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 Post subject: Re: Heroes of Westerwind
PostPosted: Sun Jun 28, 2015 11:18 pm 
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To be fair, Tevish, your HD are d10s. And yes, I think swashbucklers are usually quite dexterous.

No, you can't be a tarrasque... unless I decide I really want everybody else dead at a later point.

You will all start in Cliffport, and there will be a common factor that brings you together eventually, though not necessarily right away.

And ouch, bad luck, man. Three low rolls is not cool. Reroll one of the single-digits if you'd like. Nobody should have to have 3 negatives unless they want them.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Sun Jun 28, 2015 11:32 pm 
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And ouch, bad luck, man. Three low rolls is not cool. Reroll one of the single-digits if you'd like. Nobody should have to have 3 negatives unless they want them.


Much appreciated. Took a re-roll and got an 11. Much more workable.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 8:35 am 
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Sorry I was out from the after shock of a friend's bachelor party, will roll and pm you with some questions for my pc asap. Quite a nice crowd showing up :-)

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 9:44 am 
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Huzzah. I am to be a Hobgoblin. Now I just need to settle on class. *This* close to rolling up a bard and playing them like a 4E Warlord - lots of shouting and intimidation, inspiring others through fear of the lash.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 10:42 am 
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Remember. Swashbuckling. :)


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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 11:16 am 
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So here goes:

1.10
2.12
3.12
4.16
5.10
6.11

The character should have some skill with a blade even though he won't be a fighter
Anyone has stats for 3rd edition Aasimar?

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 11:22 am 
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Str: 10
Dex: 12
Con: 10
Int: 12 or 16
Wis: 11
Cha: 16 or 12

Too bad I didn't get a 13. Have to take some not so easy decisions

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 5:06 pm 
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Anyone has stats for 3rd edition Aasimar?

Here. Summary is;
+2 Wis, +2 Cha
Darkvision
Acid, Cold, Electricity Resist 5
Can cast Daylight 1/day
+2 to Spot and Listen
+1 Level Adjustment.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 6:09 pm 
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Remember. Swashbuckling. :)


Oh I intend to swash many buckles. We just can't *all* be the Errol Flynn types. Having a group composed entirely of that would just reduce the impact. I still fully intend to be an old sea-dog - the sort of soul who craves the adventure and allure only the high seas can provide. Just don't expect me to swing from a chandelier with a cutlass between my teeth to save the governors daughter from her virginity. I'm the guy who takes the door and holds off the governors men while the hero is having his big sword fight showdown. Effectively consider me the stern first-mate to the charismatic and dashing pirate captain that Tevish seems to be building.

Or was the issue just that I was building a Bard? Because I can do much the same thing with a Rogue.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 6:19 pm 
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Oh yes, definitely. I would never ban classes merely for the genre. And especially not bard; bards are amazing.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 9:13 pm 
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Ended up going Rogue anyway. I forgot just how few skills you could have in 3.5 thanks to bloat.

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 Post subject: Re: Heroes of Westerwind
PostPosted: Mon Jun 29, 2015 10:28 pm 
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You could totally take high charisma, though. And take lots of ranks in intimidate.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 12:43 am 
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Jonas Tarmin

Background (Bare Bones Verson): Jonas Tarmin arrived in Cliffport recently, in the unenviable position of captain of the HMS "Leaky Lifeboat", at the conclusion of her maiden voyage to shore from the floundering of the totally legitimate merchant vessel Shadow's Passage, which was certainly not smuggling anything when it struck upon a hidden rock three days out of port, and upon which vessel he had newly held the position of Second mate. He has described the disastrous sinking as "Not my fault. I wasn't on watch!"


In Progress: Items. Trying to derive non-starting-package starting gold for a Swashbuckler

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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 10:09 am 
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Great, so now we have 2/4 character sheets finished or almost finished.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 11:23 am 
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Alright, found the starting gold listing. It's in the errata.

15x10

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The Accursed, a standalone young adult fantasy adventure.
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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 12:08 pm 
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Items Worksheet
[/sblock]

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I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 7:46 pm 
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Actually, you get one of those waterskins, the cutlass, the backpack, 7 of the 8 rations, and the flint for free. :)

And as for the armor, I forgot to mention. I don't allow studded leather in my D&D games. There's never historically been studded leather, and the idea of studded leather doesn't work. But you can have leather or the chain shirt.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 9:04 pm 
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Hm, that recovers ~20gp, to a total free gp of 65. The studded is 25 on it's own, so that's 90 available for new armor which means... I am short of Chain Shirt (100). So it looks like it's leather (10) and 80 avaliable gp That's... over half the initial available funds, so I should probably acquire something with some of that.

For the meantme, the character sheet has been amended.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 9:10 pm 
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Armor is free unless it's half or full plate or something.


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 Post subject: Re: Heroes of Westerwind
PostPosted: Tue Jun 30, 2015 9:33 pm 
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Sorry about the lack of posts on my part. I have most of the mechanics done but it is stupidly warm and humid over here and concentrating is difficult. I'll try to get at least the completed sheet up by tomorrow at the latest.

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