Lately, I've been thinking about creating a world with its roots in Old Frame Magic, and largely Ice Age and older magic at that. Obviously, I'm not talking about the Proper Nouns of the era (since most of those belong to Dominaria) but the look, the feel, and some particular old cards (particularly iconic ones like Moxen). There would, of course, be some modern twists on the matter, like a different understanding of what the pie means for personalities beyond "White good, black bad, red on fire angry" characterizations. Naturally, this means that the world will be divided into five(ish) and kind of color-tropey. A further idea I got for this was that there is certainly a set of Moxen on-plane. I know I used the conceit of a divided set before (In "The Ring") but while very rare and special the Moxen are not legendary/unique. I'm going to try to make this pitch quick, so there are no proper names yet, unless I luck into one that sounds right in my head. That doesn't mean that they won't exist.
Holy Lands, The Kingdom of Peace
Attachment:
PVBinderWhite.jpg [ 195.47 KiB | Viewed 5798 times ]
The Holy Lands were once several feudal kingdoms, but with only one Mox Pearl, the knights of the land were gradually brought to heel beneath a single church and state. After the Crusade era came the time of the Witch Hunters, when Preachers, Miracle Workers, and of course Witch Hunters patrolled the lands to quiet dissent and Cleanse "evil" from the land. However the control of the monarch increased, however, they always required more. In the last generations, the monarch has exercised the power of their moxen and their Infinite Authority to work on Brainwashing the populace. Nowadays, free will within the "Kingdom of Peace" is an illusion, with the populace ranging from mindless slaves existing only to serve the will of the monarch (Currently Primata Solia, "Princess of Peace") to broken individuals who can no longer conceive of disobedience or displeasure with the will at the head of the body politic, to a rare few who still cannot deny their ruler's command but otherwise may act as they will. There may be some souls that wish they could dissent, but there's little room for traction... for now.
The Great Fleet, Kingdom of Trade
Attachment:
PVBinderBlue.jpg [ 230.12 KiB | Viewed 5798 times ]
A kingdom without land, the Great Fleet exists on the deck of countless artifact ships, some of which are large enough to have entire cities on the main deck alone, not to mention lower layers. Beyond the vast city-ships they have their Merchant Ships, Pirate Ships (which is which depending on your perspective and how the wind is blowing), War Barges, and so on. In the reign of a previous monarch of the Fleet, their ships great and small were granted the power of Flight by the kingdom's Mox Sapphire, but when they utilized a recall spell to escape a losing battle, the Sapphire did not materialize properly within the palatial Flagship, having been either left behind to fall into enemy territory or else "returned" somewhere far older than its habitation within the Fleet's ships. Underpowered, the fleet sank to the surface of the sea, and though it largely escaped any dangerous crashes, has been stuck on the water ever since. Though the Fleet has become very creative, recruiting merfolk to aid them and gathering Sky diamonds and Blue mana batteries to Power their artifacts, the search for the lost Sapphire continues to be a matter of intense interest to the current Grand Admiral. Until the Fleet can reclaim its Mox and the skies, its survival is dependent on strong economic ties to the other kingdoms
Cursed Land, Kingdom of the Damned
Attachment:
PVBinderBlack.jpg [ 217.62 KiB | Viewed 5798 times ]
The Cursed Land is a blighted place, a wretched quagmire stinking with marsh gas, riddled with sinkholes, infested by the worms of the earth, and plagued by the walking dead. No one would live there willingly... right? The answer would surprise many. While the Cursed Land was once lorded over by demons and cosmic horrors, and indeed suffers from many horrible curses that can have insidious effects on those living there... not to mention the native fauna... there were plenty who found the abhorrent conditions preferable to the authoritarian and increasingly horrific Holy Lands... not to mention other outlaws with nowhere else to go. Things got a lot better when the Mox Jet fell into mortal hands: however twisted and greedy, a Lich Lord, like the King of the Cursed Land now is, could at least remember what it was like to be human. Under current management, the mindless dead patrol the land to defend against invading enemies, or demonic influence while the more cognizant have proved largely able to integrate into their new society. That said, the golden rule of the Cursed Land is "do as you will", which while often tempered by good sense can lead to some unfortunate abuses. Just remember, there's always a bigger fish... and those dearly wronged won't always stay quiet.
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
PVBinderRed.jpg [ 223.79 KiB | Viewed 5797 times ]
The Kingdom of Fire, like the Cursed Land, is fairly inhospitable when it comes to terrain, owning as it does a very active volcanic mountain chain. Smoke chokes the sky and Stones rain down upon the land. The people shelter in tunnels and caves and what few structures they have on the surface must be exceptionally hardy. Yet the Kingdom of Fire is one of the oldest and wealthiest kingdoms, owing to its entrenched buildings and deep mines from which the lion's share of mana diamonds are extracted. The Kingdom of Fire has an extremely varied populace including dwarves, goblins, humans, and elementalentities. The current Firelord is, like most have been, a fairly genial and outgoing sort, but unlike all but his most recent predecessors, grapples with a serious crisis: the Mox Ruby was stolen by unknown forces. They've been making do with diamonds, batteries and stopgap measures to hide their current weakness from the other nations, but the ruse can only last so long...
Eternal Forest, Kingdom of Beasts
Attachment:
PVBinderGreen.jpg [ 218.25 KiB | Viewed 5797 times ]
A great, deep forest, threaded only by hidden paths and home to both druids and woodsmen and a variety of beasts (largely the carnivores and omnivores who have gained human intelligence and the power of speech. The forest has a will of its own, and forms a avatar to act as liege of the land. This avatar-monarch seaks for the treefolk, dryads, and other nature spirits while being given a human enough life to be accepted by the men, beasts, and somewhat rare elves of the wood, not to mention the outside world. The Eternal Forest brooks few constructions and no industry, and defends itself on the force of its magic
Clockwork City, Kingdom of Machines
Attachment:
PVBinderArti.jpg [ 210.06 KiB | Viewed 5797 times ]
The ticking of clockwork can be heard almost as soon as the city can be seen. More of a city-state than a true kingdom, the Clockwork City's founding population mostly came from the Great Fleet as their ships descended, but now they consider themselves neutral and unaffiliated with the Fleet, much to the grand admiral's chagrin. Their machines have seen countless rounds of advancement in both magic and science, from the venerable clay statue to the imposing dragon engine. They do focus more on technical artifice than the entirely mystical pursuits, and metal, Stone or material undefined their creations tend to have a mechanical component. Along with their Ornithopters, factories, and mana batteries, however, they've managed a few feats of spellwork in artifacts.
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Some things were not meant for the mortal world. The Ancient Kingdom is a sealed-off space, geographically isolated and magically protected. The Ancients sealed themselves off from the rest of the world in stewardship of vast and unmatched powers, the knowledge of their ancestors providing them unprecedented abilities to distort or even manipulate time. Theirvaults hold spellcraft and artifice that must not be allowed to fall into the wrong hands, and the twisting of mana lines by those same powers has brought the placid lakes of that idyllic domain to flower with mystic lotuses a single one of which might, for a moment, outstrip a Mox. But who will guard the guards? The Ancients have been neutral for a very long time, longer than even the lifespan of the current Kingdom of Fire, but in their hearts may stir the same greed that drives the 'wrong hands' their order was founded to keep its charges out of.
Essentially, while the other kingdoms are a color or colorless artifact, the theme of this one is "restricted in Vintage".
_________________
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook! The Accursed, a standalone young adult fantasy adventure. Witch Hunters, book one of a young adult Scifi-fantasy trilogy.
Joined: Oct 19, 2015 Posts: 2220 Location: Homestuck rehab center
Identity: Casual Genderf---ery
Preferred Pronoun Set: he/she/whatever
I apologize for the delay of this reply
Being around MtG since the "Modern" sets, I'm fascinated by the weird and/or eerie art of many of the older cards; the art is great, and the descriptions match their old-style grittiness well. I have a few problems with naming things myself and because of my background I don't think I can be of help in polishing this kind of design, but I'm very interested in this. Thank you for sharing!
_________________
Cecil Gershwin Palmer (Welcome to Night Vale) wrote:
Joined: Sep 25, 2013 Posts: 14140 Location: Kamloops, BC
Identity: Male
A retro-flavoured plane sounds great. I think the colour pie is in a much better place than it once was, but a plane with "oldschool flavour interpretations" is cool as all get out. Are you riffing off the themes of oldschool canon, or going, "How I figured this stuff worked looking at it for the first time as a kid"?
A few points that demand making:
The people who used up all those great card names for lame cards and loose-fitting effects better not have gone free.
The whole church vs magic schtick is the worst fit anybody's ever tried to squeeze MTG into. Just to support it as the belief of a small faction in this blatantly magical multiverse of ours requires some serious backgrounding. I think may just have had the shortest of some scrawny straws back in the day. Something, something, straws, milkshake, blah, blah, "depth" in both the mechanical and literal sense.
I really like the blue faction, both as an old school spin and a whole product.
The rest of the factions need to double down hard on their things or become fleshed out before I can develop much of an opinion.
*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play
I like the Tal influences on your kingdom. I suggest adding some balance to keep the kingdom from becoming too cartoony. Keep the brainwashing tactics as a means of subduing threats and all, the fire-and-brimstone, but balance it out with townspeople and the like that genuinely benefit from the clerical hierarchy and their white magic.
Green needs carnivorous plants.
Otherwise, this looks to be one of the most intriguing worlds I've seen. Surpassed only by that dark demon world Barinellos was working on a while back.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum