More things I have forgot to note! The range of your creepy skills, how far it lets you move and the amount it lets you lift is based on your stat + skill pool. So Tevish's force of shadows is 4 + 3 = 7, meaning he can teleport up to 640 yards away and use it to move at a rate of 128mph. Vroom vroom.
As a preface to some comments, I don't know why the book says that the average is 2, since the average of a character is 3. Anyway, I recommend you treat a stat of 2 as poor, and 1 as terrible, it will give some context to a few of my comments.
Tevish: I personally wouldn't go with Awesome ×1. Either take two or nothing. ×1 is only worth it if you really want to hit specific locations. However, with two ranks, you can guarantee a basic success as long as you roll two dice (just set one to be equal to the other.) I'd also make the fourth echo "Arcane text and strange images." so you can use it more often (and so it actually fits, that one is damn lengthy <.<)
raz: Just be aware that if you put a 1 in face, you become incapable of making social rolls (without using relationships or investing in skills). 1's and 5's in stats are outstanding aspects of your character, and should be addressed as such.
You haven't have passive skills, for several reasons. You need to roll to determine the effect of your roll, and I can't have you roll dice all the time. I'm going to suggest that width gives you more amounts information and height gives you more clear information (lower rolls are mostly abstract imagery and higher rolls is more like a transcript.) Secondly, using skills is weird, and people are more likely to spot that you are creepy when you are using it. On that note, you should detail how your skill is weird.
S_E: First of all, I'm going to tell you that I don't think playing a "fighter" is going to be.... kind of as fun, given the disposition of the characters. Violence will probably make a tenfold more problems than it can actually solve. Secondly, your point distribution is a trainwreck. Your character is incapable of making both social and mental rolls, which includes being oblivious to his surroundings, having terrible memory and not even knowing how to insult someone. On the other hand, his dexterity and endurance are at the peak of their potential, and both his punching and wrestling skills are
outstanding, together with his natural resistances. Despite this, he has never given a second thought towards ever blocking someone or moving out of their way, and he's not at all courageous. He apparently never has to run after someone either. Balance your character out a bit, he's too unrealistic.
As raz said, your creepy skill uses 8 dice (7 + Tough ×3), and isn't allocated anywhere. Do note that your tough will also only apply to that specific area. I would really recommend you put something Useful in there, it will probably make the game more fun.
Echoes are kind of faint sensations and memories that will eventually tie you in to Candlewick Vale. Just write down something pretentious. Whenever a fitting situation arises, you may use an Echo to increase your dice pool on a roll. Using it might reveal a relationship to someone or something in Candlewick vale, depending on the rolls. (For example, if you have
Black Ruffled Feathers 2 as an Echo, you may add 2 dice to your dice pool (still maximum of 10) when you are e.g. stalking a lady with a black feather coat, or if you are running running in a forest with crows, or if you are trying to persuade a person named Raven. It's pretty flexible. If you succeed, you might come to the realization that you are actually Raven's lost child, or something.)
how do competitive rolls work? like, if someone's trying to punch me and I try to block, how is that resolved? the way the guide talks about it implies simultaneous attacks, but nothing about defending.
Combat is done in three rounds, repeating until it's resolved through some fashion (running away, unconscious, agreement, interrupted by alien invasion, etc)
Declare: Everyone openly states what they are going to do, starting with the person with lowest Brains + Out-Think (total, not roll) and going upwards. Smarter people get to choose based on what the dumber ones are obviously doing.
Roll: Roll the dice for your action(s), and choose which set(s) you are using.
Resolve: Actions are resolved from highest Width to lowest. Each time you take damage before your action, you lose a die from your set, possibly ruining your action.
Okay, so, on defending. When you attack someone, the width indicates how much damage you do, and the height indicates where you hit. So if you roll 3×6, you deal 2 (Width -1) damage to the target's Gut (because it has hit location 3-6, and the height is 6. It's the numbers before your stats on the character sheet.) If you want to Defend against an attack, you need to declare a defensive action, and
not roll worse. For each die in your defensive set, you can use it to neutralize an attack die against you with equal or lower height
and width. So if I want to completely defend against the aforementioned attack, I need to roll 3×6 as well, or better. If your width isn't high enough, then you're just not quick enough to defend. If your height isn't high enough, you can deflect attacks to other locations on your body, up to a number of steps equal to how much you exceed his width. (If you exceed it with 2, you can move the attack to your feet, hands or brains. You can't deflect it to your face, as it is 3 steps away from your gut.)