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 Post subject: Faeria
PostPosted: Sun Apr 09, 2017 3:07 pm 
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So I've recently gotten into a new digital card game called Faeria. Full disclosure, it was entirely because Totalbiscuit did a video on it that I even heard of the game. I like card games a lot, but a lot of them end up losing their appeal to me pretty quickly, and most are fairly expensive to get into even when they are free-to-play. Like, even Hearthstone, which has it's own dedicated subforums here, I didn't play for long before I grew tired of its lack of complexity and the amount of investment needed.

Now, I'm not going to make an impassioned appeal that Faeria is different. In fact, as a free-to-play game with two different currencies and seemingly no way to directly buy packs, it might be somewhat worse in that regard. However, one thing that has really drawn me into the game over not just its competitors but a lot of physical card games is its innovation on the normal Magic: the Gathering formula most card games tend to copy.

Faeria is part board game, with a small hex grid which players move their monsters around on, and you have to make it to the enemy's avatar to attack them; however, players actually create the grid as they play. Each turn players can play one land of any four colors, or two "colorless" lands. This lends the game an element of area control that no other card game (that I have played at least) has. In addition to that, and this is the thing I think truly separates Faeria from other card games, is that players can choose to not play any lands in order to either gain 1 additional mana or draw an additional card, solving the mid-to-late game problem most card games have involving their resource bases and hand sizes.

I already know Ragnarokio and Lilystorm have played the game, but I'm wondering if anyone else plays or is interested now?


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 Post subject: Re: Faeria
PostPosted: Fri Jun 02, 2017 11:29 am 
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I think i saw Mown has it? I might be wrong. I think him playing it is how I learn of the game's existence.

I like Mown, so naturally, i need to find out more about Faeria.

Saw some game play video. It seems like a fancy version of Hearthstone and everything looks too much like it.

The board idea looks cool. But for a relatively simple mind like my own, I feel like it's just a more blatant way to hide the optimal play. I am not a great strategist and I suck at chess. In the end I decided against it.


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 Post subject: Re: Faeria
PostPosted: Sat Jun 03, 2017 1:16 pm 
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I never could get into it for the same reason I never could get into most of these new online card games: they are basically Hearthstone (or Magic, in Eternal's case) with a tweak or two. I remember Duelyst also doing something with a board, which was at first interesting, but that game eventually reached a point where board positioning didn't matter all that much because you could just deal with things beyond your reach with removal spells or so.


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 Post subject: Re: Faeria
PostPosted: Tue Jun 06, 2017 6:14 pm 
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Riorvard wrote:
I never could get into it for the same reason I never could get into most of these new online card games: they are basically Hearthstone (or Magic, in Eternal's case) with a tweak or two. I remember Duelyst also doing something with a board, which was at first interesting, but that game eventually reached a point where board positioning didn't matter all that much because you could just deal with things beyond your reach with removal spells or so.

Plant vs Zombie Heroes is a greatly improved HS (imo). give that a try if you do want to play a digital card game.

I like that it prints a new card every week to keep Help the weaker heroes. Meta is not shifting crazy every week but still interesting small things to do, decks to tweak.

even with its starter card pool i had a lot of fun. I think a lot of its merits is attributed to the actual design of its cards, which I find to have some parallelism to MtG. In that context, HS's card design in a vacuum, (not even getting to the mechanics of the game) is absolute garbage and like a collection of what Maro wouldn't do.


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 Post subject: Re: Faeria
PostPosted: Thu Jun 08, 2017 1:05 pm 
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theatog wrote:
Riorvard wrote:
I never could get into it for the same reason I never could get into most of these new online card games: they are basically Hearthstone (or Magic, in Eternal's case) with a tweak or two. I remember Duelyst also doing something with a board, which was at first interesting, but that game eventually reached a point where board positioning didn't matter all that much because you could just deal with things beyond your reach with removal spells or so.

Plant vs Zombie Heroes is a greatly improved HS (imo). give that a try if you do want to play a digital card game.

I like that it prints a new card every week to keep Help the weaker heroes. Meta is not shifting crazy every week but still interesting small things to do, decks to tweak.

even with its starter card pool i had a lot of fun. I think a lot of its merits is attributed to the actual design of its cards, which I find to have some parallelism to MtG. In that context, HS's card design in a vacuum, (not even getting to the mechanics of the game) is absolute garbage and like a collection of what Maro wouldn't do.

I've got to be honest, I don't know which game you're talking about here because there are four mentioned and one specifically by you.



I unfortunately haven't been able to play Faeria lately because of a change in living arrangement which has caused a great lack of reliable internet. I did finally clear all the single-player challenges, though, and I was under the impression that more were coming, so I'm eager for those. Also I don't think I ever mentioned, but I love their Arena model. Unlike in Hearthstone, where I had to make the choice of either save up gold (which was honestly hard for me to get) to go to the fun Arena mode, or use it for like 2 and a half packs; whereas Faeria gives you a free "practice" run every day even if the prize is just one-third of a real run, and I consider that laudable.


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