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PostPosted: Wed Jul 09, 2014 10:46 pm 
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Some of these aren't done yet, but I'm posting it as-is because I want to get it out there, and because I've got an important question.

Specifically, does Raleris know (of) Zhiran? If so... why don't they pool their resources? If not... is that weird that they've never run into or heard of each other?

I ask specifically because several of the Keys are confirmed to be relics from the Endbringer War that Vasilias recovered and turned to his own uses (though he lacked many of the most powerful) and I've decided to write this in Raleris's voice because... well... we know he has some interest in Ikass and Vasilias's story, particularly now that he's run into Renn (I gotta revise that storyyyy T_T). I actually really like the idea that he doesn't know much of anything at all about the Endbringer War and for him Vasilias's era is already sort of a matter of a time Long Ago, and perhaps he simply isn't aware of who Zhiran is and the fact that he's super ancient.

Anyway, I figured this was a question worth exploring in a bit more detail and also here have some fleshed out artifacts and spells of Vasilias.


From Artifacts of Agency: A Study of Legendary Objects of Power by Raleris the Lorekeeper (Copy Annotated by Raleris, Maral, and Others)

We know, of course, that when Vasilias began his conquests he had already acquired considerable power through the sheer might of his magic and will, which attracted early adherents to him. Shortly after acquiring his initial mass of followers, he expanded his reach through the acquisition of items of power on various planes, most notably Ikass. The much cursed and feared Howling Mines of Dellity apparently contained treasures the likes of which can be found in few other places in the Multiverse, and Vasilias's empire rose, and finally fell, by their power--or so rumor and legend goes.

Certainly, Vasilias's early conquests show a strangely scattered approach that run dramatically counter to the brutal efficiency he adopted later on. So sharp is the contrast that it is easy to divide his empire into two sharply delineated eras--the time of his greatest domination, stretching from roughly 2000 years ago to his fall during the Mending, and the time proceeding that, during which he made frequent conquests of particular planar regions before moving on to other planes, counting them among his demesne but spending little time, outside of occasional decade-long visits during the course of his wider campaigns of conquest, on their upkeep. The planes chosen seem frequently to be odd, of little strategic value, insignificant. And yet, during this time his power grew continually and towards the end of this period he was able to conquer planes with the overwhelming force seen later.

The first rumors of the so-called "Keys of the King" emerge during the latter decades of this era, and I think we might explain some of his earlier conquests through the understanding of this legend. While information is spotty, at best, it seems clear that Vasilias made use of some range of powerful magics and artifacts in his later conquests, and it seems reasonable to believe that he acquired them during these early, otherwise seemingly inexplicable campaigns.

What form they took differs from account to account and it is quite likely that imperial spycraft has, over the centuries, resulted in a hopeless muddling of information, disinformation, speculation, fearful folktale, and half-understood oral history. There is much confusion, for example, over whether they were keys (meaning objects used to unlock literal doors), keys (meaning signs used to unlock meanings in cyphered texts--arguably a more metaphorical kind of unlocking), a list of magical standards and processes, a mistranslation of the term "Ki" which is found on some planes and deals, as far as I understand it, with channelling mana through the body, or something else entirely, perhaps even a set of confusingly-named tools that metaphorically unlocked the door to imperial majesty. I suspect, however, based on the most reliable of the existing sources, that many if not all of them were key-shaped, barring a few notable exceptions, though not all were, in fact, artifacts, as we shall see.

There are several keys that recur among accounts fairly frequently. Appendix C. contains a list of the less recurrent Keys as well as a detailed bibliography of the various sources, but the primary keys are as follows:

*The Key of Tongues: supposedly granted the power to "unlock the tongues of a whole kingdom," whatever that means. The information on this Key is scant at best, but it seemed to have some sort of power to gather vast amounts of information rapidly, though whether from mind or speech or writing it pulled its information I can't say. Neither can I say how that information was inscribed.

Nevertheless, it seems clear that this item, which in some accounts is described as a small brass key, would be of use to any scholar studying the culture of the common man... or any ruler fearing rebellion.
Key Type: Artifact
Possible Colors: Colorless
Possible Location: Ikass, almost certainly Dellity.
[What appears to be a letter is folded in between the pages: "I had no luck in Osopospent. Not only is the city too small most of the time for me to even navigate, the natives are extremely closed-lipped when it comes to talk of Vasilias, particularly any alleged artifacts that he allegedly may or may not have gotten from what are alleged to be cursed mines. There are orcs trailing me now, and while I could take them, I worry about the wider repercussions. This is a city of subtle politics, and I don't fit here. (There, I made one of those terrible jokes you love so much. Does that make up for my failure to get useful information?)]

*The Ocular Key, or the Eye of the King: A key with some relationship to spying. I suspect that it was, in fact, an artifact of scrying the future which Vasilias turned to his use in the present. After all, the near future is yet the future. This is one object that seems to have been key shaped, though the description of the key itself suggests that the shape was, as with many of the other Keys, part of a motif rather than an essential design feature. It is described as a heavy silver key with a glass eye set into the base, and it is the glass eye that served as the catalyst to the artifact's power. [A note is scrawled in the margins: "I love watching you jump through hoops to avoid phrases like "the key to its power." It's very entertaining."]

Some reports suggest that this artifact was not used by Vasilias himself, for some reason, but rather was used by subordinates on his behalf. Many of these artifacts have a dark origin, and perhaps Vasilias feared for his own safety if the artifact was used continuously for his endless lifespan. Perhaps a mortal would be better able to bear the strain.

Perhaps Vasilias simply did not care.
Key Type: Artifact
Possible Colors: Unknown, possibly colorless.
Possible Location: Unknown.


*Stormbringer: A bringer of storms like no other, storms that seemed to disrupt the tapestry of the sky with the introduction of alien threads (or so it is poetically described in Relbin's "Reliquaries" [see ch.3, footnote 14]). I suspect that this was, in fact, a spell, as there are no records of Vasilias casting it himself, and its effects seem to be of colors that Vasilias seldom touched upon if he could help it. This, like the Ocular Key, was used by subordinates.

Our sources on this are infuriatingly close to being useful while remaining vague about certain essential points. We know from Relbin that many of those who performed magic in service of the King made use of trinket memory--i.e. they rifled through their metaphorical library of spells by way of small items that served as mnemonic centers. Stormbringer seems to have been recalled by high ranking spellsquires of Vasilias by way of a key of heavily patinaed bronze. Relbin does not deign to explain to us just what the spell did. It seems to have been designed by a powerful weather mage, though--one highly attuned to the warp and weft of the sky.
Key Type: Spell
Possible Colors: :g: or possibly :g: :u:
Possible Location: Ikass

*The Golden Workings:
Key Type: Probable spell or series of spells
Possible Colors: :w:
Possible Location: Tyrranix (Ordren)

*The Needle of the Lost:
Key Type: Probable Spell
Possible Colors:
Possible Location: Unknown

*The Huntsman's Hand: Almost certainly not a literal hand. One of the most feared keys, apparently had the power to deal death even from a far distant plane. This was, by legend, taken from Vasilias at the height of his power by a figure described in various accounts as "A/The Wicked Witch" or "The Stitcher Woman," a boogieman figure. This suggests that it was an artifact, but there are sorcerous powers capable of wrenching a spell from minds and books alike, and perhaps it was "taken" in this manner. This is another "Key" that isn't much of a "Key" at all from most accounts.
Key Type: Artifact or Spell
Possible Colors: :b:
Possible Location: Unknown
[A note is glued to the side of the page, written in careful script that nevertheless drift somewhat off the vertical and horizontal from letter to letter: "I have looked for more sources on this item but have had no luck. It is not that the sources are absent, it's that they are lost or destroyed. There is record of them but the records themselves have all vanished. I fear that this is a Wild Strix chase and I request that I might leave this assignment unfinished.."]

*The Sleeping Dark: A fearful weapon of destruction, the Sleeping Dark could be smuggled into enemy cities where, in time, it would awaken. Upon waking, reality would begin to warp and fold around it, eventually dissolving into madness. It is not clear to me whether this key was an entity capable of literally awakening, or simply an artifact which could be activated, its strange effects given mythological trappings by the confused and fearful victims of its awful power. I suspect strongly that this is not a key of any sort, however, but is simply grouped sloppily in with Vasilias's other weapons of power by imprecise scholars.

It was seldom used due to its catastrophic effects on the fabric of planes, and its last recorded use was on the plane of Bajool, not long before the Mending. Given the breadth of destruction on that area of Bajool, it seems likely that the Sleeping Dark remained "awake" for quite a long time. The area is still strangely thin and there are places which bleed into the Blind Eternities. Perhaps the Sleeping Dark fell into them. Perhaps it was simply returning home.
Key Type: Artifact or Creature
Possible Colors: Possibly :b: :w: or colorless.
Possible Location: The Blind Eternities
[There is a note stuck in the pages: "I've been over the region of Bajool several times but I've seen no sign of anything that could be described as as Sleeping Dark. Does that mean it wandered away into the Blind Eternities, or that someone else found it, or that it dissolved into aether? I'm not sure. In the absence of other evidence, I don't think it worthwhile to continue this search and I strongly advise you against pursuing it further."]

*The Key to All Worlds: Not a key at all but a ship, the Key to All Worlds is the only one of the Keys of the King that we might definitely say was metaphorically rather than literally titled. Some legends suggest that Vasilias arrived on Ikass in this ship but others suggest that he came by it on another plane, years after his conquest of Ikass. The strangest accounts suggest that the ship was conscious but that this consciousness was trapped somehow by a geas of some sort. The ship appears from records shortly before the Mending.
Key Type: A ship, but it is unclear whether it is an artifact, a living entity, or perhaps even a Planeswalker.
Possible Colors: Unknown
Possible Location: Unknown



I have some ideas for the Needle and the Golden Workings but if anyone else wants to chime in and possibly add some entries, feel free! Some of these entries are also potentially interesting but maybe drift a little beyond Vasilias's particular character preoccupations and touchstones so I might spin them off into something else.


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PostPosted: Wed Jul 09, 2014 11:10 pm 
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I really like how some of these have changed since the outlining of the Cabal.

I also feel that there should be a "magic" number of keys -- 7, 9, or 13, since they're a further mythologized set of artifacts. 9 seems most likely as there are currently 8.

As a side note to Raleris not knowing about the Dominia Cabal on his own... I had somewhat thought that the "library damage report" of my early snippits was from his library, indicating that the records of the Cabal and the War had been purged from it, ruined as described by an unknown hand.

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PostPosted: Wed Jul 09, 2014 11:14 pm 
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That would make a lot of sense and help explain his lack of knowledge. I have something in the works that's going to provide a voice for that report, I think...

And yes, I agree with the idea that there should be a magic number. I wonder, should the numbers take into account uh... what'shername, the ship? Or not?


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PostPosted: Wed Jul 09, 2014 11:40 pm 
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That would make a lot of sense and help explain his lack of knowledge. I have something in the works that's going to provide a voice for that report, I think...

To that end, I also see the Endbringer War as having caused a change in Zhiran's approach to things.
I imagine, after having to deal with so many walkers, and very specifically telling them that there were worlds (which can explain why all the damage was relegated to a specific pocket of Dominia) that they couldn't mess with, that he probably became far more secretive and less inclined to make his presence felt on a large scale.

This actually ties into something that I've been turning over for the past day or so. We've established that the Pre-Empyrean plane was a victim of the Endbringer War, but unlike most of them, it wasn't destroyed in the same manner that the others were. Since there was still a planar void and remnants of the world from before, we pretty much have to assume that the aether vents weren't used.

Getting to the point that I wanted to make, I pose it to you that Pre-Empyrean was a battlefield for the Cabal that severely weakened the world and caused... well, an extinction level conflict. However, it was also a world that Zhiran had declared had no business being involved in the war, so to prove a point.... he destroyed the planet himself.

It was a dramatic gesture, but they had already killed the world with their conflict. However, that was a tipping point for him and it was what drove him to wash his hands of the business and ultimately what set him up to take stewardship of the Seed of Sanctuary to try and ease the guilt he felt over having erased a world.

Does any of that sound alright?

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PostPosted: Thu Jul 10, 2014 8:07 am 
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Woah. That would be... a profoundly character-shaping move. But if you're ok with that I'm definitely ok with that. Any idea what particular magic he would have used?


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PostPosted: Thu Jul 10, 2014 11:47 am 
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Keeper, I realized that since you're developing the keys, would you like me to remove them from the Cabal Outline before that goes up to the voting forum?

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PostPosted: Thu Jul 10, 2014 11:51 am 
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Oh, whoop, I actually didn't notice that they were part of the Cabal Outline since they were still very undeveloped. Yeah, I think they need more polish before they're ready and I don't think the Outline should be held up because of this.

Hmmm gotta figure out how to list all this stuff on the Wiki... We've never had big titanic multiplanar events before and there's no structure in place for it o_o


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PostPosted: Thu Jul 10, 2014 1:45 pm 
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Woah. That would be... a profoundly character-shaping move. But if you're ok with that I'm definitely ok with that. Any idea what particular magic he would have used?

Well, it was either that or he had to resist the temptation to tear apart sanctuary to get at it's delicious nougatty secrets of why worlds form.
I like him killing the world a little more, I think because it lets him prove how much of a badass he was.

As for the specific magic he would have used, I think he might have chained a number of sweepers together on the stack.
Or, if we're not going to the cards for this one, something to do with making the leylines unstable.

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PostPosted: Thu Jul 10, 2014 5:20 pm 
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Part of what I envision with Sanctuary, though, is that it would be exceedingly difficult for Zhiran, or any other 'walker, to tear the place apart because of how fervently it opposes magic. It is literally a sanctuary against the sort of world-destroying forces that originally created it, the sorts of powers that planeswalkers had to deal with throughout their pre-mending existence. It's a place where they can rest without fear of what other impossible force might happen upon them.

As for the Keys, I like what I'm seeing here. These have a nice symmetry with what we're seeing from the Cabal, as well as Maral's collection, and I like the scholarly approach to Vasilias's empire.

I also like Barinellos's idea that the battle on the pre-Empyrean plane caused a fundamental shift in Zhiran's perceptions of himself, his power, and his methods. I'm wondering now if Zhiran was being courted by both sides despite not wanting anything to do with the Cabal. The Builder sending him the planar seed of Sanctuary likely annoyed Zhiran at first, and he only came to understand how profound an act it was after his "protected" Pre-Empyrean plane was wiped of life in that climactic battle.

Also, what did we decide about Raleris and Zhiran? Are they aware of one another? With the studious nature of Raleris and the frequent appearance of Zhiran's academies, I would have to believe that Raleris had at least heard the name. I wonder if its something where they know each other, have met, but Zhiran keeps Raleris intentionally in the dark about, well, almost everything.

Also, what sort of knowledge/relationship exists between Zhiran and Ellia?


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PostPosted: Thu Jul 10, 2014 6:38 pm 
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Yeah, all in all I like this plan for Zhiran a lot. And I like the idea, too, that Zhiran has deliberately kept things on the down low when it comes to even other scholars like Raleris. He would have known at least one very dangerous Historian, after all. And if he knows about Maral and her Dark Chest of Wonders, well... I can see why he'd rather not tip her off to the potential locations of artifacts like, well, like the Keys of the King, in fact.

Glad these keys are hitting the right notes creatively. If there's one thing I'd like to tighten up a bit or maybe hit a bit harder it's Vasilias's association with architectural magic. It's shown up a number of times in the past, there's a bit of it via the Key motif, but I think I could push it further here, and I'd love to hear suggestions of how that might be done.


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PostPosted: Thu Jul 10, 2014 7:29 pm 
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I also like Barinellos's idea that the battle on the pre-Empyrean plane caused a fundamental shift in Zhiran's perceptions of himself, his power, and his methods. I'm wondering now if Zhiran was being courted by both sides despite not wanting anything to do with the Cabal. The Builder sending him the planar seed of Sanctuary likely annoyed Zhiran at first, and he only came to understand how profound an act it was after his "protected" Pre-Empyrean plane was wiped of life in that climactic battle.
For the record, Pre-Empyrean was still inhabited by the Cabal's forces when Zhiran did his thing. The lives lost don't bother him nearly as much as having destroyed the planet.

As far as the Cabal is concerned, Zhiran had turned them down when they were still united, and once they fractured, they probably both wanted an ace like him. Zhiran was an archmage that could glass an entire mountain BEFORE he ascended, so he would be a huge asset if either side could sway him.
Quote:
Also, what did we decide about Raleris and Zhiran? Are they aware of one another? With the studious nature of Raleris and the frequent appearance of Zhiran's academies, I would have to believe that Raleris had at least heard the name. I wonder if its something where they know each other, have met, but Zhiran keeps Raleris intentionally in the dark about, well, almost everything.
I don't think they've met, but Raleris has probably visited a number of Zhiran's academies and noticed a pattern, but is failing to work things out. It's the kind of mystery that I feel Raleris would want to start poking at.
Zhiran, for his part, probably doesn't know anything about Raleris.
Quote:
Also, what sort of knowledge/relationship exists between Zhiran and Ellia?
I've been considering this as well. They obviously know of each other and probably bear some sort of mutual respect, even if it comes attached to some other emotions, but past that, I haven't been able to settle on anything.

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PostPosted: Thu Jul 10, 2014 7:35 pm 
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Barinellos wrote:
I've been considering this as well. They obviously know of each other and probably bear some sort of mutual respect, even if it comes attached to some other emotions, but past that, I haven't been able to settle on anything.

Just judging by what we 'seem' to know, how Zhiran thinks of Ellia will likely shape his over-arching attitude toward the Cabal and their actions. As in, if Zhiran fiercely despises the Cabal for what they did, it seems unlikely he would be neutral to Ellia in general. However, since we haven't seen Zhiran foster the sort of rivalry with her that he has with Rishima, it seems likely that he isn't tracking her, and likely doesn't much care.

Of course, he may well think she's dead. She's not the easiest person to recognize, after all.


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PostPosted: Thu Jul 10, 2014 7:38 pm 
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There's also a major difference between his interaction with the Cabal and his interaction with Rishima:

With Rishima he lost. With the Cabal he was a victor, if a pyrrhic one.


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PostPosted: Thu Jul 10, 2014 7:46 pm 
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It's also possible that Ellia and Zhiran basically lost track of each other: it's entirely possible neither knows the other has survived the mending, for now, if they think of the other at all. It's been a LOT of time.

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PostPosted: Thu Jul 10, 2014 7:51 pm 
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There's also a major difference between his interaction with the Cabal and his interaction with Rishima:

With Rishima he lost. With the Cabal he was a victor, if a pyrrhic one.

Yeah, ultimately the Cabal ended up wrecked and he made his point.
With Rishima, he views it as a dangling thread.

Aside from that, there's the question of how he regards each of the individuals of the Cabal, but chances are he doesn't know them very well, having just dealt with the group as a whole.

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PostPosted: Tue Jul 22, 2014 10:00 pm 
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:bump:

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PostPosted: Wed Jul 23, 2014 3:52 pm 
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Ah hah yeah I should get on this huh?

*The Golden Workings: As befitting their names, these seem to be spells dealing with aurification of various sorts. At least, I think they are. Existing sources (most notably Relbin's "Reliquaries") are, as is characteristic, frustratingly vague about this. It's possible that they are described as "golden" as an indicator merely of their remarkable beauty, purity, and/or potency.

Still, I suspect that their name is, in fact, literal, and that they were used by Vasilias as both an offensive and defensive tool, transforming enemies into gold, then piling those foes up as makeshift stockades and barriers. It is also possible that he used this as an effective means of financing his conquests. [A note is written in the margins in shaky hand: "Check this. The aurification spell I use patients is easy to dispel and wouldn't result in something usable as currency. I'm not sure what would happen if you melted down something turned to gold with that spell. Probably something too awful to think much about.]
Key Type: Probable spell or series of spells
Possible Colors: :w: :b:
Possible Location: Tyrranix (Ordren)

*The Needle of the Lost: A spell that Relbin's "Reliquaries" describes as "A Way to Fynde an Homely Hous in Distant Wyldness" which tells us just about what the distinguished scholar has come to expect from Relbin's "Reliquaries." Holbertstein's "The Modern Luminarchitect: A Professional Guidebook" is more useful, albeit in an odd manner. Holbertstein devotes considerable time to decrying the "lurid excesses" of the "Imperial Mode of magical architecture" and in the process reveals that Relbin's "finding" was in fact a "creation" from, if you will forgive the pun, whole cloth, the Needle (or alternately the Key) functioning as a way of stitching reality into a makeshift fortified building! In latter years the power of the Needle was such that entire cathedral complexes with their own magical properties and generative force of their own could be summoned into being (though the results were not always as accurate as one might hope or expect--see the Cathedral of Nix on Ikass).

It is not known whether this spell survives in any form today.
Key Type: Probable Spell
Possible Colors: :w:
Possible Location: Ikass?

*Overclock Keys: Rather than a single object, these were standard issue for commanders of Vasilias's elite guard. They were typically small, shaped like clock keys, and made of silver with a sharp, pointed end. If necessary, they could be inserted at the base of a warrior's skull, unlocking, as it were, their potential for extreme violence even to the point of continuing ordered campaigns of violence, assassination, and terror long after the body itself had ceased to live.

Intriguingly, these keys do not appear in earlier accounts, suggesting that by the time Vasilias began his campaigns in earnest he had begun experimenting heavily with spellcraft and artifice of his own, or his chief siege engineers began to experiment for him. Such innovation came slowly within the rigid hierarchies of thought Vasilias encouraged but when he was handed a new technology, he made heavy strategic use of it immediately, and mobilized it in diabolically creative ways.
Key Type: Artifact
Possible Colors: :w: :b:
Possible Location: Tyrranix (Ordren) (Potentially multiples), Ikass (possibly used during Orcish uprisings?), Bajool, others?
[A letter written in careful flowing script has been stuck in the margins: "I recognize your reluctance given their terrible power, Raleris, but given the dangers the free peoples of the Multiverse face, would it not be better to collect these objects and distribute them to the worthy, lest they fall into the hands of the unscrupulous or, worse, the inhuman. I think I need not speak the name of the ancient enemy of all life; suffice to say that their discovery of such technology would be disastrous.

And what is the harm should a soldier willingly take on the burden of such a sacrifice as this? What could be nobler than the urge to fight on, even at the brink of death? Sometimes I think you have no respect for a soldier's calling.

-A.M."

The letter has been crumpled, violently enough to tear it in places, but it has been smoothed out once more and placed carefully between the pages of the manuscript.]

-------------------------------------------------------------------

Considering adding Cloud Key to the list here...

Probably going to drop Stormbringer. Doesn't really fit aesthetically with the others that well, and it isn't even Vasilias's colors.

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The Needle of the Lost
Sorcery
Search your library for any number of Walls, Gates, or Fortifications
and place them on the battlefield.

Fortified Cathedral
Creature-Wall
Defender
When Fortified Cathedral enters the battlefield, search your library for
a Minion card and put it into your hand. You lose life equal to that card's
casting cost.
3/4

Gibbering Gargoyle
Creature-Gargoyle Minion
Flying
When Gibbering Gargoyle enters the battlefield, name a card. Cards
named with Gibbering Gargoyle cost 2 life more to play.
2/2

The First Golden Working
Enchantment
All creatures are gold wall artifacts in addition to their other types.
All creatures gain defender and "Sacrifice this creature: add 1 to your
mana pool.

Key of Tongues 3
Artifact
All players play with their hands revealed and all cards in their libraries
face up.
Sacrifice Key of Tongues: target player shuffles their library.


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