Impression Number 1 of Bloodborne:
If you are a series veteran here for the experience, play offline for the first 15 minutes or so.
The sheer number of messages spammed all over the place, at least in the starting place, got in the way a bit and is quite experience shattering. Since the tutorial messages are the same as the player messages, you basically end up being unable to read any of the tutorial messages as well.
^^ This is an argument for playing offline in general too. There are some very lore worthy and generally just very important messages I have an inkling will be hard to find later. And the Hunter's Dream just looks awful with all the player messages spammed everywhere.
A quick note. Jack forgot to pick a class so I'm using the MilqueToast. It's my second choice anyways so whatever.
Now when the game begins I ran out and died to the first enemy on purpose. This is an EXPERIENCE and I wanted to visceral attack him. But since I don't know the controls for that yet I ended up screwing it up
. Well.... not on purpose I guess but messing around yes.
You'll end up in the Hunter's Dream on first death and you'll get to pick weapons. I recommend getting the saw cleaver. The axe is a little more damaging but gets fewer hits in and it's moveset isn't as good. The threaded cane on the other hand doesn't do as much damage yet. And you can easily buy both of the others later. I also recommend getting the Hunter Pistol. It's more useful, imo, in the starting area. You will also get and probably never use the notebook, used to leave messages for other people. Jack does not feel like contributing to the obvious spam here. Maybe later in the game?
If you walk around, the bath messenger shop is the only really important spot right now. Sells blood vials, quicksilver bullets, molotovs for 180 a piece. Pebbles for 10 a piece. The yharnam hunter set (get for free early in game so don't buy) for 500 a piece or 2000 for the set, and not really anything else right now.
Going back to the 1st floor sickroom at the Yharnam Headstone, we notice our first missable event here
. The door is now shut up where we came from. Hmmm..... interesting. Talk to the lady in the room, and in the words of "EpicNameBro" make sure to look at her hand. Nothing is in it yet. She gives you Iosefka's Blood Vial. While doing this first area, you can keep coming back for these. It's a very very powerful healing item you can only carry one of at a time.
If you look around here, the game has a couple new tutorial messages in this room but not much else new. Moving into the next room, THAT DOG STOLE OUR BLOOD ECHOS. Yep. New system. Your bloodstain will occasionally get up and walk around. It's very easy to kill him now with the saw cleaver though. Note: Saw cleaver has hidden 20% bonus damage versus beasts.
Past the dog, we'll find 2 blood vials in the corner. Other than that, we've got our first main door. A quick run down of the controls:
L2 - gun and some special attacks with some weapons; use the gun to parry or "interrupt" during enemy attacks mostly
L1 - transform your weapon
R2 - heavy attack; can be charged for backstabs
R1 - light attack or visceral attack on a staggered enemy
Triangle - use a blood vial
Circle - rolling, running, etc.
Square - quick items
X - Use Environmental Object
Exploring this next Courtyard, you'll notice a locked gate on the right and some quicksilver bullets before an unlocked one ahead. More blood vials can be found in the dead end right in front of the gate, while going right leads us to our first Yharnamite enemy
. The next gate is also locked to force us to go this way of coursed. I recommend the extended transformed version of the saw cleaver for these guys, because your reach is bigger. A second guy is further down this path and when you try to go for the item at the end (molotovs) a 3rd will surprise you when you try to break the stuff.
Going back to where we got the most recent set of vials, the lever drops a ladder. A quick orientation. Look off to your left when you are climbing the ladder. See the big bridge? That's where the first, optional boss you can fight is. Also the easiest boss in the game. The bridge wayyyy in the distance and lower is how we actually exit this area, but fighting the first boss is recommended.
Reaching the top of the ladder, we find our second lantern
. This is solely here for A) convenience but more importantly B) so people aren't FORCED to die in the tutorial. If you run out and light this and kill the one guy that is going to come up the ladder after you, then you can get to the dream without that first death. But.... you don't get to leisurely go through that first area. Pros and cons.
Notice the red lantern. this is an incense burner. It means that there is an npc in the window we can talk to. Generally that's the case for all houses. Most of them are useless, but some of them are very important, and this one is a nice sidequest we want to keep up just by talking to him after every story event. It's GILBERT.
So pros and cons of returning to the dream here. Your character DOES get fully healed. But those 4 enemies we just beat will respawn. Um..... it is probably worth it here. Especially since I forgot to talk to and mention Gehrman up in the haunted house over there.
A list of items in the dream while here:
- bottomless box: store items AND automatically stores a certain number of extras you pick up when you can't carry them
- workshop: fortify and repair weaons
- memory alter: equip runes once we've beaten a later optional area
- stump messenger: equip messenger accessories and a few other miscellania
- chalice dungeon headstones: can do chalice rituals to open optional dungeons here
- bath shop: spend blood echoes for items
- insight shop: once you have at least 1 insight you can (as of the latest patch; used to be 10) buy stuff here; NEVER go below 1 insight and once you reach the area of the game where mind flayers exist don't ever go below 3
- doll: once you have 1 insight you can use her to level up.
- locked gate: ITS A MYSTERY!!!
The most important thing I want to point out on this second trip is that the outer rim between the doll and the locked gate has the rest of the tutorial control messages. They are all very important and it's all the NON common sense ones, so have a read. The one I'm going to talk about here is regain. If you take damage, damaging an enemy immediately after will let you regain some of that health back.
Moving on, back to yharnam. You may notice that Jack has no concept of time in these games
. I kept doing the loop we just did until I could pay 2500 for the Hunter Garb. Because I wanted to practice a few moves and such. Notice that the beast does not respawn. After the first time I just dropped down the ladder
. These guys can drop blood vials for us so it IS worth it a bit to do this too. However it is only 144 a run and we should only have started this process with 679, so 2500 does take a bit. My reason for it is that the armor we can buy, even though we will get it later in this area, is much much better than the foreign garb we have now, and it is worth getting for the hour or so of relatively hard areas between us and the world location.
BTW, make sure to read EVERY item. They all have lore, it's all really good lore, and that's part of playing this game. A noteworthy fact (I'll keep mentioning these when I think of them), equip burden isn't a thing anymore so don't you dare take off your armor. Unless you want to. Armor also can no longer be upgraded. The interview in the guide explains that, saying that in Demon's Souls they were upset that armor was completely useless and in Dark Souls didn't scale that well compared to enemies. So in this game we are back to no upgrades BUT your armor is now percentage based and will get stronger as you do. Or....... that's what the guide claims in that interview. I might have to do more research on exactly how this works.
It's also worth noting that you can't go hollow in this game. FASHION SOULS. This is very good so our characters don't look ugly as sin for 90% of the game. What happens now is that your character model will deteriorate and gain blood spatter on it as you take and deal damage. So missing some health might leave a hole in your face, while a visceral attack might leave your armor a little gooey.
Oh. The first hunter out of the 3 down below takes 4 hits with the cleaver, while the others take 2? I don't know if this is just because I hit them as they are standing up or not. You can do extra damage to an enemy by hitting them while they are doing an evasive action or attacking. But the same applies to you.
On further note, make sure to save those molotovs for the 1st boss. We are playing by Demon's Souls rules here
. Um...... they let you do a lot of damage to it while not being in its face?
Anyways, it's also worth noting that it is VERY rare for an armor set to be completely outclassed by another armor set, and this is one of the few examples this early on in the game of where this might happen.
At 1399 souls I figured I would just go ahead anyways. I'm tired of farming these guys
. Continuing down the path, we find 8 Pebbles. An obvious luring item, it is used to get enemies away from the group without making a ton of noise. This is also worth noting. You can sneak up on some enemies by walking when running would alert them, and guns make A LOT of noise. Ahead is a slightly tougher yharnam dude but he's still a little weaker than the first torch guy. Heading further down the path, we fight our first torch and shield guy and another guy that is going to stand up and help him. Kill the guy on the ground first, while the shield guy is turning around. Then make sure not to piss off the mob walking by. Making a u-turn, we can go back down the path and use a lever to open a gate near the 1st torch guy.
This game is going to be very interconnected. We also now have a slightly less boring farming loop? Um.... no not doing that. I did kill them for the 144 souls though (screw it I'm calling them souls). That put me at 1687
. Heading back down through that gate, the cleaver guy killed me. And I got very lucky and the torch guy spawned with my echoes. I also only used 3 blood vials and one bullet in that fiasco, so I've got 10 and 17 of those left (did have to go get another Iosefka's though). Note this location: we will come back to mess with this guy later. Sigh. Using this slightly bigger loop to stave off boredom, I did just go ahead and grab the rest of the souls needed to reach 2500. I figured it would take me about 2.5 more trips and it did.
^^ Now this might sound as boring as *** to you but I am loving it so far.
So major story lore on the items so far? Well our default set doesn't have much. The molotovs say "Since the tragedy that struck Old Yharnam, fire has become a staple in beast hunts, and is thought to cleanse impurity." That might be important later. The Hunter's Mark says "By focusing one's thoughts on this rune, a hunter loses all Blood Echoes, but awakens afresh, as if it were all just a bad dream." Huh. Interesting lore there
. Is it just all a dream? The saw cleaver says "The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast." THIS IS YOUR HINT. It's got bonus damage against beast class enemies. Finally, the Yharnam Hunter gear says "Ludwig, the first hunter of the Healing Church, once recruited Yharnamites to serve as hunters". Interesting lore as well, this is part of the lore implying that we used to work for the church maybe? In the back of the workshop we also have this note: "To escape this dreadful Hunter's Dream, halt the source of the spreading scourge of beasts, lest the night carry on forever". interesting. Talking to Gilbert right now is just telling us to go to the Cathedral Ward via the giant bridge, so be wary there. THAT IS where we want to end up eventually, but you know it's not going to be that easy.
Most importantly, the hunter garb lets us see my characters hair a lot easier AND it's more defensive. Fashion Souls.
Between typing this and playing, my game time is already at .... I can't seem to find it in the menus. It is also at this point in time that I'm going go go kill that cleaver guy because YOLO and who cares? We don't have enough souls or any form of humanity to worry about. Speaking of, the only way online can intrude on your game is if you let it. I have it turned off because I'm not doing co-op yet and you can't be invaded or contacted in any way if you aren't doing co-op? And the messages are annoying me. So .... fun fun fun.
I do not see any items near the meat cleaver guy? Um...... this is the point in time where Jack opens up the guide. "Since there's nothing to be gained from entering the alley....." Noob trap. Got it. Ok ignoring that now. Now you may have seen where you can drop off? Be warned that this is not the sneaky way to do this. But you can drop off right after the 1st enemy after the lantern and fight a guy. The body behind him has 4 molotovs. And we can talk to another npc. YAY. He seems nice. Not very helpful though. Here we can look up the street and yep. The mob hasn't started moving yet. Maybe it's a triggered event? Stepping on the stairs causes them to start moving, and we can see that there isn't really any items down that alley between stairs so if you die here it's just a matter of where you want to enter. Also worth noting: Fire Hot.
If you wait at the bottom of the stairs, one pitch fork guy on patrol will come by and you can lure him back up them. The same for a torch and axe guy. And another one..... hmmm Jack has discovered a good place to lure people in 1s and 2s. Across from the stairs is another npc that will yell at you. Behind the stage coach will be an enemy and some stairs we want to take to avoid the BIG mob. Up the stairs to your right will be a blood stone shard and an enemy. This is your first upgrade material
.
3, 5, and 8 for each tier of upgrade in each triplet. Shards -> Twin Shards -> Chunks. Then +10 with a blood rock. That's how the upgrade system works in this game. No fancy multi-path stuff anymore. In my opinion it's a bit of an improvement? Watch out for the guy on the stoop to the right right after these stairs. You are supposed to do this next part a bit at a time and lure them? Um..... Jack managed to kill all but one and then died to a gun guy. Figures. Um..... coming back the 2nd time I was able to get my echoes. The really dangerous parts here are 3 fold tipwise:
1) Rush the gun guys if they spot you. Those are by far the most dangerous enemies.
2) Rush the dog once most of the humans are gone and deal with him behind the carriage.
3) Do not take on the whole freaking mob at once. This is dumb. There's like 10 of them, 2 gun guys, AND a dog.
After they are all dead we can pick up the random loot around the square. The most important thing to note is we'll get our first blood item. This is like the soul items of last game, meaning we want to WAIT to use it to level up.
Since I lost track between all the chaos, this is where the guide comes in
. Um..... yeah it's just bullets, vials, and dew in this square. Cool.
I have to go in 10 minutes (wow it's been 2 hours already?) for lunch, so here's a look at what's coming up and a few gameplay tips.
Central Yharnum has the following NOTABLE loot:
- 1x Saw Spear
- 2x Madman's Knowledge
- 1x Hunter's Attire
- 1x Red Jeweled Brooch
- 1x Saw Hunter Badge
- 1x Gem Workshop Tool
The saw spear, in its saw form, also has bonus damage vs beasts? I'm not sure about the spear form (and yes, this is a thing). It's probably the most damaging weapon with a ton of reach this early on, and it's notable due to it's really good thrusting attacks. Some enemies are much weaker to thrust and/or only weak to thrust so... In addition, any weapon is notable gear because there are only 15 in the game and each is unique AND has a reason to use it over the others.
The Hunter's Attire (btw all attire is notable gear bc FASHION SOULS but this one in particular IS notable) is not the same as the attire you get from the shop. It's got higher physical defense but lower magic defense. <- I was wrong about that btw. The shop attire is unique so DEFINITELY buy it at some point here. It's only 2500 souls.
The Red Jeweled Brooch is a missable (but obvious) item after the 2nd boss. More on this unique thing later.
The Saw Hunter Badge allows you to purchase the Saw Cleaver, Hunter Axe, Threaded Cane, Hunter Pistol, Hunter Blunderbuss,
and the Saw Spear if you didn't pick it up in the blood echoes shop in the dream. You should always start with the cleaver (I mean, even on a STR build the cleaver is best), but it's good to have this for experimentation purposes
. Every weapon is unique, and just because I say a couple of them are crap unupgraded doesn't mean there isn't a purpose to them later. Since all of these are well within most people's stats budget, I recommend buying any of them you plan to be able to use EVER (same with all one time items honestly) in the shop after getting this badge.
So..... a special word on Madman's Knowledge. Normally, I am not going to bother pointing out where common items that aren't unique are. But these two are special. So.... the guide recommends you be level 25 - 35 to do this area? With a +3 weapon. <- What the hell? btw. But that's basically what you would need to do the area safely. It's HEAVILY RECOMMENDED you level up to 20 before fighting the bosses? To do this you need to get at least 1 insight somehow. The problem is that here is the insight table for the area:
1 for meeting first boss
3 for beating first boss
Some more for various things with the 2nd boss
There isn't a way to get insight before fighting either boss, and thus level up. EXCEPT Madman's Knowledge, which is a consumable that gives you 1 Insight. That's why they are notable in this area. They let you level up without going on the main bridge and **** with the main boss.
^^ I will point out the location of all of these items later.
In addition, there are 3 more npc side quests (not including the clinic; keeping taking vials from here whenever you use one please) we want to at least start before fighting either boss, and I will say where those are later as well.
But for right now, some tips:
1) Explore.
Only 7 bosses in the game are required. Entire areas of the game are optional. And to be realistic you can just run past everything. But you won't have fun, and you won't be a good level for doing things later, so make sure to explore. The next two tips are corrolaries to this one.
2) Blood Echoes come and go. Do not worry about it.
That's it. Don't freak out. At some point you are going to lose 10K+ soul echoes. You shouldn't care
. That doesn't mean you shouldn't try to get them, but it really is not a big deal at all if you lose them. This isn't Dark Souls II. You can always get more. Worrying about soul echoes ruins the game for you, because A) you aren't having as much fun playing it and B) no amount of blood echoes lost is a big deal in the long run. If it's ever really bad you can just go farm really really easily in this game.
3) Don't be afraid to explore. <- If we start out with the idea that 2) is a core tenet, then what do you have to lose? What could you possibly lose by exploring as much of this game as possible? Doing so gets you more items, more UNIQUE ITEMS, brings you more fun, and opens up more shortcuts which makes running back to the boss's a lot easier as well. This game is designed to be far more fun when you explore and don't sweat the little things such as losing thousands of souls or dying. And there really isn't much of a penalty to death anymore. We don't have a humanity system to worry about. Souls are meaningless because Jack told you so (or you shouldn't worry about it at least). Consumables can just be bought in the dream relatively cheaply. What does death really cost you here, other than a little bit of time where you experiences something new (hopefully)?
4) Take your time. Those echoes don't mean anything right? Every area is best done by taking your time to fight enemies 1 or 2 at a time and slowly exploring the area. I mean hell, jack is going on 3 hours for the first 20 minutes of gameplay here because he took his time and **** it I am enjoying myself. If you don't take your time, you are going to have a bad time. You will die more often AND you will get less out of the game because you won't notice as much because you are rushing. There is nothing worth rushing for in this game. Despite the overarching narrative telling you otherwise
. Nothing is timed. There is no reason to stress about anything. And deaths are meaningless. If you take your time and enjoy yourself, you'll get a lot farther and have a lot more fun.
5) Be willing to google it if you are having trouble. If you are really stuck, and it's not fun for you to stay stuck (Jack likes to stay stuck but Jack will also jump off cliffs in Dark Souls because he likes the view so Jack is not a good example), then staying "blind" is far worse than just googling the specific answer to your problem. Fun is more important than avoiding help because you want to do it yourself.
6) And you know what? There is nothing wrong with letting the first boss kill you so you get to level up. I fully recommend it as a tactic. It's not like I didn't just go out and get enough to level up twice by killing all the enemies in a nearby square is it?
^^ I think these 6 tips are something that everyone needs to learn if they want to have fun with this game. A very large number of people don't explore, sweat every blood echo lost, and really don't like dying. For them, this game sucks. I think there was an article by a guy who hates the game that basically illustrates my point? The guy basically got pissed because the game was "repetive", he had to spend 15 minutes getting back to the boss, he didn't get to level up at all before the boss where he lost all his blood echoes, and overall he just hated the game. Further, the article stresses that couldn't explore at all without dying and not being able to get his souls back. OVER AND OVER AND OVER. This is the exact wrong mentality here. If he had explored some more to find shortcuts (15 minutes by GAD that guy sucked at this game), not cared about losing his echoes, and overall just took his time he would have had a better experience. Hell, if the guy had picked up google he would have been able to cut his run to the boss by a factor of 4 or greater. His number 1 complaint was that the game doesn't have a map? This is almost everyone I've heard complaining about Bloodborne. Yes. The game is hard. But it's supposed to be hard and sweating the difficulty does no one any favors.
And...... this post clocked in at 2 hours 50 minutes. Wow.