SO, the second Alaran anthology collapsed under a wave of indifference, but hopefully this one will get more of a positive reaction. In part, I think, because the focus will be much more narrow and the prompts more defined. This, my friends, is our Zendikar Anthology.
The premise is simple, that we assemble a set of stories dedicated to an exploration of the plane through the use of the enchantments that gave us quest counters. With a defined premise, however you like to interpret it, I'm hoping we get a much more positive response. Now, aside from the prompt, there is a thematic component that I'd like to introduce. The escalation of the danger and horror lurking on Zendikar, culminating with an actual Eldrazi encounter. Towards the end, rumors circulating or just an air of impending doom will hopefully give the entire thing a solid tone.
Now, for complicated reasons, there are at least 2 that won't make this cut. Quest for the Gravelord and Soul Stair Expedition are both tied up in another project which might never see the light of day, but still I don't want to step on its toes.
Anyways, there are 17 possible options, though that number is actually effectively only 15. Raven has already done a poem for Quest for Renewal and I plan on capping the anthology off with Quest for Ula's Temple.
As I said, here's hoping we get a more vibrant response. I think I'm going to set a nebulous deadline so as not to let anybody procrastinate. Besides choosing a quest, I'd appreciate if you chose about somewhere on the timeline to place the piece so we can get a better idea of what other people are doing. On a last note, feel free to fill the quests with as many references to other cards as you like, but make sure the primary focus is the quest.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
EDIT: I'm already being fickle. I forgot that the "ascension" cards also had quest counters. (Which makes me a moron, because I played Pyromancer Ascension in standard for a whole year.)
Anyway, Bloodchief Ascension seems like fun on a bun. I'd like to take a crack at that one.
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"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
I think the Holy Relic might be a better choice. Since I'm topping it off with a blue quest, putting them both there at the end might be a bit much.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Yeah, that's what I was thinking. Although Ancient secrets could fit somewhere in the middle, with the quest itself being mostly harmless, but the things they find make them all go mad...
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
As Barinellos said, I have already written a poem for Quest for Renewal for this project, and I can certainly do up another poem or two for other cards, but I sort of want to hold off, so that others can claim cards they are interested in before I take it. I figured my poems could serve as a kind of "whatever's left" fall-back.
As Barinellos said, I have already written a poem for Quest for Renewal for this project, and I can certainly do up another poem or two for other cards, but I sort of want to hold off, so that others can claim cards they are interested in before I take it. I figured my poems could serve as a kind of "whatever's left" fall-back.
Feel free to post it whenever you like.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I had a massive, massive indifference towards Zendikar. Like, I didn't *hate* the plane, because I didn't care enough to dislike it. All the same, if we're going to go forward with some new content Anthologies... I could get in on this, probably writing a very character-centric piece for Archmage Ascension and/or Quest for Renewal... but I'd want to know if either is wanted near the start of the line, or near the end.
Fake Edit: I see Raven did a Renewal poem, so I assume that burns that Quest, which leaves Archmage Ascension as my offer. In fact, I'm tempted to say "Archmage Ascension, Latter Half"
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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Fake Edit: I see Raven did a Renewal poem, so I assume that burns that Quest, which leaves Archmage Ascension as my offer. In fact, I'm tempted to say "Archmage Ascension, Latter Half"
Sounds like a potential plan. Though I think I'd like it somewhere close to the middle, though still past the median.
_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
My issue is that I'd have to do a lot of re-reading, since Zendikar was a while ago and I don't think I ever read the Guide as closely as I read Innistrad's. To be honest, the plane didn't grab me that much either. I honestly have no idea why... there was just nothing much for me to latch onto somehow.
How many of these quests were already covered by Wizards themselves?
I honestly have no idea why... there was just nothing much for me to latch onto somehow.
How many of these quests were already covered by Wizards themselves?
It basically boiled down to the fact that they overstated the danger of the plane. They kept hammering that so hard that civilization couldn't have survived in any way that meant a damn thing. Except it clearly had, so it rang a little hollow.
And no quests were covered. Except very lightly Ior Ruins? I mean, that just boiled down to a one line mention in Chandra's portion of the Quest for the Eye.
_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Well, let's start actually creating content for this thing!
Beastmaster
Nelli didn't much like goblins, but they were better than going out into the wilderness alone. She would have rather hired kor guides, but her funds were rather limited, having just finished her apprenticeship in a trade which was not very well paid, at least not at her skill level. Which was why she had decided to go out in the wilderness in the first place: she needed to improve her skills in order to be able to make a living. Or just to keep alive. Her goblin companions had accepted the job quickly and without questions, which she appreciated, as she didn't think she would have been able to explain exactly what she was looking for.
Rekrek, the leader of the goblin trio, had started asking questions eventually, but only about the basics, such as which direction she wanted to go. Unfortunately, she was often doubtful and insecure about those questions as well, which had made him doubt her. She hoped she would find what she was looking for soon, before Rekrek figured out that she didn't know what it was. So far, he had stayed polite, as she was the one paying him, but she thought that he might decide to turn on her, especially after the incident with the scythe tiger. Grap, the tracker, had gotten hurt when the beast attacked, and Krik, the archer, had broken two arrows in its flesh in the process of defeating it. So the goblins had all been quite upset when Nelli had told them not to kill the animal. The skin alone could have paid for most of the expenses of the expedition, not to mention the weapons and equipment which could be made out of the teeth and bones. But Nelli had insisted, and then shocked the goblins further by pulling the arrowheads out of the tiger's flank and bandaging its wounds. To their surprise, the tiger let her tend to the wounds without trying to kill her, and when she was done, she had simply whispered something in the beast's ear, and it had walked off peacefully.
Granted, being able to hug a tiger and walking away from it had granted her some respect, but the goblins were still bitter about the lost income from the kill. Since then, Nelli had tried to act more decisively, to instill confidence in her guides. And she also found herself more and more confident with each step and each challenge. As they went deeper into the forest, there was more fighting, but none of it with any creature of market value, which made the goblins more and more annoyed. At the same time, Nelli was getting less worried. She could feel that she was getting close. The next day, when Rekrek pointed out that their provisions would not allow them to keep going much longer, she simply volunteered to hunt, and came back with two rabbits only a half hour later. The goblins couldn't help but be impressed that she could pull something like that off by herself. She wouldn't tell them how she did it, but Grap thought he saw claw wounds on one of the animals. He decided not to worry about it, as he considered it more important that his hunger was satisfied than his curiosity. And the day after that, Nelli suddenly stopped and smiled, pointing confidently to a clearing that was vaguely visible through the underbrush. She had found what she was looking for.
Grap crept carefully forward, and returned after fifteen minutes with the news that the clearing was guarded by elementals. After making sure that Nelli was completely certain that this was where she was going, the goblins prepared themselves for battle. Nelli got her thick staff ready, and joined them. It was a rough battle, but with the element of surprise on their side, they were able to gain a quick advantage. After a few minutes, Rekrek put his dagger through the last of the elementals, and looked around. They were all bruised, and Grap had a wound on his arm, but nothing serious had happened. He smiled, knowing that the quest was almost over. He turned to Nelli, still smiling, asking her to finally explain what they were here for. Was there buried treasure under the clearing? Did these trees carry rare or magical fruit? His smile started fading, however, when Nelli explained to him that the goal of the mission had not been treasure or resources, but experience. She had faced all the challenges the woods had for her, and she had overcome them. Now she felt secure in who she was, and she felt truly connected to the forest and the creatures in it.
As she finished her explanation, the goblins threw looks at each other, and then Rekrek spoke again. He explained that he felt that their contract should be considered invalid, as they had expected a financial gain from the quest itself in addition to the very reasonable fee which she had paid them. And as such, he would appreciate it if she would just give her weapons, money, and valuables to him and his companions, and they would leave her peacefully. After all, he added, if she's so connected to the forest, she'd surely be able to get out without their help. Nelli smiled back, because now she suddenly knew that he was right. She could make it better without them. Suddenly her previous thoughts that goblin companions were better than no companions seemed absurd. But, she told them, that didn't give them a right to her possessions. So if they would just be happy with what she had already given them, everything should be fine.
Then several things happened at once. Rekrek made a signal to Krik, who quickly placed an arrow on his bow and raised it. At the same time, Nelli let out a whistle. A fraction of a second later, as Krik released the arrow, a tiger jumped from a tree and batted it out of the air. At the same time, another tiger came out of the bushes and stood next to Nelli. Surprised, Rekrek looked around, and realized that another three tigers had quietly stepped into the clearing, and the goblins were completely surrounded.
Nelli smiled again, and spoke the last words the goblins would ever hear. It was a simple and polite explanation that she was not the one who had failed to fulfill the agreement. After all, she had paid the goblins to protect her from the threats of the wild, and they hadn't even noticed that a pack of tigers had followed them for two whole days. So their agreement was well and truly void, and none of them had any responsibility to keep each other alive any longer. Then she nodded at the beasts, and the last thing that Rekrek saw was the tattered bandage wrapped around the tiger which mauled him.
I threw this together in 45 minutes, so I don't know how good it is. I would probably want to change the title too, but I don't know what to call it. Anyway, it felt good to actually write something again. I haven't really done that for weeks.
EDIT: Changed/expanded a few things that I wasn't happy with. Of course, I don't think anyone actually read it before I changed it, so it's not very notable that I did.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Hey Aaarrrgh, I'm just swinging by to say that I'll get to reviewing your piece after a bit. I just don't want you to get discouraged that nobody has responded as of yet. I've had a lot on my plate and... it's just been somewhat frustrating to deal with it.
To speak nothing of the fact that I think most everyone around has had a pretty harsh week. I know OL hasn't had the easiest time of it.
_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
No worries. I've realized that I'm terrible at reading and critiquing other people's stuff, so I'm not offended when other people are bad at reading and critiquing my stuff.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
Well, let's start actually creating content for this thing!
Beastmaster
Nelli didn't much like goblins, but they were better than going out into the wilderness alone. She would have rather hired kor guides, but her funds were rather limited, having just finished her apprenticeship in a trade which was not very well paid, at least not at her skill level. Which was why she had decided to go out in the wilderness in the first place: she needed to improve her skills in order to be able to make a living. Or just to keep alive. Her goblin companions had accepted the job quickly and without questions, which she appreciated, as she didn't think she would have been able to explain exactly what she was looking for.
Rekrek, the leader of the goblin trio, had started asking questions eventually, but only about the basics, such as which direction she wanted to go. Unfortunately, she was often doubtful and insecure about those questions as well, which had made him doubt her. She hoped she would find what she was looking for soon, before Rekrek figured out that she didn't know what it was. So far, he had stayed polite, as she was the one paying him, but she thought that he might decide to turn on her, especially after the incident with the scythe tiger. Grap, the tracker, had gotten hurt when the beast attacked, and Krik, the archer, had broken two arrows in its flesh in the process of defeating it. So the goblins had all been quite upset when Nelli had told them not to kill the animal. The skin alone could have paid for most of the expenses of the expedition, not to mention the weapons and equipment which could be made out of the teeth and bones. But Nelli had insisted, and then shocked the goblins further by pulling the arrowheads out of the tiger's flank and bandaging its wounds. To their surprise, the tiger let her tend to the wounds without trying to kill her, and when she was done, she had simply whispered something in the beast's ear, and it had walked off peacefully.
Granted, being able to hug a tiger and walking away from it had granted her some respect, but the goblins were still bitter about the lost income from the kill. Since then, Nelli had tried to act more decisively, to instill confidence in her guides. And she also found herself more and more confident with each step and each challenge. As they went deeper into the forest, there was more fighting, but none of it with any creature of market value, which made the goblins more and more annoyed. At the same time, Nelli was getting less worried. She could feel that she was getting close. The next day, when Rekrek pointed out that their provisions would not allow them to keep going much longer, she simply volunteered to hunt, and came back with two rabbits only a half hour later. The goblins couldn't help but be impressed that she could pull something like that off by herself. She wouldn't tell them how she did it, but Grap thought he saw claw wounds on one of the animals. He decided not to worry about it, as he considered it more important that his hunger was satisfied than his curiosity. And the day after that, Nelli suddenly stopped and smiled, pointing confidently to a clearing that was vaguely visible through the underbrush. She had found what she was looking for.
Grap crept carefully forward, and returned after fifteen minutes with the news that the clearing was guarded by elementals. After making sure that Nelli was completely certain that this was where she was going, the goblins prepared themselves for battle. Nelli got her thick staff ready, and joined them. It was a rough battle, but with the element of surprise on their side, they were able to gain a quick advantage. After a few minutes, Rekrek put his dagger through the last of the elementals, and looked around. They were all bruised, and Grap had a wound on his arm, but nothing serious had happened. He smiled, knowing that the quest was almost over. He turned to Nelli, still smiling, asking her to finally explain what they were here for. Was there buried treasure under the clearing? Did these trees carry rare or magical fruit? His smile started fading, however, when Nelli explained to him that the goal of the mission had not been treasure or resources, but experience. She had faced all the challenges the woods had for her, and she had overcome them. Now she felt secure in who she was, and she felt truly connected to the forest and the creatures in it.
As she finished her explanation, the goblins threw looks at each other, and then Rekrek spoke again. He explained that he felt that their contract should be considered invalid, as they had expected a financial gain from the quest itself in addition to the very reasonable fee which she had paid them. And as such, he would appreciate it if she would just give her weapons, money, and valuables to him and his companions, and they would leave her peacefully. After all, he added, if she's so connected to the forest, she'd surely be able to get out without their help. Nelli smiled back, because now she suddenly knew that he was right. She could make it better without them. Suddenly her previous thoughts that goblin companions were better than no companions seemed absurd. But, she told them, that didn't give them a right to her possessions. So if they would just be happy with what she had already given them, everything should be fine.
Then several things happened at once. Rekrek made a signal to Krik, who quickly placed an arrow on his bow and raised it. At the same time, Nelli let out a whistle. A fraction of a second later, as Krik released the arrow, a tiger jumped from a tree and batted it out of the air. At the same time, another tiger came out of the bushes and stood next to Nelli. Surprised, Rekrek looked around, and realized that another three tigers had quietly stepped into the clearing, and the goblins were completely surrounded.
Nelli smiled again, and spoke the last words the goblins would ever hear. It was a simple and polite explanation that she was not the one who had failed to fulfill the agreement. After all, she had paid the goblins to protect her from the threats of the wild, and they hadn't even noticed that a pack of tigers had followed them for two whole days. So their agreement was well and truly void, and none of them had any responsibility to keep each other alive any longer. Then she nodded at the beasts, and the last thing that Rekrek saw was the tattered bandage wrapped around the tiger which mauled him.
I threw this together in 45 minutes, so I don't know how good it is. I would probably want to change the title too, but I don't know what to call it. Anyway, it felt good to actually write something again. I haven't really done that for weeks.
EDIT: Changed/expanded a few things that I wasn't happy with. Of course, I don't think anyone actually read it before I changed it, so it's not very notable that I did.
Hey, Aaarrrgh. I was finally able to get to this, so here are some basic thoughts for you!
Thoughts
I really like the way your story reflects the card, with each attack of "her creatures" providing the experience that eventually led to her ascension. I thought it was a nice presentation of the card's mechanics. I also think it was good to use Scythe Tigers, both as another Zendikar card reference and because, well, Beastmaster Ascension features tigers quite prominently in the artwork, so the connection made a lot of sense.
I liked the piece overall, but it did ring a little flat to me as a narrative. Maybe it's the short length that's the problem, but the characters didn't really "pop" for me the way some of your characters have in the past. I think part of the problem is with the goblins. The over-rationalization of the invalidity of their contract seemed an odd choice for goblins, and their eventual attempt at robbery and violence seemed almost like an afterthought to them.
Don't get me wrong, I don't dislike the piece. I'm just wondering if it could be filled out a little more so that the conclusion would mean more to the reader than it does at present, if that makes sense.
I know my writing chops aren't up to it, but I think Ancient Secrets should happen In the middle: a first glimpse of the horrors to come. I have an outline I'm just not confident I can accurately portray someone slowly going crazy.
Basic path for the story: A team set out based off a map they bought at one of the outposts. As the descend beneath the earth they start going mad one by one. Only one of the team makes it to the bottom, and as he looks upon the Eldrazi Monument he loses the last of his sanity, and so when he returns with prophetic warnings of doom (Possibly for Last Stand), no one believes him.
Also have the inkling of an idea for Quest for the gem blades focusing on a band of "allies" and their search for relics of great value. Probably an early story setting the tone of adventure world before thinks start to go to crap. And maybe featuring some good beasts from the world as guardians of the gemblades. This one I think I can handle writing. I'll try to get a first draft before I go on vacation next week.
EDIT: Since Gemblades only requires one counter instead it should be a single adventurer. If I decide to tackle the Ancient Secrets story I may use the ally cards as inspiration there for characters
I know my writing chops aren't up to it, but I think Ancient Secrets should happen In the middle: a first glimpse of the horrors to come. I have an outline I'm just not confident I can accurately portray someone slowly going crazy.
Basic path for the story: A team set out based off a map they bought at one of the outposts. As the descend beneath the earth they start going mad one by one. Only one of the team makes it to the bottom, and as he looks upon the Eldrazi Monument he loses the last of his sanity, and so when he returns with prophetic warnings of doom (Possibly for Last Stand), no one believes him.
Also have the inkling of an idea for Quest for the gem blades focusing on a band of "allies" and their search for relics of great value. Probably an early story setting the tone of adventure world before thinks start to go to crap. And maybe featuring some good beasts from the world as guardians of the gemblades. This one I think I can handle writing. I'll try to get a first draft before I go on vacation next week.
EDIT: Since Gemblades only requires one counter instead it should be a single adventurer. If I decide to tackle the Ancient Secrets story I may use the ally cards as inspiration there for characters
Even with the single counter, I think doing a band of allies would be acceptable, especially since that was kind of Zendikar's thing. I think whichever way you want to go with it should be fine.
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