosted: Fri Jun 19, 2015 10:42 pm 
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Thanks for info.

Regarding the proficiency, somewhere in the rules handbook, it mentioned that if you get the same proficiency from multiple sources (in the rules handbook's case, between Class and Background), you should pick another one.
I was wondering if this also applied to Weapon Proficiency.

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PostPosted: Fri Jun 19, 2015 10:50 pm 
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Thanks for info.

Regarding the proficiency, somewhere in the rules handbook, it mentioned that if you get the same proficiency from multiple sources (in the rules handbook's case, between Class and Background), you should pick another one.
I was wondering if this also applied to Weapon Proficiency.

I don't believe so, but I'd have to look it up to be sure.

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PostPosted: Sat Jun 20, 2015 7:05 am 
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Just to make sure I have this correct: Do I currently do 1d4 + 4 (Dex stat mod) + 2 (Weapon Proficiency) points of damage on a successful dagger attack?

Also, if I want to go get my equipment with Starting Wealth (Want a Disguise Kit but can't get it with what I have), would I have 160 gp, or do I actually have to roll?

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PostPosted: Sat Jun 20, 2015 11:02 am 
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Just to make sure I have this correct: Do I currently do 1d4 + 4 (Dex stat mod) + 2 (Weapon Proficiency) points of damage on a successful dagger attack?

Not quite, proficiency is only added to attack rolls, but you do add Dex/Str as appropriate.

Although like I said I definitely think we should stick to point buy (Though of course it's ultimately up to Squinty), since I believe technically the highest any ability can normally be at level 2 is 17 (Max of 15, +2 racial mod), and when improving them via ability score increases or feats, they cap at 20.

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Also, if I want to go get my equipment with Starting Wealth (Want a Disguise Kit but can't get it with what I have), would I have 160 gp, or do I actually have to roll?

That one is all Squinty, although for my 2 cents, the standard seems to be either roll or assume you rolled average rounded up, so I would think you would either be able to roll or take 120, but like I said, that's totally Squinty's call.

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PostPosted: Sat Jun 20, 2015 11:19 am 
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On stats, unless you do the rolling in this thread, it should have been a point buy. I should have said that much earlier, but I thought it was a bit standard around here.

On the starting gold, I'll make you guys a few offers:

1. Roll for your gold.
2. Half maximum gold.
3. Maximum gold, but you must take 2 flaws. (e.g. - colorblind, disfigured, nightmares)

EDIT: While you get to choose the flaws, I will determine what they may mean for your gameplay. For example, choosing to be colorblind may seem a simple task, but due to not being able to differentiate colors, all ranged attacks will have a -3 penalty during the day, and -9 at night. Maybe there will be upsides to them as well that you wouldn't have been able to forsee, but again, you can't know that as of yet.

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PostPosted: Sat Jun 20, 2015 1:36 pm 
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EDIT: While you get to choose the flaws, I will determine what they may mean for your gameplay. For example, choosing to be colorblind may seem a simple task, but due to not being able to differentiate colors, all ranged attacks will have a -3 penalty during the day, and -9 at night. Maybe there will be upsides to them as well that you wouldn't have been able to forsee, but again, you can't know that as of yet.

I'd be careful with that, it's kind of the same trap that 3.5 fell into. Like, colorblindness basically translates to "you can't make ranged attacks." (I'm certainly no expert yet, but my general experience is that in 5e even a +1 or -1 is actually pretty significant given that without any sort of magic items or other shenanigans, your proficiency+ability modifier bonuses for your attacks will be capped at like +11 at level 20). Which can either be crippling or "Oh no, how will my greataxe barbarian survive?"

Not to be a giant Negative Nancy and ruin everyone's funtimes or anything (I mean, it's probably not going to affect me anyway), just some general advice based on my experiences thus far :P.

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