I just had the best Dead Branch Corruption deck that I've ever managed to build carry me to victory on Ironclad Ascension Level 11. And I still hate that relic's guts. It is the most random thing ever and I absolutely hate playing it. But when the stars align (as you will see below) it's a stupidly good synergy that just does too much stuff to not work. Except one time it won't work and then you just lose the run right then and there because you are **** at that point and have no deck to rely on.
It started out as me trying to build a
Body Slam deck. And then I got
Dead Branch which made it basically impossible to play my deck because I kept getting random crap from
Ascender's Bane and
Disarm. That doesn't sound like a lot, but that's 2 extra cards in what I was trying to get down to an 8 card deck with the curse included. I had previously turned down
Corruption (for good reason) and as soon as I got Dead Branch I said to myself "Damn it I have to look for another copy of
Corruption don't I?"
The following is the broken **** deck that won the run:
1x Exhume
1x Fiend Fire
1x Offering+
1x Burning Pact+
1x Carnage+
2x Corruption+ - the fact that I found two more of these after passing up a copy is insane to me
1x Disarm+
1x Sever Soul+
1x Armaments+
1x Body Slam+
2x Havoc+
1x Shrug It Off
1x Bash
3x Defend
1x Strike
1x Finesse
1x Injury
1x Ascender's Bane
I kept removing strikes after getting an injury on floor 1 because i'm too stupid to remember it was in the deck until the run was over.
The only thing I didn't get to upgrade that I really should have was
Fiend Fire, and Armaments+ (from the earlier skeleton) fixed that up almost every single time anyways.
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For people who don't know how the deck works, the key cards you are trying to randomly get are:
Seeing Red
Sentinel
Exhume
Offering
Bloodletting
Fiend Fire
Sever Soul
Second Wind
The first 5 cards give you energy directly or indirectly that just lets you keep going and going and going. And Fiend Fire (and to a lesser extend Sever Soul and Second Wind b/c they hit powers) gives you another 9 rolls at getting more copies of these. In addition to that, every skill you get once you cast Corruption gives another chance at one of these. If you can keep the chain going long enough you will get way too much block and find SOME random win condition for ending the combat. Repeat for every combat as long as you can get to Corruption fast enough and you are set.
So you have a 1 in 15 chance of any exhausted card becoming "free" energy. Base. And there are another 23 skills that give you
another 1 in 15 chance at getting free energy. And Sever Soul and Second Wind and Fiend Fire as soon as you get any of those make all your powers (and in the case of Fiend Fire attacks) ANOTHER free 1 in 15 roll at getting something good. And with all that energy you just do....... whatever. I beat Donu and Deca on my second turn by killing Donu on turn 1 with my last 2 energy, then chaining off again turn 2 off of Exhuming a Fiend Fire and eventually double tapping a 41 damage Heavy Blade for the win on turn 2. And other than that I have no **** idea what happened because the battle took 3 minutes to play 2 turns and I didn't write it all down. The only reason the run clocked in at 70 minutes is my APM is at an intense level from trying to speed-run this **** as the silent (hint: it doesn't work too good).
This is before we get to the fact that lots of cards you are casting for free have the word "draw" on them. And that a lot of attacks cost 0. And so on.
So when it works it's stupidly broken. I've had a lesser version of this combo go "off" and help win runs. Nothing to this extent. My combats this time around all basically lasted until I cast Corruption or 1 turn after that. That one time it took two turns after Corruption b/c i got a hand full of Dazed and I just used the random crap from those to go off the turn after.
The reason I hate this strategy and this deck and hate playing it is because the RNG
doesn't have to add up and frankly I'm not playing a deck once I've cast the signature power. I'm repeatedly pulling the lever of a slot machine and hoping Yogg gives me something good this time.. You can spend 20 minutes chaining and then just be out of skills and exhausts in your deck and have a random deck that can't win against Donu and Deca for obvious reasons (we are pretending Time Eater doesn't exist for the purpose of this discussion). I've had that happen to me and lost a good run because of it (I think it was around Ascension 4?).
<- Oh yeah and this deck auto-loses to Time Eater because you play 50+ cards a turn on many turns. Most of them don't do something unless you randomly generate and play a Barricade. I really hate decks that
literally auto-lose to counter-bosses just b/c that almost always happens to me and this time I got lucky. Yesterday I played a deck with 9 powers that beat the **** **** out of Woke Bloke because all of those powers basically added up to 45+ damage per turn. That deck works and was not countered by the counter boss. Dead Branch and Unceasing Top decks that go all in on the combo flat out lose to Time Eater so every time you make one you have a 1 in 3 chance of losing the run for no good reason.