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 Post subject: [Plane] Vulim
PostPosted: Sat Sep 13, 2014 3:30 pm 
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Hello!

I've been working on this for a while now, and I think I've finally got everything down so I can post it in one go! Very exciting (for me, at least). Feel free to review and tell me what you like and don't like about this place.

Vulim: An Overview


Geography


Nations of Vulim


Extraplanar Visitors

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Last edited by RuwinReborn on Wed Sep 17, 2014 1:35 pm, edited 1 time in total.

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 Post subject: Re: [Plane] Vulim
PostPosted: Sun Sep 14, 2014 3:20 am 
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An interesting plane. I look forward to seeing how the onset of evil progresses over time.

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 Post subject: Re: [Plane] Vulim
PostPosted: Sun Sep 14, 2014 3:48 am 
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I like the premise of the evil lurking below the surface. Its quite vague, although the possible immensity of it is intriguing. It will be a good challenge to not end up with something cliche.

Are there any other planes that lack swamplands but still seep black mana that we know of?
That seems cheesy for every plane to just happen to have "swamps"..... now i'm confused*.


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 Post subject: Re: [Plane] Vulim
PostPosted: Sun Sep 14, 2014 3:18 pm 
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Ins-Mum-Ra is the smallest of the four islands,

Man, the original Thundercats was a great show...

Anyway, I like the plane, and it's good to see some development from what we've seen in "The Hermit's Burden." It will be interesting to see, with that internal "darkness" you mention, if Aloise is going to be done with the plane, or if she had more to say about it in the future.


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 Post subject: Re: [Plane] Vulim
PostPosted: Sun Sep 14, 2014 8:44 pm 
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I got it....

Swamps represent black mana, they are not solely responsible for its existence.

So a plane can have no "swamps" but still produce black mana which are swamps by default to make things less of a headache for a card game.


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 Post subject: Re: [Plane] Vulim
PostPosted: Sun Sep 14, 2014 8:49 pm 
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I would imagine a jet quarry would provide a lot of black mana.


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 Post subject: Re: [Plane] Vulim
PostPosted: Sun Sep 14, 2014 9:54 pm 
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I got it....

Swamps represent black mana, they are not solely responsible for its existence.

So a plane can have no "swamps" but still produce black mana which are swamps by default to make things less of a headache for a card game.

And I would say not all swamps necessarily make black either.
I mean, look at the gladelands in Florida. Technically a swamp, but I would think it's more likely to produce blue or white actually.

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 Post subject: Re: [Plane] Vulim
PostPosted: Mon Sep 15, 2014 5:25 pm 
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The name Everglades is taken by a -producing land.

Flooded Grove is the only genuine wetland that doesn't make , although Irrigation Ditch is a little like a wetland.

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 Post subject: Re: [Plane] Vulim
PostPosted: Mon Sep 15, 2014 5:27 pm 
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The name Everglades is taken by a -producing land.

Flooded Grove is the only genuine wetland that doesn't make , although Irrigation Ditch is a little like a wetland.

Flooded Strand though it doesn't actually produce mana.

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 Post subject: Re: [Plane] Vulim
PostPosted: Wed Sep 17, 2014 1:45 pm 
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Thanks for reading, everyone! I added a section for extraplanar visitors - if anyone would like a planeswalker to be added to that list, let me know! In fact, I already have a few in mind that I would like to add, but I'd like to get permission from their various creators first!

Will the creators of the following characters please step forward and voice their opinion on the matter:

Kirsh of the Flats
Larasa and Morgan
Lukas Harran (Who I know is currently tied up in WOTW but I'm just looking for past appearances, really.)

@CKY: Thanks! I'm interested to see how the evil progresses as well, actually... Man, I just don't do ominous like Raven does. Shucks.

@Raven: Ha! I didn't even notice I did that. Naming stuff is hard, sometimes. I think I'm going to keep it, though.

As for whether Aloise will have anything more to do with the plane, well...

@Lunar Mystic: I think swamps are just generally portrayed as a place of decay and selfishness. Think about it like this: In a swamp, nothing stays above the muck and brackish water without standing upon something else. You can't claw your way out the sludge without dragging something else down. It sort of encapsulates the ideals of black mana. Personal success, at any cost.

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 Post subject: Re: [Plane] Vulim
PostPosted: Wed Sep 17, 2014 2:40 pm 
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Do whatever you like with Kirsh! :) He didn't leave Amaran much during his time there but he ventured out periodically, and we don't know what he was doing between leaving Otaria and arriving on Amaran. And since leaving Amaran he's been all over.

I like what little we've seen of this plane so far. In particular I like that we don't know what's up with the Vorst yet. The vagueness is intriguing. And I like the brief appearance of Clade here. That's kinda fun.


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 Post subject: Re: [Plane] Vulim
PostPosted: Wed Sep 17, 2014 2:42 pm 
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Man, I just don't do ominous like Raven does. Shucks.

Few do, my friend.

(Lightning strike)

(Clap of Thunder)

Few do.

:plot:

@Raven: Ha! I didn't even notice I did that. Naming stuff is hard, sometimes. I think I'm going to keep it, though.

As for whether Aloise will have anything more to do with the plane, well...

Yeah, I'd keep it. I like it. He does remain one of my favorite villains of all time, though, just in the interest of full disclosure. Which, I suppose, may help explain my penchant for cartoonish super-villains.

Will the creators of the following characters please step forward and voice their opinion on the matter:

Kirsh of the Flats
Larasa and Morgan

Lukas Harran (Who I know is currently tied up in WOTW but I'm just looking for past appearances, really.)

If you could get Lukas's creator to step forward, I would be amazed and highly pleased. DavFlamerock seems like he was a pretty cool guy.

However, as the only one who has thus far written for Lukas, I'll state my opinion on the matter. Lukas's primary motivation (before allowing himself to get distracted by Kahr's story arc) is tracking down Gabrielle's soulstone and freeing her spirit, and he knows that it's a demon who has it. So he goes were demons are, or where he suspects they might be. I don't remember seeing anything about demons in the write-up here, but the corruption within the plane may well have drawn him to at least investigate, if he happened by it. If the plane does lack demons proper, he may not have stayed long, but I could see this as a plane he'd be keeping his eyes on.


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