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 Post subject: The Resistance: Avalon
PostPosted: Fri Jan 17, 2014 3:54 pm 
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Some of you may already know of The Resistance, a deduction based card game. If you don't, rumors say it's a shorter version of Werewolf, but the rules are posted below. It is the favorite board game in my collection, and I thought I would make an attempt at watching how it works in a forum environment. It takes up to 10 players, and I will attempt to fit in as many as possible for the first run, but it's not set in stone until I know how many show interest. So this thread will primarily be for me to understand if there's any interest, and to manage any questions regarding the game and how it is run. For some introductory information, I won't be participating in the game, but managing it. Missions and hidden identities will be done through pms. I'll see if I can find some method of using polls for the voting process, to speed things up.

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PostPosted: Fri Jan 17, 2014 4:47 pm 
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Not 100% sure I follow, but...I'm in...looks like fun

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PostPosted: Fri Jan 17, 2014 5:07 pm 
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So, let me summarize

1) Players are dealt out roles, as in mafia. No PRs, you're vanilla good guy (and know no one else's alignment) or vanilla scum (and know your teammates)
2) One player becomes the Leader and proposes a team for a mission.
3) The players vote on if they like the team. If a majority don't, the mission is aborted. If 5 missions are aborted before a mission launches, bad guys win.
4) When a mission launches, everyone on the mission is given a chance to blackball it. If anyone does, point for the bad guys. Otherwise, point for the good guys
5) First side to 3 points wins.

It seems like an interesting variant on mafia. One major weakness for a posting game, though, is the lack of a mechanism to eliminate inactive players. (The modkill, Lurker Lynch, or Helpful NK) without upsetting game balance. Major benefit is that it seems like it would go faster since there's limited incentive to draw out discussion to "deadline"

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PostPosted: Fri Jan 17, 2014 6:20 pm 
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Yeah, there's no elimination in the game, which is sort of the game's strong point, in real life. However, it's also fairly short, able to be done in a timespan of a quarter, so I'm hoping each game won't take too long. Although some extra time is necessary, to enable discussion. It'll depend a bit on how active I can be as well.

I should probably read some mafia games to get some experience of sorts.
Also, Tevish, for the roles, there are options. However, I went with the vanilla for the first game. Avalon technically assumes that you play with Merlin (Knows Minions of Mordred, must try not to reveal himself), but the core game usually works well enough.

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PostPosted: Thu Jan 23, 2014 5:06 pm 
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Had some hopes of trying to host this fairly regularily, but the chance of that looks grim.

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PostPosted: Sat Jan 25, 2014 10:50 pm 
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I was actually wondering if people would want to run board games on Play by Post. To get the ball rolling, I'll join up.

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PostPosted: Tue Jan 28, 2014 4:00 pm 
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I learned to play Resistance (the original, not Avalon) this last summer, and I can guarantee that it is a blast! I'm in!

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PostPosted: Tue Jan 28, 2014 5:13 pm 
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I'll give this a try.

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PostPosted: Wed Jan 29, 2014 12:51 am 
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So, that seems like about four players so far... you need, what, five for the game?

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PostPosted: Wed Jan 29, 2014 5:09 am 
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Five is absolute minimum. Eight will make you extremely paranoid.

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PostPosted: Wed Jan 29, 2014 5:23 am 
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5 is minimum, but there's some part of the player dynamic that I dislike, so I would preferably have at least 6. However, that doesn't mean that 5 is necessarily bad, so I'll still run it at 5.
I could technically run it now, but that would need a way to automatically manage it, and I don't know of a method of doing that as of yet. Maybe I could volunteer as a mod , and implement it myself, but that isn't anything happening in the near future.

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