Okay, so first of all, welcome to the NGA forums and to the M:EM boards! As I said, it's nice to have people around interested in expanding on MTG lore beyond their canon.
I have read this, and I have some comments. A few notes before I begin, just because I don't know you and therefore have no idea what sort of experience you have with critiquing and being critiqued, or how much knowledge you may have about the M:EM and those of us in it.
So, just a few notes on me before I get going here, so that hopefully you can more accurately gauge how seriously you will take my comments. I'm Raven. I've been around the flavor boards for about two years, and I've been a M:EMber for about a year and a half. I am a fairly prolific writer on this boards, having contributed numerous stories, dossiers and poems to the boards and to the M:EM Archives. I'm currently working on an M:EM novel,
The War of the Wheel, which is, at present, about 177,000 words long. Also, I teach English and writing at the college level. So, whether right or wrong, I feel qualified to discuss writing, be it mine or others.
When I critique work, particularly with someone I have never worked with before, I like to start with the positives. Regarding your story, "At Home in the Unknown," the thing I like best is the character. Now, I have read the dossier you put up, as well, and I will discuss that in its own time and thread, so for now, understand that I am talking about Merudia
as she appears in this story. People coming to a story blind will only have that to go on, so I'll limit myself to that. Overall, I enjoy Merudia as a sort of eco-nut misanthrope who rejects social norms. Although she hits a lot of the same notes as, say, Poison Ivy from Batman, I think you've done a pretty decent job of grounding the character in MTG lore and the color-wheel system of Magic. I mostly find myself interested in whether she will prove a heroine or a villain. With her, I suspect it will largely depend on the story, and I like that she seems to be able to go either direction with that.
I also like the island Merudia winds up on. It's got a nice visual to it, and fits Merudia nicely. It is possible that it fits her TOO nicely, in that she just sailed off one day and happened to land on her own personal paradise, but I think the introduction of the black-mana there might make for an interesting hook down the line. Possibly.
Now, here's where it can get tough: the things I don't really like. Hopefully these don't come across as too negative, but it does you no good for me to overlook them. First and foremost, and something that struck me immediately in reading this, is that this really doesn't seem like a story to me. To me, this reads more like a stylized dossier meant only to give a bit of background information on Merudia and her plane Kraforl. A story needs to involve some sort of conflict, and I really don't get any sense of that in this story. I mean, sure, there's that implied conflict between Merudia's desires and those of society, but that's all background. In this story, Merudia wants to leave and find a new home, so she does. The end.
I think this is a workable story, but I would just like to see it
told as a story. Similarly, rather than being told by the narrator every important facet of the plane and her hometown specifically, it typically works better to reveal that sort of thing slowly as you allow us to experience the world. Let us see Merudia move through her world, interact with it and the people within it. Now, we know Merudia would not enjoy that, but that also gives us an opportunity to see how she reacts, rather than being told. For instance, when you drop in the comment that she is "not a people-person," you would be able to simply let us see that. A phrase people like to throw around in Creative Writing is "Show, don't Tell." There are times when you should do one or the other, but I think it's a good rule of thumb to follow.
Another thing I should note (and admittedly, this is something I myself did in
Planes of the Dual-Walkers) is that usually, mana isn't actually mentioned by color in-world. Like I said, I'm actually not sure I agree with that completely, and I often defend doing it, but just so you know, most people avoid it.
This is a minor note, and just personal taste, but I find your names a tad unwieldy. Merudia isn't bad. It seemed more land the name of a plane or kingdom or something while I was reading, but it's growing on me a little. Kraforl, the name of the plane is a little awkward, just because I keep mentally trying to invert the "r" and the "a", or put the "f" in the first syllable. But that's minor. I'm having the most trouble with Oryunh, just because of the combination of odd letters and their usage. The "yu" looks a little odd, and ending with "h" seems odd. Again, those are minor points, but things that I noticed.
You seem to have a pretty decent grasp of language. There were times I wondered if you were trying too hard with the vocabulary here, but overall, I think it's pretty good, from a language standpoint.
Thanks for posting! I look forward to any revisions you decide to make!