There seems to be a theme of individual responsibility here.
Planar History
Spoiler
A growing discontent among the atogs, unsuccessfully moderated by the Toraiji minotaurs and stoked by the Genesai trolls, ignited into a war between the Primeval Nephilim, the Primeval Cults of the atog tribes and the Nephilim Regency - the dragons, the Krokahri crocodile-demons, and the leviathans. At war's end the leviathans were wiped out by the Krokahri crocodile-demons and the dragons fled the Krokahri, choosing to disguise themselves as apes, the mammalian tribes that were coming into dominance with the downfall of the atog. Unbeknownst to the Krokahri, the Genesai used their green magic to adapt the unhatched leviathan spawn for terrestrial life.
In the long years following the atog extinction, the dragons began to emerge from their disguises, working with the emerging human civilizations to mine metals and precious stones from the earth, trading their findings and techniques for the vices that only a human mind could conjure. Some of the dragons were benevolent, others malevolent, united by their care to keep their natures secret, lest they draw the attention of the Krokahri. Fortunately for the dragons, the Krokahri were more concerned with a fledgling race of snakefolk that bore a curious resemblance to the leviathans they had exterminated eons past. Unfortunately, for the dragons, their casual viciousness and harsh sense of justice evoked the ire of the Toraiji.
A human whose mining operations suffered under the dragons found old records of the Toraiji and set about conjuring the demoniac minotaurs. And this began the war which shaped the course of Xu's future.
The Conflagration - Tribes and Roles
Spoiler
The Toraiji
Spoiler
The Toraiji are the horned battlemages of the northernmost continent Rairaka. In the past, the Toraiji stood against the Undying Gods’ rampant hedonism and managed to put a sizeable dent in the populace of Undying Gods. The Toraiji are a folk obsessed with the notions of justice, balance, and using those to focus one’s emotions.
The Undying Gods
Spoiler
The Undying Gods, or dragons, were given their status and titles by the peoples that encountered them. An army of beggars, cripples, and addicts of every kind spread their belief in these creatures among their fellows. Politicians took note of the variety of spiritual beliefs and began adopting those to further their ambitions, thus spreading the belief in the Undying Gods. Along with the religion of the Undying Gods came a number of crusades and holy wars fought among people of every class, these conflicts being united by the common thread of interpretation of the Undying Gods’ scriptures and teachings.
The Undying Gods took no active part, instead appointing regents to represent them in the conflicts. Often, those made regent were unwilling to accept the position. The pleas of the victims-turned-regent stirred the emotions of the Toraiji, leading the horned battlemages into conflict with the Undying Gods. When it became apparent to the Undying Gods that they had invoked the righteous fury of the Toraiji, the Undying Gods ceased their use of the regents. Instead they drew upon the emotions of their besieged followers, creating avatars of the subconscious to battle the Toraiji.
The Genesai
Spoiler
An order of green, froglike trolls that travelled the plane, conjuring elementals from the lands where the Undying Gods and their regents had battled the Toraiji and waking the apes from their eternal villages in the jungle treetops. While many of the Genesai maintained a neutral position in the war, some sought out relics from the plane’s earliest days from the formulas contained in the old scrolls and libraries, used the magical fallout from the war in spells of creation giving rise to the lhurgoyf. Yet another faction of Genesai used fertility rites from the same scrolls and libraries to give rise to lhurgoyf-ape hybrids called atogs. In the end, the majority of the Genesai were wiped out by the lhurgoyf and atog alliances.
Lhurgoyf
Spoiler
The lhurgoyf are a reptilian species lacking in sapience, making them wingless caricatures of the Undying Gods. A joke by the renegade faction of Genesai trolls whose genesis-magic created the lhurgoyf. They were used by the faction of Genesai that wanted a more proactive role in the war between the Undying Gods and the Toraiji, intended to combat the mind-avatars of the Undying Gods and the brutal law of the Toraiji. In the aftermath of the war, the lhurgoyf and the atogs worked with the Krokahri to rebuild.
Atogs
Spoiler
The atogs are a reptilian-mammalian hybrid with a limited amount of sapience that allows them to communicate with humans through sign language and simple, guttural speech. They were intended to serve as peacemakers between the folk whose lands were ravaged by the war and the Undying Gods’ regents. The atog came to pity the ignorance of the lhurgoyf. While the Genesai continued to travel throughout the plane doing their work, the atog and lhurgoyf forged their alliances on the battlefield and in the aftermath of the battles. With the help of the atog, the lhurgoyf grew tired of their roles as ideals and together atog and lhurgoyf rose against the Genesai. Both races-atog and lhurgoyf-sought to defend themselves and mankind against the Genesai, the Undying Gods and the Toraiji.
Krokahri
Spoiler
The Krokahri are a race of crocodile-demons that style themselves as predator-kings competing for lordship over the realm of death. Thus the emergence of the Genesai drove the Krokahri to put aside their territorial disputes in order to eliminate the trolls that threatened their kingdom. The birth of the lhurgoyf fueled the Krokahri hatred for the Genesai – they believed that the lhurgoyf were created in mockery of the Krokahri. One of the Krokahri suggested that they offer their services to the third party of Genesai dissatisfied with both the traditions of their race and the radical, borderline dogmatic secondary party of Genesai that created the lhurgoyf. While the Genesai fought amongst themselves, and the Undying Gods and Toraiji continued to war across the plane, the Krokahri sent an emissary to a Genesai by the name of Elzid, offering the troll the means to unite the atog and lhurgoyf for the greater good of the plane. With the help of Elzid, the Krokahri drove the trolls to the brink of extinction and have since returned to their competitions of dominance.
Further Information - The Present Framework
Spoiler
The orochi philosophy is summed by the quote “morality binds and blinds.” The orochi snakefolk will harness the elemental-binding technology of the viashino in order to bring about the rot and regrowth of Xu. Knowledge of the crimes that the Genesai committed so that the orochi might exist—sacrificing the Forgotten Tribes to fuel their genesis magic—has driven a schism into the orochi society. Orochi that betray the cause are used in experimental elementalism. They have enlisted the aid of the dragon-regents in acquiring the viashino technology while manipulating the regents into going to war against the viashino. The orochi fear that the viashino would use them as tools and would rather eliminate that risk than deal with their subdraconian machinations. From a world turned to rot the orochi hope to raise a soft, safe one without disease, death, or starvation.
Meanwhile the Dragonlords—or Undying Gods—have spread themselves thin across Xu with the intent of studying the skysnakes—a rainbow light phenomenon previously confined to the skies over the northern continent Rairaka. Though pursuers of pleasure, the Dragonlords believe that there are patterns to the skysnakes and their elemental progeny; something all-consuming and dark lurks just beyond sight.
The viashino have scattered throughout Xu in an attempt to help their respective patron among the five Old Gods emerge from the coming conflagration victorious. They revel in the role of artist and consider the plane to be raw materials fit for sculpting and believe that removing the very imperatives of life—those things that the orochi fear—would leave the plane a barren wasteland. From their territories on the continents Rairaka, Necrajunk, Midiamire, Jingreishen, and Truuz the viashino take note of the elementals spawned by the skysnakes and respond in kind—either through stronger alliances or outright aggression—to the humans that have served as test subjects for the elemental-harnessing machines built by the viashino.
Forgotten and disregarded by the humans, viashino, and orochi are the atog. In the years since their return to Xu, the atog have become slaves, their chains being lives of decadence within proverbial ivory towers--to the humans that seek to free themselves from the yoke of their viashino mercenaries—many believe “master” is a more appropriate designation for the lizardmen. The last surviving Genesai troll, Elzid, is well aware of the atogs’ plight and seeks to free them from their chains. Elzid is driven by his belief that the orochi cause is a just one worth fighting for. Thus Elzid crusades to free the atogs by rallying the lhurgoyf to go to war against humankind to remind man of his place in the grand scheme of nature.
The Forgotten Tribes
Spoiler
The Forgotten Tribes are known mostly through the fossil record and by old tablets, hieroglyphs, and varies pieces of artwork said to predate the earliest recorded histories of the atogs. The tribes all have a humanlike appearance, though each tribe has a few key features that distinguish it from the others.
Firefolk - or goblins, squat, extremely muscular and apish with prominent ears, hinged jaws and rows of needleteeth. Conquest and industrialization seem to have been their strengths, based on the old scrolls and tablets.
Brinefolk - or merfolk. With fishlike appendages and either shelllike growths or armor derived from various kinds of seashells. An obsession with time and the manipulation thereof is apparent in the study of Brinefolk relics. Whether this was a literal interest in travelling time, or a type of magic that likened the flow of the tides to the march of time is currently unknown.
Thornfolk - or elves. A reveling, hedonistic and predatory folk with cloven hooves and elaborate antlers that seem to denote an elf's social status. Petrified forests hold paintings suggesting that the Thornfolk preyed upon the Bladefolk and Rotfolk.
Rotfolk - or undead lords. A folk concerned with manipulating powers unknown and merely guessed at by the best of Xu's academics, they seem to favor the use of necromancy.
Bladefolk - or stout humanlike plainsdwellers that revered the beasts and spirits of the plains, savannahs and tundras. Recovered and restored ledgers from the Bladefolk ruins suggest a trading relationship with the Brinefolk and Firefolk and an aversion to the Thornfolk rooted in superstition and practicality. Academics speculate that the Bladefolk are the closest relatives of the simians, and that they were driven from the mountains by the firefolk.
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Mordred: Omae Wa Mou Shindeiru
Flagg: Nani?
Last edited by Heartless Hidetsugu on Tue Aug 11, 2015 7:58 pm, edited 1 time in total.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
There's some interesting sparks of ideas here, but I can't say I really understand what's going on with this setting. Could you explain it in layman's terms?
Yes, here's a simpler explanation that provides a chronological arrangement of the information from the first post. It lays out the basics of each race's role on the plane and should allow the reader to extrapolate the plane's theme.
Spoiler
The atogs are the plane's oldest sapient race. They worshiped the Nephilim, one of the last elder races. For reasons unknown to the atogs, the Nephilim appointed regents from among the plane's big three iconics: dragons, crocodile-demons, and leviathans. Dissension within the atog tribes led to war. The Toraiji attempted to avert the war and failed. The Genesai encouraged the war. The crocodile-demons hunted the leviathan into extinction while the Genesai harvested the leviathan eggs and used their green magic to adapt the unhatched leviathan spawn into terrestrial life, allowing the unhatched to escape the crocodile-demons. The dragons feared the crocodile-demons and so went into hiding, disguised as members of the fledgling ape tribes that had began to emerge toward the end of the atog reign.
In the aftermath, some of the dragons sought refuge from the crocodile-demons in the north and retook the frozen lands from the last of the Toraiji. Others continued to exist alongside the apes, and later mankind's ancestors. While in disguise the dragons indulged in the pleasures concocted by the apes and humans. Some of the mortal mammals took note of the hidden dragons' immortality and began to refer to them as the Undying Gods. Eons pass, mankind comes into dominance and the Undying Gods are all but forgotten. Some beggars living in the jungle ruins of a ruined city discovered the Undying Gods. The dragons, itching for a bit of self-indulgence, accepted the title once more. A few dragons have since come out of hiding, resuming their natural form and making their homes in regions rendered hostile to most other forms of life (a defense against the crocodile-demons).
The Undying Gods built their powerbase by appealing to the cripples, beggars, and broken of Xu. They helped these outcasts mine precious metals, fuels, and mana stones. Demand for these commodities began to decline, drawing the ire of Xu's wealthy. Believing this to be unjust, they began seeking ways to eliminate the threat posed by the dragons lest they be left impoverished by the Undying Gods' kindness. They found their solution by way of an old leper who had suffered under the brutal justice of the Undying Gods. The leper led them to old scrolls with instructions for summoning the Toraiji.
The Toraiji allowed their human handlers to show them the lands where rich and poor worshiped the Undying Gods and where more secular minds had incorporated some of the Undying Gods' teachings into their social and judicial institutions. Anger kindled within the Toraiji, who believed there could be no real justice when the arbiters were hedonists and avatars of casual cruelty like the dragons. However there were those among the Toraiji that argued that their current masters--the elite of human society--were no better than the Undying Gods. While the Toraiji debated the extent of their rights as bringers of justice, their old faithful in the far north received word of the Toraiji summoning.
At the northernmost reaches of Xu is the continent Rairaka. A land of mesas, steam vents built to take advantage of the Plains of Burning Ice (literal plains of ice kept ablaze by dragonfire, intended as a protection against agents sent by the crocodile-demons), and most notably the mercenary army known as the Coldfire Command. Prior to the summoning of the Toraiji, the Coldfire Command had been involved in a cleansing of the land's dragon-cults. With the return of the Toraiji, the Command ceased their genocide of the dragon-cults and turned their attention to the southlands where the Toraiji had been summoned.
The Coldfire Command sailed south for their reborn patrons, the Toraiji, and provided the otherworldly minotaurs with counsel in the matter of the Undying Gods and their southern followers. In the end, the Toraiji allowed the Coldfire Command to slaughter the wealthy lords that had summoned them. Thoughtless action by the Coldfire Command, battle-hardened mercenaries driven by their fear of the barbarism they encountered among the dragon-cultists of Rairaka, left the lords' territories in a state of destabilization.
Initially the Undying Gods didn't take an active role. Instead they began turning their followers into regents-lesser dragons that are more mana construct than flesh, scale and bone-and sending the regents against the Coldfire Command and the Toraiji. The followers selected for regency were those that did not desire the role; the dragons were inspired by the human idea that the best leaders are those that don't want to assume the mantle of leadership. Members of the Coldfire Command that had been sent in ahead of the armies to infiltrate the Undying Gods' territory were able to save some of those chosen for regency through countermagics that left the halfmade regents as human-dragon hybrids known as viashino. These viashino were happy to assist the Coldfire Command through the use of land-destruction magics that attacked the Undying Gods' resources.
The Undying Gods ceased their use of regents and instead drew upon the emotions and subconscious of their followers, slaves, and subjects to create avatars of the mind. These avatar embodied ideals and emotional states and were the main magical weapon of the Undying Gods. The avatars demonstrated the ability to generate lesser elementals anchored in the more minor thoughts that contributed to the core of the avatars' being.
While the Toraiji went to war against the chaotic hedonism of the Undying Gods, the Genesai trolls were driven into action by fear of the crocodile-demons. War had always been a profitable venture for the lords of death and fertility. Genesai shaman walked the land, raising elementals and waking apes from their eternal slumber in the jungletop villages in order to defend Xu and the plane's people against the depredations of bandits looking to profit from the war.
A Genesai troll by the name of Elzid sought a more proactive role in the war, and thus traveled to the continent Necrajunk where he studied the histories of Xu in libraries maintained by the crocodile-demon priesthood. The crocodile-demon clerics (distinguished by a condition that leaves their skin with a rough, reticulated appearance) pointed Elzid to documents on the lhurgoyf, an old reptilian folk said to be the progenitor's of Xu's reptilian races. Elzid's charisma and hard evidence in the form of the documents earned him followers among the Genesai who believed that it was the trolls' duty to end the war rather than tend the wounds of the war.
Elzid and his splinter faction of Genesai conjured the lhurgoyf via the incantations found in the texts taken from Necrajunk. This played into the hands of the crocodile-demon priesthood, who hoped that the presence of the reptilian progenitors would enrage the vain crocodile-demons and spur them into action. The crocodile-demons waited until Elzid's followers, griped by Elzid's charisma and dogmatic speeches, attempted to use the lhurgoyf to depose Elzid. Elzid had grown weary of the damage left in wake of the lhurgoyf and wanted to curtail their use, relegating them to a role akin to that of the elementals and apes: protection and defense rather than outright aggression. Elzid was forced to flee his fanatical followers, and found refuge in the den of a crocodile-demon that offered Elzid and his last few companions a means of dealing with the lhurgoyf and the fanatics: the atogs.
Elzid and his companions used the knowledge of the crocodile-demons to create the atogs with genesis magic that required a sacrifice of lhurgoyf and ape. While Elzid worried that this would leave the lands vulnerable, he convinced himself that it would ultimately provide the lands with a greater protection against the warring factions and encroaching bandits. The cost of Elzid's ambition was in Genesai that opposed his abduction and ritual butchering of the eternal apes to fuel the genesis magic that gave rise to the atogs. Elzid's atogs were intended to act as peacemakers between the Toraiji and the Undying Gods. Rather than make peace, however, the atogs forged relationships with the lhurgoyf and together the two reborn races rose against their Genesai masters. In the aftermath of the Genesai genocide, there were few trolls left, Elzid being among the survivors.
The crocodile-demons sent their priesthood to the atog and lhurgoyf, showing them kindness and helping them establish sanctuaries throughout Xu where they would be able to live in peace. In the atog and lhurgoyf the crocodile-demons saw an answer to the mind-avatars conjured by the Undying Gods' magic: they knew that the ancient knowledge of the atog would allow the little reptile-apes to build an infrastructure fueled by magic, including the magic that birthed the mind-avatars.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Sorry, I still can't quite wrap my head around the landscape of Xu here. I'm not asking for the history of the plane or a rundown of the inhabitants. What it would be really helpful to have is an elevator pitch, like a blurb on a tourism brochure. What's the deal with this plane, in just two or three sentences?
Good question. I had conceived it as a plane with a backstory themed around individual responsibility. Let's see. Maybe something like:
Xu is a world where the individual's convictions and ideals are made manifest by the plane's supernatural denizens. Xu, a plane of paradoxes where the primal past is the predominant force of development while self-styled sophisticates, academics, and spiritual leaders drag the plane into a barren state of barbarism.
The first part: This is intended to tie into the bits of history where intentions--such as those of Elzid or the beggar-priests of the Undying Gods--manifested in the form of primitive, barbaric rituals, stripping of the free will, and a testing of convictions in the case of Elzid's movement being responsible for the destruction of the Genesai race. In particular, the Toraiji are brought back into existence by a sense of being slighted, of injustices committed by the Undying Gods. Likewise the Undying Gods (or at least their teachings) are believed to be a response to the beggars', cripples', and generally broken folks' feelings of being abused by the more powerful denizens of Xu.
The second part: This touches on how the first race--the atogs--drove themselves into extinction, yet are the poised to become the saviors of the plane by taking the wrecks of the war and turning it all into a foundation for the future development of Xu. The paradox is that the simple, cruel, seemingly savage past (the atogs) will be the key to Xu's recovery from the war between the Undying Gods and the Toraiji.
The pitch probably needs to be more streamlined, but that's the basic idea.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
Very interesting themes. It's one of the more "out there" planes, certainly. I think it has potential for good stories, but I'd have to see what you do with it to pass judgment.
Let me get back to you on possible east Asian influences. I was thinking of Sobek with the Krokahri. You can find my elevator pitch in my post prior to this one.
Helio, at the time I had just finished a DBZ marathon so that may account for the use of -rai in naming the Toraiji. Torj sounded too close to "tory", so I aided the -rai kinda in the middle. So any sort of specific cultural influence, aside from what I mention for the Krokahri, is incidental.
I've updated the original post with a "further information" segment that provides a planewide synopsis of..well, the major events happening across the plane in present day. It is a framework from which I'll be composing the plane's stories.
There's... A lot going on here. Honestly, I feel like the choice of names obscures too much of the basic nature of creatures here. It would help if you called some of them by their basic race rather than their cultural name. Mind, I'm not saying to get rid of the names, but without giving us a solid understanding of what they are first, it muddies things a lot.
I can also not stress enough, do NOT use the orochi as a proper name. That already belonged to a specific culture and unless you're going to use that specific model/culture, you're going to get a lot of confusion. Either just call them snakefolk, naga, or come up with a new culture name for them.
As to the themes and history, I'll have to come back to that. I've already been using my phone just for these cursory notes, so...
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
So... I went over this, and I really do think that it would be easier to parse if you went back and referred to the creatures by their type more often. As it is, there's just a lot of vocabulary for the cultures that we have to double back on to make sure we get it straight.
Aside from that, there are some bits and pieces that I don't think really benefit the overall narrative of the place. It's not that the objectives of those pieces aren't fine, but rather the details surrounding them are... not really all that beneficial. Take the dragons, for example. Them going into hiding fits, but shapeshifting into gorillas to do that is... bizarre. It just sort of breaks up the narrative in really strange ways and all those extra details like that end up kind of making it harder to put everything together. In general, referring to things as being reptilian/mammalian or hybrids of those don't help either. It's best to let your audience fill in some pieces on their own with expectations, but you're fighting a LOT of the expectations of the things you have here by trying to explain what you mean.
So, my advice would probably be to take a look at the overall shape of the plane and see what details actually flow into the theme and shape you're striving for and which ones are going to cause some clashes with the reader's understanding of how things work. (the dragons ability to shapeshift for example. That's a DnD thing, mostly as an excuse to have half dragons, but that's NOT how Magic's dragons work, so it causes a speedbump when a reader is checking things out. It's just that there are a fair number of such things.) In general, the hybrids thing doesn't really feel like it's helping you accomplish that.
There's some good dark jungle/primeval vibes going on here, but you kind of fight that with all these pseudo scientific aspects in the plane. Trying to explain how things work is getting in the way of developing your mystique and in general, letting the reader participate in the world's creation in their own headspace.
But that's just my opinion, take of it what you will.
(Though seriously, find another name for the Orochi)
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Noted, noted and noted! During my downtime I was thinking about the primeval, dark jungly themes: primevalpunk.
Jund has a bunch of giant insects running around. Xu could have something like that, except they produce some kinda bioluminscence chemicals that can be used to power transportation artifacts made from the tough bones and hides of things like wurms and other big beasts. Basically, using the remains of primeval (in the general sense, not the sense of Dominaria's Primevals) creatures as armor, or weapons of war akin to the ornithopters and stuff Urza was working with in the Weatherlight story arc.
The plane, on the whole, is a very savage place. This is what keeps the primeval punk sort of artifice from progressing into something like you'd find in the halls of the Tolarian Academy, or on pre-retcons Mirrodin. The wildlife and tribes constantly adapt to match human ingenuity (since this is fantasy, smoke and mirrors and all). It also ensures a kind of "evenness" to the development of artifice across the plane.
These are the places my mind goes when I give it a rest from learning to read EKGs.
Noted, noted and noted! During my downtime I was thinking about the primeval, dark jungly themes: primevalpunk.
You're going to have to forgive this rant, as it's not really about Xu, but about the term "punk" in this context. Because people are misusing that a lot these days. Punk doesn't actually refer to an aesthetic, it refers to a setting archetype in dealing with social morals and protagonist/antagonist relationships. The term really refers, broadly, to a specific type of fiction that was sort of the spawn of pulp heroes during the 20's and the sort of gray morality that revolved around them. Often times the villains of such pieces were either sympathetic victims caught up in a systematic evil or... well, puppy kicking, mustache twirling jerkasses. But the heroes often times were themselves, less than noble, either self-serving or downright flawed beings caught up in plots that otherwise they wouldn't have cared about, perfectly at home in the system that doesn't prey upon them specifically.
This saw a resurgence when cyberpunk became a thing during the 1980's and took a lot of those notes from the earlier paradigms to set up their dystopia. The punk suffix didn't really spread past that until steam punk broke into existence, followed shortly after by several other imitators such as diesel punk and atomic punk, but all throughout that the key note to it didn't actually have much to do with the level of tech involved, but that was rather a fantastic excuse to move things forward into a model similar to the two-fisted tales of the 20's or later.
As a consequence, a lot of people don't really get that the term belongs to more than a broad aesthetic, but rather a social model as much, if not more.
So... yeah, sorry, pet peeve of mine. It is relevant though because in your world, I don't think it's natural to try to go the punk model. That isn't to say that the technology is the issue, but rather that I don't see the social dynamics as able to really support it since things are pretty wildly different from a society that can support such a thing. This feels much more like a Swords and Sorcery setting that might have some smatterings of ancient/advanced tech. Something more akin to Edgar Rice Burroughs or Robert E. Howard. (IE Conan or Tarzan)
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Jund has a bunch of giant insects running around. Xu could have something like that, except they produce some kinda bioluminscence chemicals that can be used to power transportation artifacts made from the tough bones and hides of things like wurms and other big beasts. Basically, using the remains of primeval (in the general sense, not the sense of Dominaria's Primevals) creatures as armor, or weapons of war akin to the ornithopters and stuff Urza was working with in the Weatherlight story arc.
I think, if you're talking aerial things, then some sort of alchemy based bug juice as a fuel substitute is cool enough to try to work with. However, I think it's kind of important that you keep that as a sort of leading edge to the technology rather than have that be the common thing. In my opinion, while for aircraft it's fine, it'd be much more fitting to have land based vehicles resemble the Gruul War Plow and possibly be pulled by something like an enlisted wurm. That way you'd really be able to delineate between the alchemically driven aspects of the society and the more basic models. It would also help to sort of get away from the gears and cogs aesthetic present with a lot of Urza's work.
Jund is a good model to sort of draw inspiration from, with maybe a hint of Zendikar with the ruins and inexplicable artifacts.
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The plane, on the whole, is a very savage place. This is what keeps the primeval punk sort of artifice from progressing into something like you'd find in the halls of the Tolarian Academy, or on pre-retcons Mirrodin. The wildlife and tribes constantly adapt to match human ingenuity (since this is fantasy, smoke and mirrors and all). It also ensures a kind of "evenness" to the development of artifice across the plane.
In general, that's your strongest note to play with in this setting, though, if it were me, I'd sort of redefine how the perception of technology is here and really play towards the mystique of recovered ancient knowledge with perhaps a small helping of not knowing how to reproduce it properly to keep things from getting advanced.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
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