Most of Barraw is a rather arid environment. However, up in the tallest highlands, above the threshold of the clouds, the air is rich and humid, and so dense rainforests cover these distant plateaus and ranges. Rivers criss-cross them, most of them eventually gathering up to source the Bila, and water pools in the slopes, forming the strange visage that are the hanging swamps. This misty world so different from the rest of Barraw is the home of the Batarka, the plane's most staunch isolationists.
Composed of about 8 different sub-tribes, each isolated in the plane's remote highlands, the Batarka are the most isolated of all the tribes. They only interact regularly with the Laiu, who climb up-river to negociate with them, and occasionally with some of the Ilaugir, who manage to climb high enough to meet them. They trade indirectly with the Maligun through the Laiu, and they have virtually no contact with the Aningan. Because of their isolationist tendencies, most regard the Batarka as pampared, arrogant and condescending peak dwellers, looking with contempt down on the rest of Barraw. Certainly, some are, but for the most part the Batarka simply want to lead their own lives in tranquility, far from the conflicts down below. Batarka groups are isolated even from among themselves, though communication manages to happen through Trancetime or other divination means, and those capable of flight may easy cross across Barraw's skies to another Batarka territory.
The Batarka are ostensibly the most technologically advanced of Barraw's tribes. They have invented agriculture and domestication, and have the most complex buildings on the plane, wood carved and arranged into designs reminescent of ships. The most ostentatious of these are the central assembly buildings, meticulously ornamented with poles and figurines. In spite of this, the Batarka strive to connect with the natural world around them, trying to co-exist with the forests of which their villages are part off, and mold them to suit their needs.
Asceticism is a common feature of the Batarka culture, as means to connect with nature and perfect the individual. Rites of passage and important ceremonies are marked by fasting, and meditation and personal discipline are highly valued. Self-indulge is at best frowned upon, and the Batarka have virtually no patience for hedonism, and no respect for those who give in to their basic desires. Paradoxally, they do value mindless instinct, particularly if it emulates the strong beasts they share their environments with. The Batarka admire the natural cycles and life and death, and though reincarnation is pretty much a well established fact in Barraw, they revere it on a special level, pin pointing precisely who was who in their past lives. Most hope to reincarnate in the best possible life, though there is no moral dimension to this, simply a testament to one's magical capacities.
Batarka society is not very layered, there simply being a difference between the average tribe member and the leading shaman. There may be some sort of pecking order, but it is always shifting: the Batarka believe strongly in might makes right, so whoever is stronger, even in subtle ways like composture and gaze, gets what they want. They distate shows of violence, preffering more subtle methods of intimidation and control. The Batarka occasionally use slaves, but for the most part they frown upon the practise, seeing it as a demonstration of the owner's weakness.
They have a rich set of traditions, celebrating natural cycles as well as an individual's accomplishments both physically and spiritually. Perhaps one of their most spectacular rites is land diving from a massive platform built in the canopy at some 30-40 meters high, only a liana preventing them from colliding with the ground. A particularly gruesome costume of the Batarka is the consumption of the corpses of the dead, an act which they see as simply their loved ones giving them one last gift of nourishment, as well as a demonstration of nature's cycle. Because reincarnation is such a prevelant concept in their culture, they don't load the act with negative implications.
Batarka magic is focused on the use of Trancetime to experience extrasensorial episodes, in which they both perfect their consciousness as well as tap into the primal animalistic part of their minds, giving in to animalistic instincts. People in such a state effectively become mindless predators in a berserker state, stopped at the individual's will. The Batarka also use the Trancetime extensively for divination, the most experienced of their shamans achieving almost complete omniscience as they tap fully into the knowledge of the past and present, and some can also acquire mental omnipresence. Lastly, they can also influence the Trancetime experiences of other people, erasing and destroying their minds and souls at will. Non-Trancetime related magic includes phytomancy, water manipulation and powers over darkness and death.
Representative/AuthorithyAll the Batarka sub-tribes have their own chiefs, but the Batarka as a whole are pretty clearly led by the shaman
Sarri. A mysterious echidnafolk shaman, Sarri lives by her own in a distant isolated range, having seperated herself from her clan long ago, but she manifests herself wherever and whenever she wants by projecting her consciousness. An old and exceptionally powerful spell caster, Sarri's grasp on the Trancetime is so tremendous that she has almost god-like powers, being without doubt the most powerful being on the plane.
Humans Batarka humans are common.
Echidnafolk Slow moving creatures, Echidnafolk are nonetheless formidable, bearing an impressive array of spines. Quite bestial even by Batarka standards, Echidnafolk often work to dig up the fields where plantations are grown, though they themselves feed on worms and other invertebrates their tongues catch. They are very secretive and magically capable, and some have become rather powerful shamans.
Yowie Batarka Yowie are less docile than their Maligun cousins, but they so similarly share their strength. Among the Batarka they are generally the ones most content with their lives, working little to advance themselves or even just perfect themselves. They work mostly in plantations, occasionally eating from them when they do so.
Batfolk Similar to Maligun Batfolk, Batarka's are more reclusive and solitary, and work primarily as shamans, though some chose to tend the plantations. They have an air of melancholy about them, the exact reason for which is kept tightly to themselves, and a lot of their Trancetime prowess is dedicated to keeping the reason for that a secret. Their ability to fly makes them quite valuable assets when it comes to physical communication and trade, though they're less common as messengers than the drakes.
Faeries Creatures that exist partly in the Trancetime permanently, faeries are illusive creatures of the forests. Rather timid, they can nonetheless be approached with the right state of mind, being particularly drawn to those engaged in deep meditation. Capricious and wild, they nonetheless are good willed, and can be persuaded to help one's spiritual development. Some of the faeries warn of a strange, toxic entity known as Hek-sus, whom they supposedly trapped on a tree, but if such a being exists so far hasn't been confirmed.
Drakes Found in the vicinity of the hanging swamps, Barraw drakes are cunning aerial predators, without a society of their own but associating themselves with the Batarka. They are often used as messengers, their ability to fly being a valuable asset in physical communication between Batarka groups, and they're faster than the Batfolk. They have little regard for community, but enjoy the power and relevance of their function.