This thread serves as a repository of Game Masters willing to host games on request. Finding a DM/GM can sometimes prove to be a challenge, let alone finding one willing to host a game using your specific story or edition. Please feel free to use the template below to let players also get a sense of your past games, posting frequency and style of play.
If any any time you feel you have too much on your plate or simply just need a break, please update your post here to reflect that you are not currently able to host any more games.
Dungeon Master Template
Spoiler
Name: Post Your Username (and any Nicknames you go by)
Availability to Host Campaigns: Are you currently open to running a game (Y/N)?
Contact Information: E-Mail, IRC, PM, etc.
Posting Frequency: How often you can post (average). i.e. Daily, Hourly, Weekly.
Systems You Can Run: D&D 3.5e/4e D&D (Core, FR/Eberron/etc.), Serenity, Exalted, etc.
Preferred Campaign Types: Dark, Evil, Mystical, Humor, Dungeoncrawl, etc.
Sample Game Threads: You can provide a thread to a game you have run in the past to showcase your style.
Current Games: List any current games you are running.
Future Games: Post any games you intend to start up.
This thread will be expanded to incorporate templates for non-D20 type games once we begin seeing them here, please feel free to sumbit your own templates for a particular genre. It is still pending whether there will be a Mafia community playing here, in which case conversation still need to happen as to how to order their GM listing. More to come.
Dungeon Master Template Name: PlaneShaper (Plane, for short)
Availability to Host Campaigns: Yes, I can currently run one additional game
Contact Information: Please just PM me here at NGA.
Posting Frequency: Pretty much daily, usually multiple times per day. Every now and again, I will be out-of-state for work and will have more limited time to post.
Systems You Can Run: Whatever; just request something if you want. Though I have most experience with D&D, L5R, Vampire, Shadowrun and Mutant Chronicles, I'm pretty much up for anything. OK, so like anything but FATAL, thanks.
Preferred Campaign Types: Sandbox, Open-World
Sample Game Threads: Almost all of my previous games are IRL. There's some old games I ran on the wayback internet that pretty much gone now.
Current Games: I have an interest check going for a DDN playtest game.
Future Games: I'll probably start up an open world after a while if I get no requests. I'm also open to continuing the DDN game past the first module.
Name: Tevish Szat Availability to Host Campaigns: Available Contact Information: PM Posting Frequency: Daily, if I'm doing it right Systems You Can Run: D&D 3.X (by the book .0, by the book .5, or mildly houseruled "Edition Pi"1) Preferred Campaign Types: Various! Heroic world-saving, low-key exploratory, dungeon crawl, Lovecraftian/Elder Evils... Sample Game Threads: Nope (Haven't DM'd online before) Current Games: Nope.
Philosophy of Gameplay
The purpose of a "tabletop" RPG is to have fun. In a meta-sense, there is no way to win nor to lose, because whether you kill the bad guy, rescue the damsel in distress, and save the world or fall for the old "Sphere of Annihilation in the statue's mouth" gag, the experience playing the game was the point for you, the player, even if your character had a more fixed and pointed goal.
There are a few ways in which the journey generates fun: Overcoming challenges and engaging in a world are ones the DM has to watch out for
I tailor encounters to be challenging for the party -- after all, it's not much of a challenge to steamroll or be steamrolled. If the party doesn't have a lot of combat punch, they'll be fighting weaker encounters. The encounters were always weaker. The opposite is also true. If you build your characters to tear through disgustingly powerful encounters, disgustingly powerful encounters will find you. Because most people like to feel useful, I generally frown on one player being "the powergamer" and expect that most people at the table should go in with a general idea of balancing their characters against each other. If you pick a low tier class, optimize more. If you pick a normally stronger class, play around with fluff choices. Most characters in D&D 3rd can play well at a table with most others, so finding the way in which they do is mission-critical. otherwise you've got an average dragged up (or down) on the back of one character, hurting the experience of the rest.
Engaging in the world comes from a number of sources. Me, the DM, building a solid and coherant world is one of them. Treating it as a world, not a kludge of mechanics with bizarre implications, is another bit. Don't expect to pull of a peasant rail gun in one of my games, for instance. Most of this is not hard-and-fast rules, it's a general guideline of "Think about what this means in character before trying to do it." If you have a bizarre concept, want to multiclass, etc. I 'd like to hear how this makes sense. There is one hard and fast rule that I feel belongs in this category and also helps curb a lot of the degeneracy that happens in 3.x: Do not start a prestige class you do not intend to finish. That is all.
Overall, I'm pretty lax about working with improvised actions. You tell me what you want to try to do (and possibly why if there's a higher purpose to it) and I'll tell you what to roll if it's even remotely possible. I prefer to keep a game flowing than to look up exact interpretations of the rules.
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Spoiler
These are the houserules (in general) under which I've operated for a long time. D&D 3.1415926535... and so on CLASSES: Most classes follow 3.5 rules (as the ones it matters most for -- bards and rangers -- got big and needed boosts) SPELLS: Most spells represented in both editions follow their 3.0 incarnations with the exception of Gate (3.5) and Haste (3.5 at 3rd level, "classic" extra action haste at 5th level spell) DAMAGE REDUCTION: Hybrid. Material DR's are not bypassed by +X (as in 3.5), but the variety of DR/+N is preserved rather than having "magic" or "epic" only. Alignment DRs, however, are removed (the creatures may still have DR) because they caused wonky interactions. The Align Weapon spell is therefore useless and nonexistent.
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Availability to Host Campaigns: Yes, I'm available.
Contact Information: PM me; I check my messages regularly.
Posting Frequency: Hourly, but sometimes more than once per hour.
Systems You Can Run: D&D 3.5 is my forte, though I was introduced with 4th edition and can run it. I also know some of 5e, and have DM'd a campaign of AD&D, and continue to play it as my favored edition for premade modules.
Preferred Campaign Types: All genres appeal to me! I've the most experience with the standard sword'n'sorcery type, but I'm open to anything from intrigue to swashbuckling.
Sample Game Threads: Nill at present, though I do run a game in real life.
Current Games: The AD&D Campaign of Greyhawk, which includes many retro modules!
Contact Information: Feel free to PM me here. I also have Discord and Skype, but those aren't the best way of getting in contact with me reliably.
Posting Frequency: Will be checking at least weekly if I am not currently running/recruiting. If running/recruiting then almost every day.
Systems You Can Run: D&D 3.5/PF/3.0 (Core, FR/Eberron/etc.), willing to give 5e a go. No 4e.
Preferred Campaign Types: "Brain" primary, "Thespian/Worldbuilding" secondary. Fantasy, but with a feel that bends towards Hard Sci-Fi in terms of how much I try to make SOME things about the world make sense... including the fact that most villains range somewhere between "Has an understanding of The Evil Overlord's List" and "Ditto, but for Sun Tzu' The Art of War" in their degree of skill at planning.
Sample Game Threads: Since I will be reusing plots from the other site(s) I used to run on, and since they are mostly "brain" types, I wouldn't want to spoil what is actually going on.
Current Games: List any current games you are running.
Future Games: Various possibilities depending on what people are interested in. Including, but not limited to: 1.) Elemental Plane of Candy: For those who want the puzzles without the philosophy. 2.) Equestria Begins: For all the Bronies and Pegasisters out there... and everybody else too. Set before the arrival of the Diarchs. Trying to prevent a return of racism so that the Ice-Age causing Wendigoes stay away as Equestria continues to be carved out of the dangers of the wilds. For you non-Bronies/Pegasisters: Three races, one with +6 to Str and Con (and can tap into the Elemental Power of Slapstick to crush their opponents with anvils falling out of nowhere), one that can fly and manipulate the weather (there idea of a siege weapon is an F5 tornado), and one that can actually be full-casters... all have a mandatory level of commoner, which is what I use instead of 3.) Ruceeglaelsktinag: For those who want some heavy philosophy to go with their heavy tactical puzzles.
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