Well this got out of hand bloody quick... So, I think I've finally done pretty much everything I need to, at least in broad strokes to get this all out into the aether finally. I know the world information is a lot to drop onto everybody, and honestly I'm not sure how much anybody around here will even be interested in the world building aspects, but here it all is. Basically an entire world to justify a character that I just half thought up in response to a hypothetical situation that I might have wanted to do at some point.
Apparently that point was now whether I liked it or not.
World History
The Shigenkei War
During the year of Maho 534, goblin aggression from the highlands began to mount and pressures across the lowlands forced many of the human clans dwelling there into an uneasy alliance to secure their borders. Part of this alliance was a provision of arms and training to fend off the increasingly antagonistic skirmishes from the goblin held lands. This new found alliance brought force of arms and coordination to the scattered ranks of the human defenders, superior supply lines and craftsmanship evening the odds against the more prolific goblin hordes. Several years passed in stalemate until the still increasing goblin numbers and their swift, merciless tactics gave way to open warfare across the plains.
Despite heavy losses, the goblins' decisive actions and ferocity led them to seize massive swathes of territory and were poised to conquer every province in their path. The human forces, driven from their ancestral homes, were in retreat. Despite their superior tools, they simply did not have enough to arm enough of their swordsmen, leading to heavy tolls amongst those that could not get the necessary equipment. It was obvious a new strategy was called for. To some dissatisfaction, the united clans appealed to the Hakkenshi, the eight houndfolk clans of the forests, and their numbers and resources supported the human forces.
Bolstered by the swelling ranks and green magic, the alliance began the slow process of reclaiming their territory and started focusing on developing a different power: Enchantment, a form of magic the goblins had proven unable to cope with. With need for considerably less training and resources, the enchanted swordsmen swept through the goblin hordes, the risky stratagem proving its worth quickly and far outpacing the previous scramble to produce equipment to arm themselves with. Though victorious, backed by a new warrior sect armed with the secrets of enchantment, the problem was ultimately still unresolved. They had only driven the goblins back to their original lands, their strongholds where their own magics held more potency.
Seeking some way to end the war for good, the Alliance bought the assistance of the Ningyo merfolk, promising them portions of the reclaimed coasts and inland rivers for their own as well as a hefty sum of gold to be paid. The merfolk's contributions, though subtle, provided the extra leverage needed in the final battles and ultimately disrupted the goblin's abilities to wage an effective campaign and mobilize their troops. In a final decisive battle, the war came to a close.
Having fought such a war of unprecedented scope, every side had suffered heavy casualties in both life and resources. The alliance realized that provinces' infrastructures had been devastated beyond estimation. Under their authority, they formally consolidated power under a new regime of councilors. The Hakkenshi, Ningyo, and Humans would provide much of the command structure, but seeking to avoid more bloodshed, they also appointed a goblin representative to speak for their people, offering a say in the coming leadership as a means of truce. However, this responsibility hid an unforeseen edge, for by agreeing to join the alliance, the goblins were expected to be held responsible for the damages of the war, and given the extent of the damage, they were put to work restoring much of what their aggression had destroyed, effectively making them a serf class under the new regime, forbidden from wielding weapons or practicing destructive magic.
The assembled samurai armies divided equally across each of the newly reformed provinces and given stewardship to land of their own for their services. Many chose to retain their positions to act as a formal military to ensure peace during this time and further, to seek to continue honing their nascent skills in enchantment, which many had come to recognize as the key that had turned the war in their favor. A number of schools were formed by samurai tired of the bloodshed, but equally bound by their oaths to pass on their talents to another generation.
With all this, the first year of the Reiki Era was formally recognized in the year Maho 541, the final year of that period.
The Kikai Revolution
In the year 722 of the Reiki Period, the Ningyo Sovereignty declared independence from the Allied Empire. This withdrawal sent shockwaves through the council and outward into the world. The economy had long been controlled by the merfolk, and without the taxation of the primary trade routes, which outright belonged to the Ningyo, the government threatened to collapse. To make matters worse, the merfolk began levying tolls for use of the trade territories, further weakening the fragile economy.
Financial ruin seemed inevitable, and the social strain on the antiquated caste system threatened increasing social unrest. Into this void, almost as if by prayer, goblin mechanists stepped in. Negotiating for these artificers and goblin merchants, the goblin councilor called for a restructuring of both the council, as well as the infrastructure of the provinces to better facilitate the spread of artifice to fill the heavy void of the Ningyo's former responsibilities. The council agreed with a mixture of relief and reluctance and in Reiki 724, the ruling council officially disbanded, ending the era and giving rise to the Ministry, made up of many of the same leaders, but demonstrating a marked increase in goblin influence.
The Final Rebellion
Amongst the many reforms brought during the early years of this period was the formation of the government controlled military, an act which essentially made the samurai obsolete. Without purpose, many sword schools collapsed and the ronin were quickly folded into the new military structure and taught how to use rifles and other firearms instead of relying on their previous methods. However, many schools survived, and ostensibly fearful of an armed uprising by these people, the ministry officially passed an edict that these schools be disbanded and their practices ceased immediately.*
Despite the edict, many schools held to their convictions more tightly than others, refusing to disarm and retire from their centuries old practices. They had sworn an oath of bushido to their lands, to protect them, and though some saw such traditions as outdated in this changing world, their honor was more important than the empty proclamations of noblemen who had seized power amid chaos.
*Many speculate this was, in fact, a move born of revenge for their defeat generations ago, as well as assurance that the armed forces would rely on artifice rather than enchantment, a set of tools more readily dealt with by their magics should the soldiery rebel in some way.
Nodeshi Saigo
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Background
News of the edict had outpaced the couriers carrying it, but even their arrival did nothing to dispel the disbelief of those at the school. The masters had read the missive serenely, thanked the courier and given him a message of their own to pass to the government:
"You have broken our oaths. We shall not lay our swords down for those who would do the same with their honor."
The message was clear. They would not surrender under the auspice of "progress". Centuries of slow mastery and refinement had forged them into a weapon meant to protect the people and traditions of the lands. Their craft would not fall victim to a bureaucratic system simply saying they were antiquated. They had too much pride to let themselves be shamed so. The school would rather die than see what would become of them in this new world where greed fueled peace rather than sacred oaths and traditions. They knew they would die for their defiance, but they would rather die well than live poorly.
The masters released any student who wished to go of their oaths, freeing them of the enchantments that made them members of the school. They need not suffer for what was coming. Very few left.
Saigo chose to stay.
Still a young man, Nodeshi Saigo had studied nearly all his life to live up to the legacy of his fathers. He knew he would likely never die an old man, only the greatest swordsmen who lived might do so, but he had not expected to die quite this soon. Regardless, besides his commitment to bushido, he felt betrayed by the men whose rule he had sworn his life, magic, and sword to defend. He labored under no illusions that the world faced a crisis of wealth, but the lords that made the council still sat in power in this new government while they tasked others to give up the very core of their beliefs. Why? Not for honor, but for gold. For progress using the goblins' artifice.
So he chose to stand against the soldiers, shoulder to shoulder with his brothers and teachers and die. For his honor and to prove a point. Wealth could not buy everything, least of all loyalty.
It was a slaughter.
The armies had arrived with guns and many of the members of the school had been mowed down. But they had broken the enemies lines, forced them into retreat. The soldiers had run in the face of their resolve and skill. The enemy came with ten times their number and armed with the weapons of cowards, and the soldiers had still fled in terror before their onslaught. Saigo and his comrades were defeated, but they had not lost. Which was a very small comfort as the survivors been dragged off the battlefield and arrested for treason. They were to be executed for defying the new regime.
However, the surviving masters appealed to the lords that if they were to die, could they at least do so as samurai should instead of as common criminals? Perhaps it was a sense of guilt, respect, or some vestige of integrity, but their captors agreed. The remaining members of the school would be allowed to commit seppuku, to sacrifice themselves for their ideals.
Kneeling upon the sand amid his comrades, Saigo felt the hot sun above and gentle breeze on his bare shoulders. As deaths went, this one was not so bad. He had faced fearful odds and now knelt to die for the ways of his fathers. Unlike his brothers, though, Saigo did not look away from these men whose command had wrought this. He stared into their eyes, each in turn, willing them to feel his rage and resentment, hoping it would spoil their joy and remind them of the greedy cowards they had become. They did not deserve the loyalty of men such as he and this was the result of their desire for wealth and prestige.
Gripping the knife, knuckles white, Saigo centered himself and prepared to strike. With a single thrust, he drove the dagger at his stomach... and cut open reality. The world fell away all around him, darkness so impossibly bright, hung together like clouds rushing by.
He awoke, shuddering and confused, in, he presumed, the afterlife, skin and nerves raw with his death. He didn't know what to expect, but this had not been it. He still felt very much alive. It took hours, longer than he would care to admit, but Saigo finally surmised he was not dead. That meant very little to him at the time, but he came to realize that it should.
He had been spared from his fate, honor intact. His death was not meant for that day, but the meaning it would have had still burned bright within him. He, the sole heir of the school, swore on that day that he would never be so used again, by anyone, and he would find some way to avenge his fallen comrades no matter the cost. After all, it seemed there was now only one master worth swearing his service to: Himself.
And with that, he embraced his destiny as a planeswalker. That was close to thirty years ago, and he has never wavered since.
Personality
Saigo would be called, politely, a stubborn man. The hot rage of his youth has been tempered by time into an implacable will that will let nothing stop him, least of all the pampered whims of the privileged. He has set out to become as strong as possible, so that none may dictate his fate save himself.
However, that does not mean he knows no loyalty or compassion. If he calls you a friend, then he will slay or be slain in your defense, and he has not forgotten his strict sense of honor, defending those who cannot defend themselves... but always for, at least, a token price. The more you have to give, the higher the cost of his sword. Should he ever feel that he has done enough, that will be the end of his service. You did not buy him, after all, only his temporary service.
While normally reserved, if a bit rough around the edges, there is one thing that will instill in him a cold fury that cannot be matched. Because of the events that brought about the end of his previous life, he has a deep seated and towering hatred for artifice, particularly guns. Any machine that would trample people under its wheels in the name of progress, he has no qualms destroying. This attitude has come to give him an appreciation for nature and a connection to the powers lurking in the natural world. Though he does not like, nor trust it, otherwise benign artifice goes unmentioned. He would be loathe to admit the convenience is nice, but he is not such a fool to dismiss the usefulness of some modern artifice.
Appearance and Magic
Saigo is a man of average height and somewhat broad figure. His long hair is generally kept tied back at the nape of his neck and he has thick sideburns as well as piercing eyes, all a dark brown. He is known to wear rather nondescript clothes, given to choosing a sleeveless tunic of whatever cut the locals wear, baggy pants, usually tucked into leather boots, and a thick sash around his waist. He also carries with him a half cloak, usually slung over one of his shoulders. The only remnants that might speak of his origin are the decorated arm guards he wears, as well as his katana, though where he might have gotten either is a mystery.
Of equal mystery are the tattoos that run up along one arm, fully covering him from wrist to chest. The only clue is the fact that they seem to be of kor origins and each piece of complicated inkwork seems to have a specific meaning, glowing as Saigo channels his armor in greater intricacy.
When calling his aura, it begins as a nondescript, languid glow that rises off of him, but as he concentrates, it becomes more and more defined and complex, forming armor plating, helmets, masks, or any of a number of other configurations, including weaponry. However, calling the full extent of his abilities, he can animate his aura itself, taking the form of massive ethereal animals acting out actions in accordance to the stances and katas he performs from within.
Further Information
The Primary Empire: Hounds: Every houndfolk can trace their lineage back to a single clan known as the Satomi. The Satomi clan split into eight separate ones to whom were entrusted to uphold one virtue. This tradition, and the names of those clans, still make up the backbone of the houndfolk ways to this day, despite the ever changing nature of the world around them. Though they hold tradition and community above all things, they adapt to this new world, always keeping the core of their identity sacred. Humans Goblins Other Intelligent Races The Ningyo Merfolk: The second largest world power and former member of the National Alliance, the Ningyo were inducted with the promise of wealth, a promise they collected on for centuries. They are the single most prevalent trade giant in the world and their major goods include fish, fishing equipment, sorcery, and luxury items made of gold, coral, and most especially pearl. A matriarchal society, many speculate that they never abolished their royal rule, but simply placated the surface empire by appointing a council to represent their interests, a mouthpiece only. Well known for their time magic and longevity, many believe the ningyo to be nigh immortal, having found a way to literally bottle time and effectively creating the fabled elixir of immortality. The veracity of these rumors is, so far, unsubstantiated. Even more pervasive rumors suggest that the ningyo queen is, in fact, the same one that has ruled since before the Reiki period began, potentially making her over 800 years old. Vampires: A shadow society that most only half believe even exists, the vampires have done much to disguise their influence and presence in history. The move towards urbanization has thrown much of their society into chaos, as long held treaties and procedures have been upset, but ultimately, they are adapting with alarming speed, and moreover, growing ever more populous as their potential food sources are placed into a more concentrated area. Though vampires come from literally every walk of life and race, they have, together, formed a unique sort of society based upon their needs and special capabilities. Though secret, their culture is swiftly seeping into the dramatic changes of the world in more overt ways. Some whisper that, some day soon, they will step out of the shadows and claim their power legitimately, but it is far from certain at this point. Tengu: A hermit society of ascetic shamans, these aven judge the outer world extremely critically. Harshly denouncing their ways, they divorced themselves from the politics of the world centuries ago and sequestered themselves away in their rural villages to search for enlightenment. However, the reformations occurring beyond their borders may quickly give them no choice but to finally pay attention to the world outside their quests. Dryads: Maidens who inhabit the groves, they are inhuman beauties bound to the lands in which they live. Closely attuned to nature, these beings are capable of bringing to bear great power of their own and their intimacy with nature have made them capable defenders of the world. There are several types of dryad, whose form and power depend upon which trees hold sway in their groves: Cherry Blossom, Cedar, Oak, Maple, Pine, but perhaps none more powerful than the dryads of the Peach Groves, the most comely and divine of their kind. Oni (Devil Ogres):Brutish barbarians of the high mountains, the ogres congregate in loose tribes. They possess an extreme hatred of Felidar, who share the same territories as they, and that hatred extends to the Leotau as well. They are known to raid the lowlands and wildly assault any who they see using the cats. Savage, they are nonetheless, capable of reason and education and equally often, can be persuaded to trade rather than steal, so long as the do not perceive any insults. Amongst their many vices, none is so great as their love of alcohol, and often times they make rather foolish decisions just to inebriate themselves with the substance. Despite all this, they are still extremely dangerous and have absolutely no interest in becoming civilized. Such a conflict is likely going to come to a head as expansion continues. Faeries: Tiny cricket winged folk, they are seen abundantly in the spring. Long held to be good luck, their influence in culture can be seen for centuries, and their good natured guidance is held as sacred. However, many of the territories where they once held their conclaves has been converted over in recent years for other uses. It is unknown what impact this will have. The Sacred Beasts Felidar- Cat Beast Chelon- Turtle Beast Zensharyu- Wurm Beast Hitori- Phoenix Beast Woroti- Snake Beast
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I know the world information is a lot to drop onto everybody, and honestly I'm not sure how much anybody around here will even be interested in the world building aspects, but here it all is. Basically an entire world to justify a character that I just half thought up in response to a hypothetical situation that I might have wanted to do at some point.
Well, I'm interested, for one!
I'm just poking my head in here really quickly to say that I don't think I'm going to have much of a chance to really engage with this until the weekend, but it is on my radar as something that I'm looking forward to.
Please excuse a slightly delayed response!
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"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
I really like this take on a Japanese reformation setting. It feels a little like our own Tarkir, with lots of little conflicts and messy paradigm shifts that open up different avenues for storytelling. I also like this take on the samurai archetype - a jaded almost-ronin who fights with spectral weapons, armor, and animal shapes? Very cool imagery there.
Overall, I think Nodeshi and his home plane would make an excellent addition to the Expanded Multiverse. Looking forward to see what creative works will be done with them!
I really like this take on a Japanese reformation setting. It feels a little like our own Tarkir, with lots of little conflicts and messy paradigm shifts that open up different avenues for storytelling.
Yeah, I wanted to really work the theme angles pretty broadly since that seemed to work for Jakkard. Probably the biggest conflict is tradition vs progress, which sort of frames the rest of the smaller conflicts. There are others, of course, but it actually was something that came about because the Allied Empire was looking really monolithic, and it occured to me that I needed to break up some secondary races to diversify the planar landscape.
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I also like this take on the samurai archetype - a jaded almost-ronin who fights with spectral weapons, armor, and animal shapes? Very cool imagery there.
Yeah, the imagery came together really quickly. I will admit, there was something I remembered after I started heading in that direction, but after I started formulating the anti-tech angle. Somewhere in the bubble thread, I suggested an auramancer using umbras to fight giant robots so I could realize my kaiju possibilites. So I accidentally did that.
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Overall, I think Nodeshi and his home plane would make an excellent addition to the Expanded Multiverse. Looking forward to see what creative works will be done with them!
I'd be interested to see where he ends up. I will say, I think he's been to Jakkard.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
As usual, your writing is extremely fluid and propelling.
Thank you much.
Though this was a tough piece to put together without the world. I started on the concept and discovered I had to lay a LOT of groundwork to even get to his origin.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I finally had the chance to peruse this yesterday, and I'm glad that I did, because I enjoyed this all very much. Thanks for sharing, Barinellos!
In terms of the world -- does it not have a name yet, or did I somehow just completely gloss over that? -- I sort of find myself drawn towards the golbins and the merfolk, of all people. I'm always happy to see goblins being depicted as something other than anarchic morons, so I like the notion that they're sort of the technical experts on this plane. And I similarly like the vibe of the merfolk sort of controlling commerce, by virtue of owning the waterways.
As for Nodeshi himself, I find myself vey much wondering if, now that he is travelling the Eternities, he will eventually run across something which will lead him to question his sort of stark philosophy about the merits of artifice versus magic. This may seem awfully random, but I sort of imagined him running across someone with a very clever prosthetic limb, and wondering how he would react to that. Weirdly-specific, I know, but that was what leapt to mind.
Anyway, I'll be excited to see how things grow from here!
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"And remember, I'm pullin' for ya, 'cause we're all in this together." - Red Green
I finally had the chance to peruse this yesterday, and I'm glad that I did, because I enjoyed this all very much. Thanks for sharing, Barinellos!
That's certainly vindicating. (with all sincerity)
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In terms of the world -- does it not have a name yet, or did I somehow just completely gloss over that?
It uh.... does not. I kept trying on names, but none of them fit right. They just felt funny.
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I sort of find myself drawn towards the golbins and the merfolk, of all people. I'm always happy to see goblins being depicted as something other than anarchic morons, so I like the notion that they're sort of the technical experts on this plane. And I similarly like the vibe of the merfolk sort of controlling commerce, by virtue of owning the waterways.
I'm pretty pleased with this dynamic too, if I say so myself. The idea that the agents of change are the red portion of the world, and the blue are actually, ostensibly, the unchanging permanence through entire periods of history?... It's a paradigm that I think just ooooozes with inverse satisfaction. That said, the goblins getting this three beat waltz of barbarians to serfs to masters of industry is just this fascinating thing, but I think, during all of that, the core of the goblins stays consistent. It's their methods that change.
As to the merfolk, I really liked their presence as an old world power that eventually decides its position is secure enough to tell the rest of the world to bugger off is really potent. The idea that they held all the cards they needed for so long is kind of a fascinating thing.
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As for Nodeshi himself, I find myself vey much wondering if, now that he is travelling the Eternities, he will eventually run across something which will lead him to question his sort of stark philosophy about the merits of artifice versus magic. This may seem awfully random, but I sort of imagined him running across someone with a very clever prosthetic limb, and wondering how he would react to that. Weirdly-specific, I know, but that was what leapt to mind.
Probably with a distasteful moue and then nothing said about it. It would be impolite. By the same merit, he has an equal opportunity to run into a Phyrexian and get to say "dis is what I be sayin all along!" I don't think there is much that is going to shake his viewpoint on artifice. Small things are inconsequential, easily ignored. It is when artifice takes over lives... that is what gets his hackles up. It's that kind of thing that partly drove him to further explore the in himself, and it's.... kinda reinforced concepts there. The natural world is a beautiful thing to him.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I finally got to this! I really like it. No surprise there, of course, but I really think that for a small plane without a huge amount of information at the moment you've really got something here that's very resonant and dynamic. I really like the character conceptually too--there's a lot of interesting material here and a lot of interesting directions to go in (Nodeshi vs Zent? I'd loooove to see that).
The one thing I'll say by way of critique is that I feel like his introductory story straddles a line uncomfortably between dossier and narrative. At points it feels more like a story in its own right, and at points (towards the end mostly) it feels very thinly sketched more like an account of the basic narrative, if that makes sense. It's as well written as your work always is, but it feels a little torn on what it's trying to be.
The one thing I'll say by way of critique is that I feel like his introductory story straddles a line uncomfortably between dossier and narrative. At points it feels more like a story in its own right, and at points (towards the end mostly) it feels very thinly sketched more like an account of the basic narrative, if that makes sense. It's as well written as your work always is, but it feels a little torn on what it's trying to be.
It's not the first time. I mean, that is essentially what "From the Notes of Raleris: Rishima, Queen of the Black Sands" (this current week's Highlighted M:EMory, by the way!) is, and you and Barinellos collaborated on that one. It does make them a little difficult to categorize, by hey, they're interesting.
I finally got to this! I really like it. No surprise there, of course, but I really think that for a small plane without a huge amount of information at the moment you've really got something here that's very resonant and dynamic. I really like the character conceptually too--there's a lot of interesting material here and a lot of interesting directions to go in (Nodeshi vs Zent? I'd loooove to see that).
I won't lie that I have this sort of Omniverse idea of Saigo using his big Aura to become a giant Ultraman-esque figure and get in a fight with a mecha Phyrexian Colossus or a Phyrexian Dreadnought. I am mildly sad to say that this was an idea I had months ago and, quite frankly, unintentionally incorporated into him.
There's actually a lot of things I unintentionally did in him and it took weeks for me to realize it. Still, I ain't complaining!
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The one thing I'll say by way of critique is that I feel like his introductory story straddles a line uncomfortably between dossier and narrative. At points it feels more like a story in its own right, and at points (towards the end mostly) it feels very thinly sketched more like an account of the basic narrative, if that makes sense. It's as well written as your work always is, but it feels a little torn on what it's trying to be.
Well... you're not wrong, but at the end of the day, it's really supposed to be a dossier. It's just... bare bones in fact, it didn't carry the right weight for the kind of momentous shift this represents for a character like him. Hell, that's the entire reason I had to construct the world, to set the stage for the drama and holy crap I should maybe add Thespian's Stage to his deck.... sorry, I was just overcome with a kabuki impulse there.
But anyways, no, I don't think as a pure dossier it would have worked, because in some respects, you have to get the right frame of reference for the whys. Just telling how the character acts in the situation wouldn't carry the kick to really make you understand the samurai's plight. As I was putting him together, I understood the Meiji Reformation and how much upheaval that presented, but I'm not Japanese, and I couldn't assume that people that read this would be familiar with the period either. In the modern day, I don't think many people would sympathize with the character with only the facts of his origin. The background and time were very very different from now...
So I had to present the facts, and MAKE people understand by presenting the kind of pathos that they could relate to. And I hope I did that at least, even if it came across a little cloudy.
For the record, and full disclosure, I've kind of wanted to come back in and tweak some of the details of the world, mostly in dealing with the Oni. Because, by kami as my witness, I will find some way to make a Red Oni/ Blue Oni joke..... As a further aside, I'm not sure if this really had to be said, but I sort of went out of my way to capture the essence of the mythology without doing a lot to copy Kamigawa, to the point that I don't think Spirit is going to be a very common type on this world. But it did lead me to some interesting study while I was at it. In a lot of ways, Kamigawa didn't encapsulate the most common Japanese eras, but actually harkened back to the Jomon era where so much of the Shinto beliefs were codified, managing to avoid evoking much of either the Edo period or the Sengoku period. By contrast, while Kamigawa followed deep into the Shinto model, I chose to focus more on the development of Zen Buddhism to model the beliefs after. Given that, one of the card reprints I'd considered is The Wheel of the Sun and Moon because I feel like it does a lot for that.
And I really just wanted to talk about this since I don't know if anybody actually caught any of it....
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
The character doesn't do much for me (which doesn't mean its bad), but I like the little world you've made here. It feels small, but rich. Also not too small to exclude future authors. Nice one.
(I can't comment more, since I'm not familiar with the material you based this on, but I want to get into the habit of commenting more/again.)
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"I'm all for screwing with the natural order. The natural order objectively is awful. The natural order includes death, disease, pain, and starvation." --Sam Keeper
The character doesn't do much for me (which doesn't mean its bad)
It's cool. I know I tend to make kind of niche characters.
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but I like the little world you've made here. It feels small, but rich. Also not too small to exclude future authors. Nice one.
Yeah, I'm actually really hoping that someone will feel like picking up and writing something here. I've had... bit of a poor track record for worlds that want to be used, but I'm hoping there's enough here to pique someone's interest.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I kind of wanted to vet this by running it through people first, but part of the ideas I've been having with Saigo is the entire aspect of his aura going off on its own. And there's a specific mechanic that I kind of want to tie into that, but it carries with it a bit of worrisome lore baggage if I want to approach it.
I just feel, that at its most basic aesthetic, this does an approximate job of the formless nature of Saigo's aura when he isn't directing it. Partly though, it's also the fact that I'm trying to wrap up an overarching hierarchy for his skills and how they flow from one to another. Basically, manifest is to the formless aura as enchantment creatures are to his Shaped Aura.
Do you think it's overstepping the boundaries to do it, or will it be fine?
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
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