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[D&D 4E] The Cleric Handbook
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Author:  Garren_Windspear [ Sun Jan 12, 2014 10:12 pm ]
Post subject:  [D&D 4E] The Cleric Handbook

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Table of Contents

At A Glance
A quick look and summary of the most popular cleric builds.

Races
A detailed breakdown of the pros and cons of each race, sorted by which book they are found in.

Abilities Scores and Skills
In depth look at the order of preference for ability scores, and which skills to be trained in.

Class Features
Which class features benefit which builds, separated by which book they can be found in.

Feats

Powers

The Legend
Green - Among the best choices for a particular section.
Blue - While not necceasarily the best option out there, very much capable of contending.
Purple - Situationally good. Not the best all the time, but has certain aspects that it will excel in.
Black - Nothing particularly special. Not terrible but most likely something to avoid if there are other options.
Red - One of the worst choices you could pick for a particular section.

Author:  Garren_Windspear [ Sun Jan 12, 2014 10:13 pm ]
Post subject:  Re: [D&D 4E] The Cleric Handbook

At A Glance

Battle Cleric
Spoiler


Devoted Cleric
Spoiler


Shielding Cleric
Spoiler

Author:  Garren_Windspear [ Sun Jan 12, 2014 10:14 pm ]
Post subject:  Re: [D&D 4E] The Cleric Handbook

Races

Player's Handbook
Spoiler


Player's Handbook II
Spoiler


Player's Handbook III
Spoiler


Forgotten Realms Player's Guide
Spoiler


Eberron Player's Guide
Spoiler


Dark Sun Campaign Setting
Spoiler

Author:  Garren_Windspear [ Sun Jan 12, 2014 10:15 pm ]
Post subject:  Re: [D&D 4E] The Cleric Handbook

Abilities Scores

Skills

As a cleric, you'll be trained in four skills, one of which must be Religion. As Wisdom will be either your primary or second ability it is generally a good idea to take both Heal and Insight as trained skills as both can prove very useful to an adventuring party and even a Battle Cleric will boast an impressive rank in them. When deciding what final skill to train take into consideration the skills and abilities of your allies; there is, for example, little point in taking training in Arcana if your party contains a Wizard.

A more detailed look at each skill is listed below.

Arcana (INT)
Diplomacy (CHA)
Heal (WIS)
History (INT)
Insight (WIS)
Religion (CHA)

Author:  Garren_Windspear [ Sun Jan 12, 2014 10:15 pm ]
Post subject:  Re: [D&D 4E] The Cleric Handbook

Class Features

Channel Divinity
Divine Fortune:
Healer's Mercy:
Turn Undead:

Healers Lore
Healing Word
Ritual Casting

Author:  Garren_Windspear [ Sun Jan 12, 2014 10:15 pm ]
Post subject:  Re: [D&D 4E] The Cleric Handbook

Feats

General
Battle Cleric
Devoted Cleric
Channel Divinity

Author:  Garren_Windspear [ Sun Jan 12, 2014 10:16 pm ]
Post subject:  Re: [D&D 4E] The Cleric Handbook

Powers

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