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PostPosted: Wed Mar 26, 2014 10:29 pm 
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Salutations everyone,

So Garren_Windspear is starting up a play-by-post campaign called The Fall of Amarath which is going to be ran here on NGA. I'm building a sword and board fighter for the campaign but I've not really played much Pathfinder and what I have has all been lower than about level five so I dont have much experience in the ways of getting the best bang for my buck at higher levels. Any thoughts and tips would certainly be appreciated.

Here's a link to my sheet so far:
http://www.myth-weavers.com/sheetview.p ... tid=832944

We will be starting with 46,000 GP to spend.

I know that I want to use a scimitar, a spiked light shield, and as much armor as I can get my hands on. I'll be the front line fighter of the group, and more focused on soaking up blows and shutting enemies down rather than simply doing as much damage as possible. As you can see from my feat build I'll be doing a lot of shield slamming and bullrushing, so keep that sort of style in mind.

Lets hear it! Thanks in advance.


Edit:
Notes

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Last edited by Bounty Hunter on Fri Mar 28, 2014 10:54 pm, edited 10 times in total.

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PostPosted: Wed Mar 26, 2014 10:56 pm 
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Well I suppose I'm duty-bound to help a player out here.

46,000gp

300gp - Make your Spiked Shield and Full Plate Masterwork (-1 armour check penalty)
4000gp - Full Plate +2 (+2 enhancement to armour bonus to AC)
4000gp - Spiked Shield, Light +2 (+2 enhancement to shield bonus to AC)
4000gp - Amulet of Natural Armour +2 (+2 natural bonus to AC)
8000gp - Ring of Protection +2 (+2 deflection bonus to AC)
5000gp - Dusty Rose Ioun Stone (+1 insight bonus to AC)
9000gp - Cloak of Resistance +3 (+3 bonus to Fortitude, Reflex and Will saving throws)
8300gp - +1 Defending Scimitar (+1 attack/damage bonus, can lose bonus to gain +1 AC)
3400gp left to spend.

---

Nothing fancy but it gives you a +10 bonus to AC that all stacks with each other. I am interested on why your going with a light spiked shield however. I assume it's because it's a light weapon for the purposes of Two-Weapon Fighting? In that case why not wield a heavy spiked shield in your main hand and a light weapon in your off-hand? You'd get an extra point of AC out of the deal and still deal as much damage as your scimitar at any rate. Could go the extra mile and trade the 'defending' trait on the Scimitar for the 'Bashing' trait to raise damage of a heavy shield to 1d8 when used to bash. If your interested in that option give us a shout and I can re-spec the equipment list to work it all out.

...or you could go even sillier and dual-wield shields.

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PostPosted: Thu Mar 27, 2014 12:04 am 
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Well like I said I've not had the joy of getting very high up in levels with Pathfinder so I was essentially taking a concept I've used at lower levels and building it up rather than taking a goal at higher levels and building towards it. I was using the light shield for the two weapon fighting deal yeah, but had not considered heavy in the main hand and weapon in the offhand. I've never had a shield in the main hand and would have to browse through the rules more to get used to it.

I'll pull up the SRD and stuff again and start looking. But lets say we went Heavy Spiked shield in the main hand how much juggling around of feats and such would need to be done? Obviously I'd swap the fighter class bonuses around to get the extra point to close weapons. What else?

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PostPosted: Thu Mar 27, 2014 12:08 am 
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Feat wise your probably have to drop Weapon Focus (Scimitar) since Scimitars aren't light weapons. You'd also swap your 'Weapon Training' fighter bonus around so that close gets the +2 bonus and whatever you settle on as a light weapon gets the +1. That's all you'd really have to do.

Edit: For the record Weapon Focus (Heavy Shield) is a thing that exists.

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PostPosted: Thu Mar 27, 2014 12:12 am 
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Yeah, I figured I'd swap around the Weapon Focus, and as mentioned above swap the Weapon Training ability. I just didnt know off the bad if there were any other 'shieldy' type feats I'd be wanting to go for in place of the weapon focus.

I'm going to make a few of those quick changes before bed, but I cant stay up too much longer tonight. Big test in the morning.

Appreciate the help so far for sure though! Thanks.

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PostPosted: Thu Mar 27, 2014 12:25 am 
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Some feat ideas.

Saving Shield is a nice option for spreading a little of that AC around to the less well armoured characters.

Shield Focus isn't great in and off-itself but it serves as a prerequisite for a number of other cool defensive feats such as Missile Shield and Covering Defense.

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PostPosted: Thu Mar 27, 2014 12:30 am 
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Quoting my 'workspace' post into the OP so that we can adjust it as we go along.

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PostPosted: Thu Mar 27, 2014 12:52 am 
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Oh hey, I lose my sweet critical range with a shield rather than scimitar. Perhaps thats why I want that way.

Time to weigh the pros and cons of each way.

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PostPosted: Thu Mar 27, 2014 6:39 pm 
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I support sword and board fighters! Optimization be danged, I did it in 3.0 dnd too!


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PostPosted: Thu Mar 27, 2014 11:00 pm 
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Psh. Like you play D&D. :roll:

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PostPosted: Thu Mar 27, 2014 11:03 pm 
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Hrmmmm. Heavy Shield main hand with a Kukri offhand?

Making adjustments to sheet and notes to see how it goes.

- - - - -

Adjustments have been made to get the Shield in the main hand with a Kurki offhand.

Trades having 1d6/18-20x2 main with a 1d4/x2 offhand for a 1d6 x2 main with a 1d6/18-20x2 offhand. Gains +1 AC but takes -1 ACP.

Also have to look at how having the shield in the main hand effects my bullrushing. In what order do the attacks land considering that I get two with the main hand and two with the offhand?

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PostPosted: Fri Mar 28, 2014 2:21 am 
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I do too! :( Just not so much since 4e, and I haven't played pathfinder since I got this job really. :V

My last character was a goony rogue 3/paladin 4/legendary leader 5 :teach:


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PostPosted: Fri Mar 28, 2014 6:43 am 
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Also have to look at how having the shield in the main hand effects my bullrushing. In what order do the attacks land considering that I get two with the main hand and two with the offhand?


1) Having a shield in the main hand basically does nothing to effect your bull rushing. It works as though you had any weapon on your hand.

2) From what I can tell there isn't any official ruling on what order your attacks have to be taken - most go with the 'highest BAB through lowest BAB' for the sake of simplicity but I honestly couldn't care too much what order you chose you resolve them so long as it's obvious which attack is which.

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PostPosted: Fri Mar 28, 2014 7:12 pm 
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46,000gp
300gp - Make your Spiked Shield and Full Plate Masterwork (-1 armour check penalty)
4000gp - Full Plate +2 (+2 enhancement to armour bonus to AC)
4000gp - Spiked Shield, Light +2 (+2 enhancement to shield bonus to AC)
4000gp - Amulet of Natural Armour +2 (+2 natural bonus to AC)
8000gp - Ring of Protection +2 (+2 deflection bonus to AC)
5000gp - Dusty Rose Ioun Stone (+1 insight bonus to AC)
9000gp - Cloak of Resistance +3 (+3 bonus to Fortitude, Reflex and Will saving throws)
8300gp - +1 Defending Scimitar (+1 attack/damage bonus, can lose bonus to gain +1 AC)
3400gp left to spend.
With the swap. Most of this seems to still hold up...at least at a glance.

The Defending Scimitar of course would be gone but it could always be applied to the new off hand. Or I could just look at a different option.

Hmmm.

Gonna start plugging the most obvious things into the sheet, would like the character done and ready for the boon this weekend.

Feel free to discuss more, but definitely wanna say thanks for the help so far.

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PostPosted: Fri Mar 28, 2014 8:38 pm 
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Bashing special ability on a Heavy Spiked Shield for a medium creature does 2d6 damage right?

1d4 -> 1d6 -> 1d8 -> 2d6.

Heavy Shield : 1d4
Spiked : 1d6
Bashing : 1d8 -> 2d6

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PostPosted: Fri Mar 28, 2014 9:30 pm 
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Seem legitimate. I give it a thumbs up!

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PostPosted: Fri Mar 28, 2014 9:37 pm 
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Currently, I've dropped the Dusty Rose Ioun Stone and spent that 5k to give Bashing to the shield. ((I think that math is right, please double check))

I currently have 11400 left to spend, anything else I should be picking up? I can still give pluses or other enhancements to the Kukri of course.

Sheet is updated, will have buy list posted in a moment.

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PostPosted: Fri Mar 28, 2014 9:42 pm 
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Currently Purchased

Start 46,000gp
300gp - Masterwork Kukri (+1 attack)
300gp - Make your Spiked Shield and Full Plate Masterwork (-1 armour check penalty)
4000gp - Full Plate +2 (+2 enhancement to armour bonus to AC)
4000gp - Spiked Shield, Light +2 (+2 enhancement to shield bonus to AC)
5000gp - Bashing Heavy Shield
4000gp - Amulet of Natural Armour +2 (+2 natural bonus to AC)
8000gp - Ring of Protection +2 (+2 deflection bonus to AC)
9000gp - Cloak of Resistance +3 (+3 bonus to Fortitude, Reflex and Will saving throws)
11400gp left to spend

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PostPosted: Fri Mar 28, 2014 9:44 pm 
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Also, clarification on Bashing.

"The shield acts as a +1 weapon when used to bash."

Is that saying to add +1 to attack and damage during a bash ? Or ?

Dont mind all my noob questions.

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PostPosted: Fri Mar 28, 2014 9:59 pm 
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1) Yeah you get a +1 bonus to attack and damage rolls when making a Bash attack.
2) Gold prices check out okay!

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