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PostPosted: Fri May 16, 2014 8:05 pm 
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The ten new classes Paizo is officially releasing for Pathfinder.

Arcanist
Bloodrager
Brawler
Hunter
Investigator
Shaman
Skald
Slayer
Swashbuckler
Warpriest

Arcanist

Some spellcasters weave magic into a beautiful tapestry. Others draw upon their innate gift to produce magic. Arcanists, though, take a different route. By combining innate magical talent with studious research, arcanists can see magic for what it really is, allowing them to tear apart the bonds that hold it together and force it to obey their will. It is not an easy task, but this talent allows them to wield magic like no others. They can consume the raw essence of magic to forge powerful effects, both wondrous and deadly.

Role: The arcanist is a scholar of all things magical. She constantly seeks out new forms of magic to find out how they work, and in many cases to collect the energy of such magic for her own uses. Many arcanists are seen as reckless, more concerned with the power of magic than the ramifications of that unleashing such power.

Arcanist


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[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Fri May 16, 2014 9:52 pm, edited 2 times in total.

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PostPosted: Fri May 16, 2014 8:06 pm 
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Bloodrager

While many ferocious people can tap into a deep reservoir of rage somewhere in their very being, bloodragers have a more intrinsic power, one that seethes in their blood. Like sorcerers, bloodragers’ blood surges with arcane power. Many of their kin use this power primarily for spellcasting, but bloodragers enter an altered state where their bloodline becomes manifest—rage becomes reality, where the potency of strange ancestral unions and deeds lashes out with supernatural fury with devastating ends. And while in these states, they can as near-instinct cast some arcane spells. Fast, violent, and seemingly unstoppable, the bloodragers’ magic is murder.

Role: Masters of the battlefield, a bloodrager’s bloodline and skill wreaks havoc on his enemies as he unleashes fearful carnage. His place is up front in his enemies’ faces, supplying tremendous martial support with a smattering of arcane casting. Adventurers who travel with a bloodrager learn to stay out of his way.

Bloodrager


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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Fri May 16, 2014 9:53 pm, edited 2 times in total.

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PostPosted: Fri May 16, 2014 8:07 pm 
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Brawler

Deadly with their fists, brawlers eschew using the fighter’s heavy armor and the monk’s mysticism, focusing instead on perfecting many styles of brutal unarmed combat. Versatile, agile, and able to adapt to most enemy attacks, a brawler’s body is a powerful weapon.

Role: Brawlers are maneuverable and well suited for creating flanking situations or dealing with lightly armored enemies, as well as quickly adapting to a rapidly changing battlefield.

Brawler


~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Fri May 16, 2014 9:53 pm, edited 2 times in total.

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PostPosted: Fri May 16, 2014 8:08 pm 
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Hunter

Hunters are nature warriors who have forged close bonds with their trusted animal companions. Able to cast spells like druids and take on the abilities of various beasts, they focus their energies into fighting alongside their companion animals as a formidable team of two.

Role: Hunters can adapt their tactics to many kinds of opponents and cherish their highly trained animal companions. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs.

Hunter


~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Sat May 17, 2014 1:05 am, edited 1 time in total.

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PostPosted: Fri May 16, 2014 8:08 pm 
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Investigator

Whether on the trail of a fugitive, a long-lost treasure trove, or the mastermind behind a dangerous conspiracy, investigators are motivated by an intense curiosity about the world and use the knowledge they’ve gained about it as weapons. Mixing gumption and learning into a personal alchemy of daring, investigators are full of surprises. Observing the world around them, they gain valuable knowledge of the situation, process that information using inspiration and deduction, and cut to the quick of the matter in unexpected ways. Often seeing both quiet and reserve, investigators are always evaluating situations they encounter, sizing up potential foes, and looking out for secret dangers, all while using their vast knowledge and powers of perception to find the solutions to the most perplexing problems. Like alchemists, they possess knowledge of alchemical reagents and admixtures, and can infuse them with personal magic to great effect. Like rogues, they’re always on the lookout for traps and perils, and are nimble enough of both mind and body to enough to escape ensnarement.

Role: An investigator lives to solve mysteries and find inventive ways to get out of jams. He serves as advisor and support for his adventuring party, but can take center stage when knowledge and cunning are needed. No slouch in battle, he knows how to make surprise attacks, and can use his inspiration to push his attacks home.

Investigator


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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


Last edited by squinty_eyes on Sat May 17, 2014 1:36 am, edited 1 time in total.

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PostPosted: Fri May 16, 2014 8:08 pm 
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Shaman

While some heroes speak to gods, draw inspiration from beyond, or even consort with otherworldly muses, the shaman commune with the spirits of the world and the energies that exist in every living thing, drawing upon their power to shape the world. Shamans have strong tie to these spirits, and while they form powerful bonds with particular spirits, as their power grows they learn to call upon other spirits in times of need.

Role: The shaman makes for a potent divine spellcaster, capable of using divine spells to aid her allies and destroy her foes. While she isn’t the healer that a cleric is, she can still fill the role when needed.

Spoiler


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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri May 16, 2014 8:09 pm 
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Shaman Continued


Skald

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PostPosted: Fri May 16, 2014 8:09 pm 
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Slayer

Skilled at tracking down targets and bringing an end to them, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to an end. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers. Theirs is a dedication to the art of death.

Role: Slayers are elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers and rogues, a slayer’s abilities are all about getting into combat, dealing with a target, then getting back out again.

Slayer


~SE++

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri May 16, 2014 8:10 pm 
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Swashbuckler

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Fri May 16, 2014 8:10 pm 
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Warpriest

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[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sat May 17, 2014 2:44 am 
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Some of these look really interesting. Thanks for taking the time to post these up Squinty. Incidentally a good number of these feel very much like hybridized version of preexisting classes. I presume that's intentional (that's what the 'Alternate Class: X and X' bit is all about).

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PostPosted: Sat May 17, 2014 4:26 am 
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Yup, in fact, I should have posted this first, but:

Quote:
THE NATURE OF THESE CLASSES
The 10 classes in the Advanced Class Guide mix together and build upon two existing base classes, combining separate ideas into fresh and intriguing character concepts. You’ll find some familiar class abilities mixed in new ways, as well as new class abilities that come from the new concepts.

These new classes are summarized below.

The arcanist combines the arcane knowledge and flexibility of the wizard with the eldritch might of the sorcerer.

The bloodrager fuses the bloody frenzy of the barbarian with the blood-based magic of the sorcerer.

The brawler merges the fighter and monk together into a vicious, no-holds-barred pugilist.

The hunter takes the martial danger that is the ranger and pairs it with a druid’s animal companion.

The investigator mixes the focus of the alchemist and the resourcefulness of the rogue into a master of inquiry.

The shaman intertwines the divine magic of the oracle with the arcane magic of the witch into a master of spirits.

The skald blends the ferocity of the barbarian with the utility of the bard into a leader who can make others rage.

The slayer combines the ranger and rogue’s individual combat prowess into a being of devastating fury.

The swashbuckler merges the gunslinger and the fighter to make a daring and dashing melee combatant.

The warpriest turns the divine nature of the cleric into a raw weapon that fuses with the fighter’s battlefield mastery.

Multiclassing with These Classes

Because of the way these new classes work, there are restrictions on multiclassing with them. Each class in the playtest has an Alternate Classes entry, which lists the two classes it mixes.

If you have levels in one of these new classes, you cannot take levels in either of its alternate classes, nor can you take levels in a class in this playtest that also has either of those alternate classes. For example, if you take levels in arcanist (alternate classes: sorcerer and wizard), you can’t also take levels in sorcerer or wizard, nor can you take levels in bloodrager (alternate classes: sorcerer and barbarian).

Likewise, if you have levels in a base class, you cannot take levels in any of the classes in this playtest that list that base class as an alternate class. For example, if you have levels in rogue, you can’t take levels in investigator (alternate classes: rogue and alchemist) or slayer (alternate classes: rogue and ranger).


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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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PostPosted: Sun May 18, 2014 7:04 pm 
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Do me a favor, please, and include a link to the source. Also, probably worth mentioning is that these are "play test" versions, and could change when the final product is published.

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PostPosted: Sun May 18, 2014 9:16 pm 
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I keep forgetting to do it, just quoting the last time I forgot to make a link to it.

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[D&D 5E] Princes of the Apocalypse | Set-up | In Character | Out of Character | Map: Lance Rock

[Johnny's Quest] October 12 - 18: Cloudstone Curio


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