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PostPosted: Thu Nov 12, 2015 11:51 pm 
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good to know about the b3 code for the future.

Tevish's Character Worksheet and Expository Storyhour


If anyone actually read through all that, I'm totally interested to hear what they think of the characters.

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PostPosted: Fri Nov 13, 2015 12:44 am 
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Very interesting characters Tevish.

Have a hard time buying the fool would go the path of the arcane trickster, though I see that all three are curiously unfitting despite him obviously being a rogue.

They are all interesting characters. I like that they all very clearly have flaws that you've outlined.

Though, keep in mind, with your lowest score being a 10, you aren't actually bad at anything. In a few descriptions you put something to the affect of "he is weak and frail so low str and con" or "no one could teach her common sense (low wis)". A 10 isn't by any means a low score in 5th edition. In fact I'd almost expect to see overconfidence become a character flaw of someone with stats as fortunate as yours, because everything comes easy to them. Just something to keep in mind.

I think the princess is my favorite.

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PostPosted: Fri Nov 13, 2015 1:00 am 
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It's hard to say how good each of the characters is without seeing how you roleplay the characters in question. Nearly any character can be fun if written and played well.

Here's my character, a cleric of Pelor: Rayyan bin Bahadur

Incidentally, am I allowed to cast spells with a somatic component using my shield hand?

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PostPosted: Fri Nov 13, 2015 1:09 am 
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Tevish's Character Worksheet and Expository Storyhour Part II - The Sequel


BACKGROUND: Once you have selected your background, you can apply its effects and should start making choices. Usually, your background will grant you proficiency in a couple skills, provide you some starting equipment, grant you a smattering of other notes, and will give youone Feature, which often has a great effect. Background is also where Traits, Bonds, and Flaws are brought up. While not statistical and thus not strictly necessary, it can be a good way to think about who your character is. Each background comes with a set of each, in a table if you want to generate a character by random roles, that serve as suggestions for the kind of traits, bonds, and flaws a character of that background might have. Defining 1-2 traits, at least one bond, and at least one flaw goes a good way towards getting a well-rounded personality
... I was gonna write out bit by bit advice on Traits, Bonds, Flaws, and Ideals but my computer BSOD'd twice and I lost all my progress.. So I'll just do the Princess's and you can infer what these things are like from that

Later. Too much rage now.

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The Accursed, a standalone young adult fantasy adventure.
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PostPosted: Fri Nov 13, 2015 11:05 pm 
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The Princess's Background


The Finishing Touches

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Last edited by Tevish Szat on Mon Nov 16, 2015 8:32 pm, edited 1 time in total.

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PostPosted: Sat Nov 14, 2015 4:52 am 
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But Im already attached to my current character :c


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PostPosted: Sun Nov 15, 2015 2:48 am 
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I'm going to try and get around to this by Tuesday, but at the moment I'm focusing on finishing a short story based around the Eaten by Spiders card for a story contest being run in the AF&S forum, and Tuesday's the deadline for that. With a little luck and focus, I can finish that story tomorrow and give some thought to this that night or the next day.

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PostPosted: Mon Nov 16, 2015 1:14 am 
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Elijin wrote:
But Im already attached to my current character :c

I'll let you play the same character if you want

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PostPosted: Mon Nov 16, 2015 3:50 am 
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Zinger, that might prove difficult, since Elijin's current character is a 4e rogue with a homebrewed race.

(Also, could you get back to me on whether I can use my shield hand to cast somatic spells? Thanks.)

Which reminds me, what happened to Fleets of Ossia? I'm sorry I didn't jump in before and I can't find your thread anymore @_@

It's in my signature.

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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
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PostPosted: Mon Nov 16, 2015 10:43 am 
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Zinger, that might prove difficult, since Elijin's current character is a 4e rogue with a homebrewed race.

(Also, could you get back to me on whether I can use my shield hand to cast somatic spells? Thanks.)

Which reminds me, what happened to Fleets of Ossia? I'm sorry I didn't jump in before and I can't find your thread anymore @_@

It's in my signature.

Sorry completely forgot that question had been asked.

I'm going to go with no, you need a free hand to use somatic component spells.

There are however a variety of non-somatic spells for your choosing, if you want to make a sword and shield spellcaster I suggest looking at those.

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PostPosted: Mon Nov 16, 2015 8:27 pm 
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That's fine, I'll just draw and sheathe my mace as part of my movement as necessary. Thanks for the reply.

Where is everyone else, anyway?

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The format of YMtC and the Expanded Multiverse.
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Solphos: Solphos | Fool's Gold | Planeswalker's Guide | The Guiding Light | The Weight of a Soul
Game design: Pokémon Tales | Fleets of Ossia: War Machines | Hunter Killer | Red Jackie's Run


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PostPosted: Mon Nov 16, 2015 9:09 pm 
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I'm still writing that short story while dealing with fencing-related issues and also trying to power through miserable weather and poor sleep. Also I was just told I need to do five more things to get my license through the Texas Medical Board, months after thinking it was being processed.

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PostPosted: Wed Nov 18, 2015 4:53 pm 
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Zinger, that might prove difficult, since Elijin's current character is a 4e rogue with a homebrewed race.

Provide me the details of your character Elijin, and I will port it as best I can to 5th edition. You may have to put up with some changes, but you can basically keep who he is the same.

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PostPosted: Thu Nov 19, 2015 3:01 am 
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PostPosted: Thu Nov 19, 2015 12:32 pm 
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I got 13, 12, 18, 10, 11, 4 when I rolled. Still looking into character race/class, but I was reading Tevish's treatise earlier in the thread, and he said to roll first, so I did that.

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PostPosted: Thu Nov 19, 2015 5:46 pm 
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Elijin I'll need you to roll your stats anyhow because your 4th edition stats were not determined using the same method as what we are using in this game.

Goblin, eh? This should be fun.

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PostPosted: Thu Nov 19, 2015 11:30 pm 
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I can re-roll them, but Im not sure how they were done differently, this is the original set of rolls. +2 was added to Dex and Cha due to the homebrew race, and +2 diplomacy and thievery.


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PostPosted: Fri Nov 20, 2015 3:17 am 
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So, I spent some time today reading the basic rulebook CKY linked me to, and with the limited options I'm given there, I'm going for a Dwarf Fighter. I'm trying to get some things written down and wrap my head around all this text, but it's late right now and I'll see when I can get at this again. I may or may not be busy the next two days *shrug*

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PostPosted: Fri Nov 20, 2015 11:46 am 
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Let me see if I can make that easier/reduce the text without skewing anything via unsolicited recommendations.

What we know:
Lord Luna
Dwarf Fighter
18, 13, 12, 11, 10, 4 (order unassigned)

What is gotten:
DWARF: +2 Constitution, 25' move speed, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Proficency with Smith's, Brewer's, or Mason's tools, Common and Dwarvish languages, and choose Hill or Mountain

> HILL: +1 Wisdom, +1 hp/level
> MOUNTAIN: +2 Strength, proficient with Light and Medium Armor regardless of class.


FIGHTER: d10 Hit Dice. Proficient with all armor, shields, simple weapons, and martial weapons and in Str and Con saves
Choose two skills from: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival (You will receive more skills from your background.)

Start with your choice of each of the following pairs:
1) Chain Mail OR Leather armor, a longbow, and 20 arrows
2) A martial weapon of your choice and a shield OR two martial weapons of your choice.
3) A light crossbow and 20 bolts OR 2 handaxes
4) A dungeoneer's pack OR an explorer's pack

Select a fighting style:
Archery (+2 to-hit with ranged weapons)
Defense (+1 AC while wearing any armor)
Dueling (+2 damage when using a single 1-handed melee weapon)
Great Weapon (reroll results of 1 or 2 on damage dice of two-handed weapons)
Protection (While weilding a shield, may make it harder for enemies to hit targets adjacent to you)
Two-Weapon (When wealding two weapons, do more damage with your offhand weapon)

At 3rd level you will have to select an Archetype. This is a very important choice that you may want to plan ahead for.
Champion: You get better at doing what a fighter does already.
Battle Master: You get a pool of special combat maneuvers and a new resource to fuel them
Eldritch Knight: You gain intelligence-based spellcasting and the ability to both attack and magic things in the same action. NOTE: In 5e, unlike older editions, you can cast any spells while armored as long as you are proficient with the armor in question.


Once you decide on what your character is like as a person, you will need to pick a background

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Fri Nov 20, 2015 3:38 pm 
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Elijin wrote:
I can re-roll them, but Im not sure how they were done differently, this is the original set of rolls. +2 was added to Dex and Cha due to the homebrew race, and +2 diplomacy and thievery.

Oh! I didn't realize you rolled them. In that case, you can keep your rolls. The +2 to Dex and Cha might change. I'm looking into how to port Goblin to 5e now.

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