Ohhh, I like softball questions!
Okay just a couple of softballs (mostly since you yourself asked them);
1. In Pathfinder what is your favourite class to play (or indeed just your favourite class in general) and why?
Even going back to OD&D, I've always loved the thief / rogue. I liked the way it evolved in 3e to be more than just the greedy guy who steals from the party. And Pathfinder found even more ways to grow the class.
In Pathfinder terms, I love skills and you can't get a better skill monkey than a high-Int rogue. Sneak attack gives them a bit of that tactical feel I talked about with your last question, where you need to work get your best attacks off.
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2. Discounting Pathfinder what it your favourite RPG system you have played/worked with (assuming there is one)?
3.5 would be too easy of an answer.
Favorite other system I've played is Mutants and Masterminds. (Keep in mind, I played 1st edition not long after it came out. I haven't seen it since, so some of this might no longer apply.) For me, it was a real eye-opener as to what you can do with the d20 system. The "point" system in place of levels was interesting to me, and the book was just great quality on it's own.
Favorite system that I worked on was the World of Warcraft RPG. Part of that is nostalgia - it was the first work I ever got outside of Dragon magazine. (Unfortunately, stuff happened and the line stopped.) I thought it did some interesting things, too. For example, it was the first place I saw racial levels that weren't required. So, for example, there was a base Tauren that was (more or less) balanced against a typical PC race. Then there were racial levels you could take that added racial Hit Dice and made you more Tauren-y. It was a clever way to resolve the issue in WoW of different races that had different power levels.
For two that could move up the list, so to speak:
I've only played Mage once, in a game that lasted two sessions. Being a D&D guy, it was a little weird adjusting to it; but once I got the hang of it, I found it interesting. So if an opportunity to play came up, there's a chance it could move up over Mutants and masterminds.
Also, a few years ago at GenCon I bought a copy of Shadowrun, just to read it. And I think that could be a fun game, if the opportunity ever arose.
And then one final game I'd like to try, though I don't think it'd be a "favorite." Right at the end of the 3.5 / d20 lifecycle, White Wolf hired Monte Cook to write a d20 version of World of Darkness. At the very least, it was a cool read, but I'd like a chance to play some time...
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3. Favourite monster to spring on unsuspecting parties?
Every campaign I play in, the players get "accosted' by Mortimer, a curious, child-like faerie dragon. Mortimer giggles constantly, asks, "Why" incessantly, pouts if he doesn't get his way, and just wants to play and doesn't really understand that the PCs have "work" to do. My players, of course, know to expect him at some point now - though one player in my current group will be experiencing Morty for the first time. Players groan when they realize what's happening (usually because their armor turns pink with purple polka dots) but then have a grand time roleplaying with him. Often, Mortimer will give them some piece of information they can use - even if they don't realize it at the time.
(I'll need to be careful this campaign; the half-orc witch is likely to just grab him and try to eat him...)
For an actual adversary, I've noticed myself using
the Totenmaske from Bestiary 2 quite a bit recently. They're creepy, they rely on stealth and tactics (I sense a theme growing), they can cause all sorts of issues with their drain ability, but generally don't have any surprises when it comes to defense so a party can handle them easy enough with a bit of care and/or luck.