Is this the game y’all were expressing interest in but the DM had a ton of rules/plans that were making people worried/skeptical?
I’ve never had a good rpg campaign where the DM railroaded anything, so if it’s the same campaign i can kind of guess what happened lol.
Here's a list of the things I remember making me less than enthusiastic without rereading the two threads. I'll add (YMMV) for the things that were more a matter of taste than anything.
1. Grimdark tone (YMMV) with a side of self-congratulatory vibe. I got the feeling there was a celebration of the fact that characters may die and the campaign was expected to be very challenging in general as if that was a mark of superiority.
2. Introduction of mandatory crippling flaws, one per character. Didn't look particularly balanced either. (YMMV to a point)
3. Said flaws, overpowered boons (again, not incredibly balanced), and the entire ability sets being randomized (YMMV). Luckily I ended up with a boon/flaw combination that could support one of the concept I was interested in playing, but I don't love the kind of randomization that can cause wild power imbalance within the group. And miss me with the "roleplaying can make or break a character," in a campaign where half the setting sounds about to go for your throat bad ability rolls can doom you. Speaking of setting...
4. The setting looked homebrewed, but players had next to no information about it. I imagined we were about to play in a Faerun-type world, for example, and the first major NPC we encountered was a **** dino cyborg. I have nothing against heavy tech in fantasy worlds and my avatar kinda speaks for me about reptile humanoids, it's just to point out the wild divergence in expectations.
5. When a player showed confusion or ignorance about something the DM said in a single sentence in the setup post (NOT the actual campaign starter, to my memory) they made so everybody had to (6.) roll for their own memory of the first major NPC instead of just pointing out the relevant section of the post, or explaining the situation adding some more context to reduce confusion. In a game where every person involved was a stranger to 1 or 2 other participants minimum, mind you.
In short, the thing died out before there was an actual chance for railroading. My character had just met other two and was getting some practice roleplaying.