It is currently Thu Nov 28, 2024 2:49 am

All times are UTC - 6 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Fri Nov 24, 2017 4:27 pm 
Offline
Member

Joined: Nov 24, 2017
Posts: 1
Any ideas welcome!! Id like some ideas that incorporate the characters backstory and some that don't.

Here are the classes/rough backstories.

Paladin. Backstory - was a soldier, their town/family was destroyed whilst they were away on duty. (i think i may let someone from their family survive that they find out at a much later date)

Ranger. Backstory - Wants to make a name for himself/ become rich and find true friends. Caught stealing, choose military over jail. military treated him poorly because of his hideous appearance, sent him to guard the swamp as a joke and he mistook Shrek for an orc and killed him. (its going to be a juicy/weird campaign i know lol)

Druid. Backstory - outlander. small clan was overprotective and she ran away for freedom and to find herself. wants revenge on people who have attacked her clan.

Rogue. But no backstory on him. I want to incorporate them into the thieves guild either willingly or by a blackmail/choice.

Fighter. No backstory.

Maybe a Cleric. not sure but no backstory on him either.

Please and thank you for any ideas!!!


Like this post
Top
 Profile  
 
PostPosted: Sun Nov 26, 2017 9:07 pm 
Offline
Conqueror of Eldangard
User avatar

Joined: Sep 25, 2013
Posts: 14139
Location: Kamloops, BC
Identity: Male
I'm not really sure what you mean by "character plot hooks". Are you looking for adventure hooks with potential to tie into your characters, or potential character traits/stories?

Here's a thread full of short adventure hooks, some usaeful, some just funny- viewtopic.php?f=21&t=5257

_________________
Cato wrote:
CotW is a method for ranking cards in increasing order of printability.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

TPrizesW
TPortfolioW


Like this post
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 6 hours [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group