The first of a few posts today, let's do this
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Near the kennels near the village in Forbidden Woods you can follow a path back and to the left to a poison cave. This cave is inhabited by leeches and Giants, but the main point of this area is to run through it and to grab the ladder leading up to Central Yharnum. A) Open the gate here to go back to the sickroom lantern (first lantern ever in the game) so you have that shortcut and don't ever have to go back through the poison cave again. B) Watch out for the Bloodsucker down the other path, so it doesn't steal some of your insight.
It's also worth noting that talking to the npc in the house near the kennels will get you the tonsil stone if you don't already have it. You NEED this item to access an area later if you want to access it before the paleblood moon, so it is highly recommend that you grab this item on your way past the kennels.
Heading down the path and defeating the bloodsucker, you'll be able to climb up a ladder to the roof of the clinic, and here you can fight past some crows to enter the clinic proper. You'll know you are here because the name will flash. Heading to the right first, kill Iosefka and take the Iosefka's Blood Vial she drops. Um.... you'll know it's Iosefka because of the Blood Vial. Similarly, there will be an enemy here for everyone you've sent to the clinic. Down this path you'll also be able to exit down to the sickroom lantern and you'll find the Cainhurst Summons on the table where you started the game. Eerily, it's specifically addressed to the player, telling them to come to the forbidden castle.
Heading down the opposite path and heading straight at the fork will lead you to a room with a communion rune in a chest, while heading right at the fork and opening the door will bring you to the operating room. Um...... when Fake Iosefka starts talking, stop and listen and then leave. Don't go up the stairs. Fighting her now means you will A) have a very tough fight and B) miss out on a third of umbilical cord later. You want to come back and get that because it's one of the easiest ways to get one, and you need 3 of the 4 to access the true final boss.
So some lore. You can tell she has been "saving" npcs by turning them into these...... things. Ick. But she truly believes that the next stage in human evolution involves this kind of transformation, and Fake Iosefka is basically this mad scientist sort of character one should be wary of. You can also tell from the presence of these things in the forbidden woods that the students of Byrgenworth might have had the same view at some point.
You can go to the giant monolith next to the two exeutioner's in Hemwick Charnel Lane, while holding the summons you get from the clinic, to have the coach to Cainhurst Castle appear in a cutscene. Using the action prompt to get in will spawn a second scene taking you to the castle and..... how did we get here? That coach behind us is obviously in disrepair and the horses have obviously been dead forever. Not to mention the bridge is out. Let's head in shall we? ..... And the gate opens by itself. Oooh a lantern. Let us handle this area later (we will handle it after Byrgenworth proper).
It it at this point in time that I recommend handling Byrgenworth proper, unlocking all the shortcuts and all the loot except for the boss, and then coming back for the boss later. There are 4 enemies here, and I will describe them now:
1) Bloodsucker: Near the Tree at the beginning; likes to spam the stun thing a lot more than some other ones we have seen. Between this and the one at Iosefka's, I've begun to realize how good molotovs and bone marrow ash are on these guys (takes 3 items at my current +6 pistol to kill one).
2) Garden of Eyes: These are the Dozens of Eyes bug things that you will see walking around, and they are the reason i am
experimenting a bit with raising my stamina. You need a good six hit combo at our current level to take them out, but after the 3rd or 4th hit they will be stunned. They have some melee attacks that are a threat here, but the true threat here is that their grab attack can inflict frenzy. And um..... we don't have sedatives to deal with that yet. It's only really a threat if you get grabbed twice, but you'll lose like 700 - 800 health easy if your frenzy build up hits the top. On top of that, frenzy buildup takes forever to go down so it's possible to walk around for a minute and get frenzied by a completely separate enemy group. Watch out for these guys, as they will usually come from a location designed to surprise and ambush you as well.
3) Giant stick Bug Thing: If you have guns, then the eye on its tail shooting the massive fireballs is a good weak point to shoot with some bone marrow ash. If not..... well this guy can't hit you if you are to its side further down where it trying to turn around will also push you a bit. You can then spend a
long time smacking it to death from there from relative safety. The small flaw in this plan is the one bug enemy in this area.
4) The Hunter inside the main building. I recommend opening both sets of doors before going up the stairs, which will trigger the battle. You can then run in and out of the bulding (assuming all enemies outside are dead) and it's really easy to use hit and run tactics as the guy (girl?) is going through the doorways since they can't really dodge out of the way or break out of a combo. This one also takes a lot of hits, so play it safe and use said hit and run tactics. It has the 40 Arcane magic spell that can one shot a lot of people, and if you stand in its line of sight too long it will use it.
It's also worth noting that this area is very small and just one circle, where before entering the building you can open the gate back to the lantern.
Once inside the building, you can get a rare chalice material from the chest on the first floor, the student uniform attire (good arcane defense) from the second floor chest, the lunarium key leading outside on the 2nd floor from a table on the 3rd floor, and the empty phantasm shell hunter tool (spell tool) at the very top floor guarded by a single garden of eyes enemy. In a chest. 3 chests in this building lol.
Going outside on the second floor with the lunarium key, we see Wilem. THE WILEM. Oh I am such a fan. .... Kill him for the rune he drops. Anyways, if you talk to him he will point to the edge of this platform. And..... that's his only other purpose other than dropping that rune. In the entire game. That's it. Um...... this is the point in the game where most people have to consult a guide to figure this out. Fromsoft did a very bad job directing the player on where to go in some parts of this game. But um..... you can jump off the tower here into the moon's reflection in the water to start a boss fight. I don't recommend doing so however, since it moves time forward and we don't want the shop's time to move forward before we do the other two areas available to us (one is Cainhurst and one is the area we get to with the Tonsil Stone).
For the next post, I'll describe Cainhurst after I've done it and maybe the Nightmare Frontier (how to get there). The levels recommended for those two areas are 45-55 and 50-60 respectively, with it being recommended that you do Cainhurst first.