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 Post subject: Re: Jack Discusses Games
PostPosted: Sun May 31, 2015 2:10 am 
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I have that game.

A) I found it boring after a while.

B) I too was unaware (at least to the point where I got) that it was trying to say anything meaningful about any particular topic.



On a side note, I don't care who posts what in this thread. It can be the off topic thread for all i care.


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 Post subject: Re: Jack Discusses Games
PostPosted: Sun May 31, 2015 2:24 am 
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mjack33 wrote:
I have that game.

A) I found it boring after a while.

B) I too was unaware (at least to the point where I got) that it was trying to say anything meaningful about any particular topic.



On a side note, I don't care who posts what in this thread. It can be the off topic thread for all i care.

I figured you'd be okay with that, since by what I've seen you're a pretty chill dude.

But yeah it doesn't become apparent until WAY late in the story that it's trying to be philosophical, by which point you've probably murdered hundreds of your clones without a second thought. Most of mine fell to their deaths.


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 Post subject: Re: Jack Discusses Games
PostPosted: Sun May 31, 2015 3:03 pm 
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Ah, so it's Prestige the video game.

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 Post subject: Re: Jack Discusses Games
PostPosted: Mon Jun 01, 2015 3:43 am 
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Personally? I didn't really like Swapper, as the entire time I played it the game felt like it was just screaming "GO PLAY PORTAL **** IT!!!" So I went and compromised and played portal 2.


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 Post subject: Re: Jack Discusses Games
PostPosted: Fri Jun 05, 2015 1:45 am 
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Part 1 of Level 1 Boss Guide - Darkest Dungeon

There are a whole lot of tips I could give here, but the most important one I could give is DO NOT INVEST A LOT IN YOUR CHARACTERS AT THIS POINT. You will need 2+ teams to do all of these boss fights, as well as many more than that to unlock them. You have 1 successful mission to level 1, 3 to level 2, and 3 to level 3 per character. Thus, you only need to beat 4 missions with a character before doing bosses with them (realistically), and it's not worth investing in something that is still that replaceable in this game. There are three exceptions:

1) If your Vestal doesn't know the single target heal, the multi target heal, and judgement (I think that's the name, it's the thing from the back row that can hit their backrow as an attack), it is worth investing in teachinga vestal those skills.

2) There are a couple of classes where it's worth investing ONCE in weapon upgrades to increase their accuracy. The leper is the classic example of this, who is not very accurate but does a ton of damage.

3) If you plan on using a character for a long time, it might be worth removing a status condition that says something like "-10% damage, -10% hp", etc. -10% resist in any category is not worth removing, and neither are a lot of other status conditions at this point. It has to be something really bad like THE RUNS on an otherwise really good character. For example, my vestal has 7 negative status conditions and I really don't care about any of them enough to pay for their removal.



On to the bosses,

Shambler: The only purely optional boss that is not a mission goal. The Shambler is randomly found in the pure dark and it's randomly found by the random spawning of the shamblers altar. The altar asks you to place a torch to "embrace the void". This will completely turn out the lights as well and summon the boss.

Either way, you won't be able to use torches mid battle in this fight. On levels 3 and 5 this guy is somewhat difficult, but on this difficulty I have not seen him summon any minions YET. The qualifier is YET there. On level 1 missions, he just seems to spam a minorly damaging mass stress attack. This means you have like 3 - 5 turns before people start getting inflictions and 3 - 10-ish before they start dying of heart attacks. It would be like the stress skeletons or pigs constantly attacking each of your party members once.

The way to beat this guy here is simply to do 77 damage before someone dies. I would even recommend having the Vestal help, although of course if someone hits death's door then that is a priority.

Once he is dead you will get a random Ancestral Trinket. Since this is not one of your roster goals, it's actually recommended to go looking for him on this difficulty if you want to farm these items.


Necromancer's Assistant: The first level 1 boss of the ruins. He too is going to spam a low damaging mass stress attack (although about 5-10 less per attack per person than the shambler) assuming everything goes well. This attack will summon a skeletal minion in front of him, and if he runs out of space to summon them well.... then the battle gets a lot harder because he DOES have much scarier attacks. It's just that he is less prone to use them if he doesn't have any other minions (how I easily beat him in my recent run). His other attacks are a really high damage attack and a middling damage one with a status condition. The best way to beat him is to have characters who can hit BOTH characters in the frontline hard enough and often enough to murder the skeleton as well as damage the boss. My ideal solution, and the one I used last time, was a leper with his accuracy raised to 95 via camping skills and weapon upgrades. His hew attack does the job nicely if you have high enough consistent damage. But the hellion also works really well, and you can also have someone like the crusader singly focus on the front line dude while the rest of your team handles the boss too. The other option is to ignore the weenies and focus on the boss itself by using someone like the bounty hunter to pull him back into the front row. The downside of this is that you WILL have to deal with them once he is dead before the fight is won, and in the meantime they will be damaging your characters.


Swine Prince:

This fight is really simple. Wilbur will do 1-3 damage to one or two people and mark them. The boss will then do a lot of damage to those people. Your vestal then uses mass heal or single target heals to manage people about to die (it's really easy on this difficulty to do this AND stay out of Wilbur's range) and since the boss is slow your other 3 people can focus on the boss. Just don't kill Wilbur first and you are fine. Killing Wilbur first.... well the boss switches his old attack for an aoe that basically does the same thing.... and is basically a heck of a lot scarier. It's a trap to get anyone not familiar with the fight and should never happen more than once on any one account.


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 Post subject: Re: Jack Discusses Games
PostPosted: Fri Jun 05, 2015 9:06 pm 
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So, because of the GOG sale I took a look at three games today. Well, truth be told I took a look at two demos for games on sale, tried to get one demo to run and couldn't, and then played a free game I downloaded some time ago and never looked at.

The first was Crimzon Clover. In my opinion, it was a pretty standard bullet hell // SHMUP that I wasn't even able to beat the demo for. I am pretty sure I like bullet hells, but with as hard as the demo was (read: as bad as I did on the 1st level), I don't think I'm going to drop any cash on it.

The second was Astebreed. It's another arcade-style SHMUP // bullet hell but it's quite interesting mechanically. The stages have, for lack of a better term, phases, wherein the perspective changes completely. For instance, at the beginning of the stage you might be traveling to the right in a typical 2d manner, but then it shifts to an over-the-shoulder pseudo-3d perspective for a little while before going to a top-down perspective where you're going upwards. I think I'd actually like to play this in English and with a controller -- it is hella difficult to navigate when 1.not even the Japanese is rendered so most of the text on-screen is just blank (luckily the menus seem to all be in English), and 2.the keyboard remapping is designed for an arcade thing so that a, s, d, and f are "button 4, 5 6, and 7", respectively.

Then I tried to get the Hatoful Boyfriend demo to run but it wouldn't at all. I think I'll try re-downloading in case it was a corrupted file.

Then I played Knytt Stories. It's... like a small flash metroidvania platformer without weapons. It was fine for the 45 minutes or so it took me to beat the installed "Machine" level, but I think I'm pretty much done even if there are a load of user levels, which I'm not going to go looking into.

I also have a demo of Long Live the Queen that I'll probably break into before the night is up.

Oh, and I kind of want to say one last thing: I don't plan on buying much of anything that requires a controller to play properly. If I'm handicapped for trying to play with a keyboard and mouse, then I'll just be patient and wait to buy it. Besides, things like Astebreed look good enough to drop a measly 10 bucks on once I have that option, and they need it being a small Japanese indie developer.


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 Post subject: Re: Jack Discusses Games
PostPosted: Fri Jun 05, 2015 11:49 pm 
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And I just played the demo for Long Live the Queen. I really want this game now. That's about all I have to say on the matter.

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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 7:18 am 
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There are 3 tiers of challenge, in my opinion, for Dark Souls playthroughs. There are a whole bunch of other limits you can place on yourself, but realistically I say there are 3 major ones out there that are more impressive than anything else you are going to do.

1) Deathless

The easiest of the three, it's very simple. Just don't die.

2) Soul Level 1 Run

A deathless run can be "cheesed" if you know the game really really well. <- This is a bit harder because you have to know the game really really well AND you don't have the option to tank anything or burst down anything.

3) Speed Run

Under 2 hours is impressive, and the world record is less than 80 minutes ALL BOSSES including the dlc.

Today I think I'm going to start a 2).


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 7:54 am 
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So, I'm going to assume a bit of familiarity with the tutorial here.

For a soul level 1 run, you obviously have to use the pyromancer class.... by default. Take the master key as your gift. The main difference in the tutorial is that you have the pyro glove on a very easy to access corpse on the 2nd to last fog gate (the one before the one leading to the boss), in that open air corner past the archer? I might be confusing the area mapping a bit. But there will be a pyro glove you need on one of the corpses around here somewhere. Make sure to pick it up.

As to how to beat the Asylum Demon with this class? Well put your axe and pyro glove in your right hand slots. Put your shield in your left hand slot. Now start the battle by doing a 2 handed drop down attack with the axe. Then, making sure to roll out of the way when the boss attacks (he has surprising amounts of reach), just roll backwards to dodge and throw fireballs in between attacks. I managed to beat him on my 2nd try (I got surprised by the amount of reach) and didn't even manage to reach the opposite wall before he went down. It took 4 fireballs I think (I had 3 left but I think I missed one). Then proceed to Lordran.


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 9:41 am 
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And I just played the demo for Long Live the Queen. I really want this game now. That's about all I have to say on the matter.

Long Live the Queen is awesome and everyone should play it.

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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 12:44 pm 
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Now this next part I'm going to assume either A) you kinda know what you are doing or B) you know how to google. In whatever order, we need to grab the light crossbow from the undead burg, the battle axe from andre, and the grass crest shield from darkroot basin. We also have to defeat the Taurus demon, Gargoyles, and Moonlight Butterfly, as well as we have to somehow get 20K souls for the Crest of Artorius. Finally, we want to upgrade our shield, crossbow, and axe to +5. If you remove enough armor to have those 3 things and your pyro glove equipped, you are good to go :). Um...... not really. So in the next segment we are going to do Havel.

But I'm basically here to right tips? Well for the most part going through the undead burg is exactly the same, except you are little less durable. But this area is still easy peesy. I recommend using the master key to go through darkroot basin first, and then getting both firekeeper souls (so your estus is +2) as well as a battle axe +5 before doing it though. This makes all of that a lot easier. Also there's a certain piece of mind knowing that the shortcut is already open. We don't ACTUALLY have to kill the Taurus Demon, but an unwritten rule of a SL 1 run is that we gotta kill all bosses and minibosses (this isn't one of those discount sl1 runs where they skip the dragon on the bridge lol). We're coming back or ye olde fire breather, but here's the boss strats for the other 3:

Taurus Demon:

Same strat as the Asylum demon. Kill the 2 bowmen, trigger the fight, and do a falling 2-handed attack with your battle axe +5. This will take away half of the boss's health. You now have two options.
1) You can do the easy thing and just back up on the bridge, easily dodging while you fireball him over and over. I think this one takes 6 or 7?
2) You can try for a second falling attack for the other half of his health.

Either way, this boss isn't much different than the earlier playthrough.


Belfry Gargoyles: Simply put, this is a "pokemon battle". It's a coin someone on youtube termed for these fights? I don't remember where but I don't deserve credit for the term. With estus +2, you can basically let your 2 summons clean up this fight while you hang back. They'll at least manage to kill one at a minimum before they both die, and 9 times out of 10 they'll kill both. The actual hard part is getting to the boss. Remember to not go human until the channeler is dead, as he doesn't respawn and that room is MUCH easier the second time around.

^^ Both of these bosses took 1 try, while the butterfly took 2?

The butterfly is another pokemon battle, with a major difference. You really CAN die before the witch kills the boss, so you have to be good at dodging and finding time to heal. Immediately healing ASAP if you take damage usually works, but I died trying to do this on my first run so it's not a guarantee. Dodging is better. The boss can easily be approached if you hug the left wall and then use the summon to take out the one knight that is going to bug you.


After all of that, we need to get the Crest of Artorius somehow? The real trick to this is that you should have unlocked the dragon bridge AND the moonlight butterfly will budget half the cost upon death. You also aren't really going to be using its soul for anything....... Do you know how pissed I was when I realized the Moonlight Butterfly only has a 1200 cost soul? That ........ that's what I get I guess.


Realistically, there are multiple build paths here. The questions I'm going to consider before continuing are:

1) Do I want to use the Ring of Favor and Protection?
2) Do I want to use the Havel's Ring?
3) What armor set am I going for?


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 1:19 pm 
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Oh my god why did I just spend half an hour on this flash game and why am I so bad at stacking mochis?

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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 1:50 pm 
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Oh my god why did I just spend half an hour on this flash game and why am I so bad at stacking mochis?


Played for about 10 minutes.

I can consistently get a stack until 10 and then it's a crapshoot.


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 2:37 pm 
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mjack33 wrote:
Oh my god why did I just spend half an hour on this flash game and why am I so bad at stacking mochis?


Played for about 10 minutes.

I can consistently get a stack until 10 and then it's a crapshoot.

Yeah I think it was the same for me.

====

I just found out that I apparently can't run Oddworld: New 'N' Tasty on my laptop, and that makes me sad.


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 3:26 pm 
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i was getting almost completely perfects and still toppled around 10 most of the time

i was thinking maybe the trick was to build a stack that was more than 1 mochi wide but the game doesn't seem to want me to do that


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 7:34 pm 
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So I played probably 2 hours or more of Vagante (a rogue-like I guess? I'm starting to rethink the term), which is still in... Beta stage? Early access? Whatever it is, you can get what I assume is a full-featured "demo" here. It's surprisingly not too bad for what it is, even if I'm horrible at it. It might be pretty good when it's finished.

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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 8:01 pm 
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vagante is okay despite the unfortunate name

i'd call it a roguelike or a roguelike-platformer if you want to be less ambiguous


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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 8:29 pm 
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mjack33 wrote:
Oh my god why did I just spend half an hour on this flash game and why am I so bad at stacking mochis?


Played for about 10 minutes.

I can consistently get a stack until 10 and then it's a crapshoot.

Better than I did. I played for about 2 minutes and only ever got 4.

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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 9:09 pm 
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I put my mouse in the center and whenver their mouth's pass it I click. I can get to about 12-14 with this method but it seems partially luck based. Also wait for them to stop >_< ing before you place the next mochi.

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 Post subject: Re: Jack Discusses Games
PostPosted: Sat Jun 06, 2015 9:10 pm 
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Lilan wrote:
vagante is okay despite the unfortunate name

i'd call it a roguelike or a roguelike-platformer if you want to be less ambiguous

I would probably add in a "fantasy RPG" in there somewhere considering some of the elements. And yeah I have no idea how to pronounce that name.


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