No Goblins Allowed
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[World] Clarika
http://862838.jrbdt8wd.asia/viewtopic.php?f=19&t=3901
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Author:  Barinellos [ Thu May 29, 2014 7:13 pm ]
Post subject:  [World] Clarika

Yep, another world. Because I don't have enough just floating around already, right?

Anyways!

Clarika (a name given to mean “heaven’s luck”) is a world that has long drawn the attention of planeswalkers, a place where their presence has been noted for so long that they are accepted as normal and there is little reason to hide their nature. At a glance, there are a number of fascinating features to the world that draw the far-flung travelers. The cultures and mana are among them, but the pleasant unchanging climate probably has more to do with it. There are no seasons on this world, but the geography is varied enough that one can find terrain and weather of any kind somewhere on the globe.

Clarika is quite ancient by many plane’s standards, but despite that, it is still as vibrant and alive as the day the first walker visited it. One of the reasons for this is the stability of the world, the people having been at shaky peace for generations. However, conflict is on the horizon of the largest continent as long held tensions are finally stressed to their limits, a world whose threshold is about to be crossed as alliances upset the delicate balance that has existed for centuries.
Primary Powers

Other factions of the land


Other Lands

Author:  KeeperofManyNames [ Thu May 29, 2014 7:36 pm ]
Post subject:  Re: [World] Clarika

I like what you've got here, particularly the Viashino which feel much more in line with the Viashino of Mirage/Artifacts without feeling like duplicates of the Shivan cultures. My one qualm so far is that the undead kingdoms--particularly the idea of ghosts--is very similar to Aldis.

Author:  Barinellos [ Thu May 29, 2014 8:54 pm ]
Post subject:  Re: [World] Clarika

I like what you've got here, particularly the Viashino which feel much more in line with the Viashino of Mirage/Artifacts without feeling like duplicates of the Shivan cultures. My one qualm so far is that the undead kingdoms--particularly the idea of ghosts--is very similar to Aldis.

Honestly, I was mostly looking for the right motivations for the colors.
U/B spirit/specter/skeletons kind of leaves an odd spot to fill, but I definitely wanted to embrace the necromantic instead of coming up with some other thing. Vampires didn't feel right. I think it's a case where there's just so much design space in the undead and it's getting to the bottom of it all. The one place left that might be original to magic is to do something Nordic, but that doesn't feel right here.

The one thing I can say is that they are a much less cohesive kingdom than the others.

I'm fairly pleased with the Viashino. It's one part Shiv and one part Jund. Also... GNOMES!

Author:  KeeperofManyNames [ Thu May 29, 2014 9:07 pm ]
Post subject:  Re: [World] Clarika

I suppose the one major difference between them is in the level of acceptance--Aldis ghosts seem to often be reasonable members of society and are seen as part of the natural order. Also on Aldis it's strictly ghosts and Sentrus, not zombies/skeletons.

Author:  Barinellos [ Thu May 29, 2014 9:19 pm ]
Post subject:  Re: [World] Clarika

I suppose the one major difference between them is in the level of acceptance--Aldis ghosts seem to often be reasonable members of society and are seen as part of the natural order. Also on Aldis it's strictly ghosts and Sentrus, not zombies/skeletons.

The zombies don't generally last long so it's primarily skeletons and spirits.
But yeah, on Clarika, it happens, but it causes a lot of emotional problems for both the people coming back and the people having to deal with that.

I just tried to picture how people would generally react to that while in the grips of grief and mostly I came to the conclusion of "not well". The fact that their society is basically buil- OH GOOD GOD... I am so glad, suddenly, that this world does not have Tumblr.

Author:  OrcishLibrarian [ Thu May 29, 2014 10:39 pm ]
Post subject:  Re: [World] Clarika

You had me at lizardmen riding giant turtles.

I know that doesn't actually provide much in the way of helpful input, but it needed to be said.

Author:  KeeperofManyNames [ Mon Jun 02, 2014 8:47 pm ]
Post subject:  Re: [World] Clarika

So where do you see this plane going at the moment? You have some interesting pieces here but I'm not sure about the unifying vision. The heavy Planeswalker traffic bit, in particular, isn't really coming through that strong for me in the body of the plane's description.

Author:  Barinellos [ Mon Jun 02, 2014 9:48 pm ]
Post subject:  Re: [World] Clarika

So where do you see this plane going at the moment? You have some interesting pieces here but I'm not sure about the unifying vision. The heavy Planeswalker traffic bit, in particular, isn't really coming through that strong for me in the body of the plane's description.

It was just a world that I sort of had to get out of my head. I honestly don't know much about a unifying vision other than the two alliances being very diametrically opposed. The tension between them, and the way that they are culturally opposite is sort of part of that, but it's not a really overt theme.

Planeswalkers don't really impact the world despite the foot traffic, they basically have just shown up enough to check it out that people shrug at seeing them. Of course, even though the natives know about other worlds, they probably vastly underestimate the complexity of it all.

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