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PostPosted: Sat Jul 19, 2014 9:15 am 
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This is for the planeswalkers I've developed. I've got two now and will probable add more later.
Eli, Wish-Maker
Szetsh Unnalm
Cylea Nytrim
Changelog

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Last edited by Reality Glitch on Tue Jul 29, 2014 6:22 pm, edited 7 times in total.

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PostPosted: Sun Jul 20, 2014 8:54 pm 
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You all can post now, I'll just be sitting here updating, the first post.

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PostPosted: Sun Jul 20, 2014 9:02 pm 
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Glitch, can you do me a favor, and keep some record here of what you change and when? I don't know the best way to do it, but just some simple update log edited into the first post, maybe? Without it, it will be really tough to try to remember what's different and what's the same.

Thanks!


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PostPosted: Tue Jul 22, 2014 7:13 pm 
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I'm also building cards for each and I'm having trouble coming up with one of Cylea's abilities. Is there a way for a mono blue card to be a source of red mana and only red mana?

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PostPosted: Tue Jul 22, 2014 7:19 pm 
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I'm also building cards for each and I'm having trouble coming up with one of Cylea's abilities. Is there a way for a mono blue card to be a source of red mana and only red mana?

Hmm. That's a really tough situation. Blue really doesn't get traditional mana ramp in any real way, and especially only producing red mana...

Maybe a sort of mountain-specific tutor? Like, reveal cards from the top of your library until you reveal a mountain, or something like that.


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PostPosted: Tue Jul 22, 2014 7:24 pm 
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The point was to get a :r: onto the card so it'd be a mono blue card with a :ur: commander identity. Now that I think about it, having a ever blue effect (say....draw a card) when :r: is added to your mana pool.

Also, mountain-only tutor sounds strictly red to me. (Maaaayyyybe red green.)

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Last edited by Reality Glitch on Tue Jul 22, 2014 7:44 pm, edited 1 time in total.

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PostPosted: Tue Jul 22, 2014 7:29 pm 
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The point was to get a :r: onto the card so it'd be a mono blue card with a :ur: commander identity. Now that I think about it, having a ever blue effect (say....draw a card) when :r: is added to your mana pool.

Also, mountain-only tutor sounds strictly red to me. (Maaaayyyybe red green.)

Admittedly, it was not an ideal solution...

Drawing a card whenever is added to your mana pool is crazy-broken, and even more so in a world without mana burn. How about something like scry 1?


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PostPosted: Tue Jul 22, 2014 7:44 pm 
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Expert-level keywords on planeswalkers in a big no-no, I learned that the hard way on the Magic Set Editor forums. The ability I question would be worded "[+1]: the next time :r: is added to your mana pool, draw a card." so it's only one card per turn maximum, thus, not broken.

Something else: Would wish-based magic be out of color in :wu: alone? And what about "[-3]: Choose :1:, :w:, :u:, :b:, :r:, or :g:. The next spell you cast this turn costs that much less to cast."?

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PostPosted: Tue Jul 22, 2014 8:03 pm 
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I have no idea where wish magic would most fit, to be honest. I'd say is the most likely, though I'd put it in as a secondary, to tie in to demonic deals and so forth. Although, Wishmonger is , so I'd say / would probably make sense.

I'm also not really sure about the "-3" ability. Something about it seems pretty off to me, but I've been out of the card creation game, with a few exceptions, for a while now. I'd suggest running these kinds of questions by the YMTC board.


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PostPosted: Tue Jul 22, 2014 8:14 pm 
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Assuming you mean Wishes, it's technically in all colors. Probably not what you meant.
One way you could produce red mana through blue might be to change the basic land type.
This is obviously traditionally green, though. Blue does do change to islands on occasion.

Edit: Actually just gatherer-checked and "target land becomes a basic land type of your choice" is definitely a blue thing.
Kinda works with your lithomancer, no?
Ah, but I guess that doesn't help your case with EDH.

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PostPosted: Tue Jul 22, 2014 8:40 pm 
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Yeah, not gonna lie, I'm noooot sure I buy a corner case in Bizarro Magic as the best reason to warp the color pie. The ghost of Mark Rosewater is here with me and he's shaking his head. Yeah... yeah no he doesn't like it either. Ghost MaRo agrees, it's not a great plan.

Of the existing Wish cards the most represented colors are blue, white, and above all green. Which is... weird.


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PostPosted: Tue Jul 22, 2014 9:36 pm 
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Wait, what? How am I warping the color pie? I posed the question because I was trying to avoid that.

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PostPosted: Mon Jul 28, 2014 6:55 pm 
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I've added another planeswalker to this growing collection of mine. Though I'd like time to flesh that one out a bit more, I don't think the dossier is as well written.

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Last edited by Reality Glitch on Mon Jul 28, 2014 10:58 pm, edited 1 time in total.

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PostPosted: Mon Jul 28, 2014 7:46 pm 
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Wait, what? How am I warping the color pie? I posed the question because I was trying to avoid that.

Say it with me: Blue. Lithomancer.

See here, here, here, and here.

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PostPosted: Mon Jul 28, 2014 10:57 pm 
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I Google'd it and learned that it was divination through use of stones and rocks. Seems pretty blue to me, and she has a little red for when the rocks themselves are the ones affected.

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PostPosted: Mon Jul 28, 2014 11:06 pm 
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I Google'd it and learned that it was divination through use of stones and rocks. Seems pretty blue to me, and she has a little red for when the rocks themselves are the ones affected.

And necromancy isn't raising the dead by real world terms, but using a Ouija board or consulting spirits.
ALL "mancy" is divination by that definition.

In fantasy properties though, it doesn't mean divination, it means manipulation. So Necromancy isn't asking spirits questions, it's raising ZOMBIES.

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PostPosted: Mon Jul 28, 2014 11:07 pm 
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Yeah no that's pretty much definitively not what it means in Magic.

Usually anything ending in -mancy means that in real life it was divination but in Magic it means like... elemental bending that thing.

oh hi Barinellos you beat me to it


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PostPosted: Tue Jul 29, 2014 12:31 am 
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1st:
I Google'd it and learned that it was divination through use of stones and rocks.

I repeat,
See here, here, here, and here.


2nd:
I bothered reading Quinn. I don't like him. It feels like you're trying way too hard with her. Besides the very close-minded approach to :b:, it feels like there isn't much to Quinn other than "oh, a planeswalker that isn't one of the typical binary genders, ooh!"

Instead of making the character feel fully realized, where the nonbinary nature would be a single room in the entire house, you've constructed a living room and added a small bathroom and kitchen to it, so that all you can see is that living room. You'll need to really build him up for me to see him as a good character.

Oh, and one last tip: change the name. Quinn feels Australian; the Ihn Gallad ratfolk are called nezumi because they were actually imported from Kamigawa, and their language is called Kamitô, with names such as Nezawa (city) and Masitaki Toregawa (person), so think "Japanese".


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PostPosted: Tue Jul 29, 2014 11:00 am 
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Yeah, I didn't think I was going to get away with that one.

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PostPosted: Tue Jul 29, 2014 11:28 am 
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I'm all for more diverse genders among our characters but I'd honestly kind of rather have a genderqueer character be something other than an eldritch horror. Ashiok is fine, and a step in the right direction, but Ashiok isn't exactly great representation, and this character feels like its hitting a lot of the same notes re: agender-because-spooky.


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