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PostPosted: Sun Jul 12, 2020 2:07 pm 
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We'll have to have something of an agree to disagree there, since I consider both physical existence and full-art cards to be good things (though I can acknowledge how either or both might be a problem for someone else).

I did promise a write-up of The Caster Chronicles, which I still want to do, but if people would find more FoW talk (Lore, Broken Cards) interesting I'm more than willing to open up about it.

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I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
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PostPosted: Sun Jul 12, 2020 2:17 pm 
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I don’t play F2P games anymore or I would definitely try Riot’s ccg. I’m just not willing to put up with games intentionally wasting/regulating my time anymore though. And Legends of Runeterra does do that even though they’ve taken steps to make it equitable.

I still play Yugioh bc that has multiplayer digital versions with s reasonable price without any micro transactions; and I’ll hopefully still go to MTG FNM once the pandemic is over.


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PostPosted: Sun Jul 12, 2020 3:02 pm 
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LoL is a franchise that I am very invested in.
Almost makes me wish I could play any of their games.

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PostPosted: Sun Jul 12, 2020 3:25 pm 
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We'll have to have something of an agree to disagree there, since I consider both physical existence and full-art cards to be good things (though I can acknowledge how either or both might be a problem for someone else).

Is physicality good for the very act of playing for you? It certainly allows you to play without a pc or with friends/family almost wherever, which are certainly bonuses I understand, though not ones that apply much in my case. And I don't mind full art, on the contrary! I love when they do it on MtG, for example, but the kaleidoscopic and highly saturated art featured in multiple Japanese card games is Not Good on my eyes.

I have little interest about FoW lore but broken cards talk is interesting because it implicitly highlights certain aspects of game design and I like that a lot.

@mjack33: Regulating times as in, daily rewards going on a limited time per day? Is the mere idea annoying to you? I can understand that, just making sure.

@Barinellos: What stops you from trying LoR? Time constraints?

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PostPosted: Sun Jul 12, 2020 4:07 pm 
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@Barinellos: What stops you from trying LoR? Time constraints?

Incompatibility with my devices

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To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Sun Jul 12, 2020 6:00 pm 
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Freemium games, even the ones that are “cosmetic micro transactions only”, are set up in a way that they heavily “encourage“ “recurring user engagement” on a daily basis. First things first this is extremely creepy in any game, let alone games that minors can play. They’ve been know to hire the same psychologists as casinos to help implement the exact same kind of addictive element. As someone who is very vulnerable to addictive tendencies I’ve had to learn how to recognize when I’m bring psychologically manipulated in that way; and anything with digital lootboxes (card packs count) that encourages daily grinding is highly likely to fall into that category. This is true even when the shiny gambling elements are not the monetized part.

Physical FNM is only different bc it’s a night out with friends; so I havd that clear distinction where I will never go alone.

LoL itself is different bc you don’t have to or even want to play it daily if you are getting bored. I don’t feel bad for taking a month off. I can stop whenever i want and have zero grind wall when i come back. There are very few genuinely free to play games that do it the right way like that.

I have seen nothing about the Lol card game that indicates I won’t feel bad bc I took a break.

——————

Realistically speaking I have enough spare cash that I can afford to buy games that *actually have an ending* and enjoy them rather than engage with the whole casino trend in gaming.


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PostPosted: Sun Jul 12, 2020 8:01 pm 
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Okay, it's time to talk about some FoW Strategy! Cards that are powerful, cards that have been banned, and just generally some interesting decks.

Alice Cluster Red had crazy consistency and speed

So, last time I showed off Guinevere, the Jealous Queen and mentioned that she was pretty powerful, though more as a CA engine than as a pumper -- so much so that she ultimately did get banned in the game's equivalent of Legacy. Meet her partners in crime.

ImageImage

These two cards existed in the exact same Cluster (Block) as Guinevere. They were released alongside her, and existed with her for her entire time in the New Frontiers (Standard) format. Shockingly, none of them were ever banned (Well, Guinevere was in Wanderer [Legacy] eventually, but I don't believe she ever got the hammer in NF), but these three were consistent presences in any deck that could reliably generate Fire will, which was quite a few of them. Some important things to note are that Lancelot's base stats are pretty decent for a 2-drop, his 700 damage shot killed a LOT of relevant targets, and good pump to make him shoot for less than the investment of his innate firebreathing was never rare. Lastly, Lancelot is significantly more tactical than he may look at first: He never forces you to declare attacks. Rather, if he's able and you do want to attack, you have to choose him to go first. If you don't attack at all, you can keep him up on the defense.

Banned Rulers #1: The Insane Aggro Package

ImageImage

Pricia's incarnation from Return of the Dragon Emperor is one of exactly three Rulers to be banned in the game's Legacy equivalent, and she got smacked with the banhammer in its Standard as well. Why? Because she's overwhelmingly able to push through aggression for early wins. Here's my attempt to explain her best.

Energize: This is a common ability for Rulers printed in or after Lapis Cluster. It means that, if you go second, you get a "Coin" that can be banished (sacrificed) for one will of any of the indicated types. In the case of Pricia, if you go second with her as your Ruler you get one free red or green (you choose when you use it) that you can crack at any time over the course of the game. It's a fairly good "going second" payoff, but it is industry standard for newer Rulers.

Resonance: Resonance abilities trigger when the indicated entity (usually an element of Magic Stone) enters the battlefield under your control. Basically, specific-land landfall.

God's Art: God's Art abilities can only be activated once per game. They all have a name (Pircia's is Second Wind) and that's how the use of the particular God's Art is tracked. So if you have other God's Arts, even on the same card, that's OK. But if it's the same God's Art, even from a different entity, that's not OK.

And now we get to the insanity of it all. Pricia pushes your whole deck forward while simultaneously providing a deadly finisher. Her support cards made her overwhelming, but they were too many and too interchangeable to justify banning them out rather than Pricia herself. A big one is her supporting Dual stone.

Image

Sometimes called "Shock Rocks" after MTG's Shocklands, there's a full cycle of these, and they all have some basic traits in common: they're proper dual stones, making either of their colors and importantly for Pricia's resonance abilities, counting as both elements of magic stone (so if you get a Memoria of Reincarnation, you have the prerequisite for using Pricia's God's Art); and, they come in rested unless you have a particular J/Ruler or pay 300 life. Further, they all have some extra ability, which is usually a trinket ability or one that specifically helps their dedicated Ruler. Pricia's here seems pretty tame. Stone destruction is incredibly scarce and sacrificing one would be very painful, so I guess it gets you a card if you loop it with Pricia's J-Ruler Enter-or-attack trigger? Except that's huge. It's cards for nothing, every time Pricia does anything. And she's got more support than that.

ImageImage

Mariabella is an amazing card, even outside of Pricia. She rewards you for your basic stones with ramp, and quickly builds up an arsenal pf power, running interference against removal while being removal herself. She can, disgustingly quickly, threaten to cancel just about any spell or shoot down just about any creature as you use Pricia or other effects to loop your stones and load her up with Resonance triggers. The Fox, on the other hand, is just a resonance enabler. It ramps you on a particular turn since you can banish a rested stone to get a fresh one, which also lets you remove undesirable stones from consideration rather than recycling them. Together, they fuel Pricia's long game.

ImageImage

Because, really, she has both. She judges for only two will, which means she can come out well before any Resonator big enough to deal with her (1k/1k is common at the 4-drop bracket; Mariabella is about on curve), potentially as early as turn 2 with Energize, though that would probably be a bad idea. Turn 3 on the play, though, might not be! On turn 3 (on the play, even) you'll have your one and two drops available and two magic stones, three if Red Riding Hood was your two drop and you can get her killed. If you were on the draw, you might have Energize still active. But if you've got Red dead or the Fox, you're set for an explosive turn. You can Judge Pricia, cycling one of your stones to have two up. With another, you can use Sprinting Flame Horse's Inheritance (Inheritance is "Pay, Discard this from your hand:...") to give her Swiftness, AKA Haste so she can go right now. So go. Cycle one of your Rested stones out. You've got two up again, so if you want you can just God's Art, hit your opponent AGAIN, and cycle something else. Half their life down and between Memoria of Reincarnation and the possibility of turning a Little Red or Fiery Fox into a Mariabella or something, your board is feeling better if anything. And it's worth noting that global continuous effects are handled differently in FoW than Magic. In FoW, if you have another Resonator enter after you Gods Art Pricia, it will have Swiftness and Flying because the effect is "in play" and applies to cards whenever they start meeting the conditions. So if you God's Art and then send your Fiery Fox away and flip up a Mariabella, not only you get Mariabella's EtB, she'll be able to go kick your opponent too. Depending on just what you did with your first two turns, a good flip like that could easily mean outright lethal

Recovery from Pricia going ape in the first couple turns is darn near impossible even if she doesn't get hard lethal, and because she's in the color with countermagic, it wouldn't be surprising to see her running protection, like Severing Winds (if two spells were needed to try to answer her) or some of the one-will interference that was in Standard with her.

ImageImageImage

Essentially, the one thing Pricia would fear would be an opponent ready for her with exactly one card: Black Moonbeam, a 2-will kill spell that can only hit J-Rulers, but on the other hand hits J-Rulers and has the equivalent of split second. There are counterplays to even Moonbeam (such as Wind-Secluded refuge, a triggered cancel that gets around Moonbeam's "Can't chase this card" Split Second effect) but setting them up and playing around Moonbeam would at least force Pricia to slow down a hint... at which point she could ramp into a natural Mariabella, load her with counters, cancel everything not Moonbeam related you try to do on Pricia turn, and blast defenders out of the way. Black Moonbeam was format warping in its own way, forcing everyone to dance around it or run some manner of protection and twisting what rulers were "Strong", but that's another story.

ImageImage

This took me longer than I thought to put together, so I'll leave it there for now and pick up with the insanity of Regalia or maybe the saga of the triple-faced cards the next time I try to address FoW.

I've played with all the banned rulers in at-home casual, and honestly? I can see why they all got banned, but I can also see why they got printed: when not built in a cutthroat way but instead for casual play with an eye to flavor, they're intricate, fun, and probably still strong but not necessarily overwhelming. Of the three, I'd say Pricia is in the middle: she's neither the most insane nor the one that you can really question the ban on.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Last edited by Tevish Szat on Mon Jul 13, 2020 2:44 am, edited 1 time in total.

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PostPosted: Sun Jul 12, 2020 9:18 pm 
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I don’t have a super intelligent response at the moment; but I want to make it known that I took the time to read both FoW posts in their entirety; so it’s obvious I’m not just ignoring them.

——————-

So I have realized that NSMB U is basically NSMB 3. So context for anyone I might have confused earlier.

In addition to the normal 8 worlds each ending in a castle (first 7 are koopalings; 8th is Bowser); you will be attacked by Bowser Jr’s airship twice on the W4-W5 and W7-W8 transitions. This is essentially treated as “level 0” of the next world; so I have officially rage quit for the evening on W8-0. The reason why? Motion controls made their very first appearance in the game.

.... That is correct. The first 7/8 of the game has no motion controls and thr hardest main game world is apparently the appropriate time to start introducing them. F in the chat

——

My overall view of this game is that a lot of care went into it but Nintendo absolutely refuses to admit some things are wrong with their “traditional” level design. Levels like the “Painted Swamp” are an absolute joy to play through and would not at all exist if they were being lazy. Which makes levels like “Snakeblock Tower” just a lot of effort put into trying to polish a stanky turd. Giant slow snakeblock autoscroller over bottomless pit is just not a fun level; and the problem imo is that it’s in here at all more then that it was done poorly. Missing a star coin on that level single handedly postponed the 100% part of my 100% run.


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PostPosted: Tue Jul 14, 2020 12:47 am 
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So, I finished Bojack tonight.

Horseman, obviously.

While I kinda want to leave it to simmer, I don't think my opinion is probably going to pivot all that much. I have feelings about it, which is kind of the entire point, but it's going to be a lot to put into text, so I'm reluctant to do so.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Jul 14, 2020 10:07 am 
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I am very conflicted about the new paper mario.

On the one hand, I know I’ll have fun for about 20-25 hours.

On the other hand, buying it would be supporting the series’ move in a direction I don’t like. I liked the series bc of the Rpgs. This game will not be an rpg. I will have fun, but the entire time I’m going to be wishing it was an rpg or TTYD remaster instead.

Ironically if they announced such a remaster I would not be conflicted at all. Too bad Nintendo isn’t keeping up with their older gamecube properties.


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PostPosted: Tue Jul 14, 2020 6:55 pm 
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I've long known that the common belief is there are only X amount of stories, but also knew that there was a more robust index of motifs and archetypes, but sadly had never found any solid lead to search.
Well, I finally ran across the ATU index of folklore, and wanted to share that fact.
Partly because I find it intriguing to possibly break down what we have written by the index, just to see what we do when we write.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Tue Jul 14, 2020 8:51 pm 
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Hey, all, I think I may have lightly poisoned myself over the weekend. Putting together the signs and symptoms {dull body aches, low fever that kept me home from work yesterday, multiple trips to the bathroom in one day, and slight nausea} together with the timing {after eating some sourdough pancakes} and short-ish timespan {Sunday and Monday}, I think my sourdough starter may have gone bad and I poisoned myself. It might also explain why my last two loaves of bread have been so flat, as well, which is why I suspect the starter.

Force of Will is a CCG of Japanese origin that's basically designed to be M:tG 2.0; it plays mostly the same as Magic, but with some changes that could only be made because it was a new thing from the ground up (like overhauling the mana system). It even has five elements that are essentially the five M:tG colors (Light/White; Water/Blue; Darkness/Black; Fire/Red; Wind/Green) though the color pie is somewhat different (Much of Blue's stuff belongs to Wind in FoW, including Countermagic).

I'd like to point out that probably 9 times out of 10, any Japanese-designed card game is going to use 5 resources like Magic, because the Classical Elements of the far east tend to be groups of 5 instead of the 4 we're used to in the West, though which 5 specifically seems to vary: sometimes light and dark are worked in, sometimes metal is in there, wood is usually part of the cycle but sometimes wind/air is excluded.

Your posts on Force of Will have done a commendable job communicating how the game worked for me, someone who had only ever heard the name before and never knew what it was (I honestly thought it was another digital CCG). There were maybe a few places where I got a little lost because you were using technical jargon, but overall I was able to follow along well. Nothing against you, though, but in part due to how large the images you included are, I think I would have appreciated some spoiler blocks, especially as the post is wider than the natural boundaries for me.

If I can comment on Force of Will in general, I've got to agree with a little with Huey in that the design aesthetics are so busy in that very Japanese way that it physically pains me to try reading it. I don't mind full-art cards on occasion, but I nearly demand clarity in design, and with the way the art passes in and out of text blocks combined with the tightly-packed text and weird fonts does not endear itself to me.

--------

Legend of the Five Rings: a lesson on economy


I'm sure there's other bits I could write about, but I've spent too long as it is on this one post and need to get to bed.


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PostPosted: Wed Jul 15, 2020 12:55 am 
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Glad to hear I'm doing an adequate job! Since I've also promised...

☼ Introduction to The Caster Chronicles ☼
Spoiler


The Elements of The Caster Chronicles & The Color Pie

Spoiler


~~~

So... I could go into more of Caster Chronicles: Set mechanics, (questionable and/or visual) design choices, and so on, but for now I'm going to let this stand.

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"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


Last edited by Tevish Szat on Sun Jul 19, 2020 8:44 pm, edited 2 times in total.

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PostPosted: Wed Jul 15, 2020 11:16 am 
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The Paper Mario reviews are out. It seems to be exactly what I expected. Great writing but the consensus seems to be the combat sucks.

Honestly at this point Nintendo should go back to SPM combat if they don’t want an rpg. The mix just feels terrible every time.


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PostPosted: Wed Jul 15, 2020 6:07 pm 
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My immediate family all probably has Covid.

2020 sucks yo.


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PostPosted: Wed Jul 15, 2020 7:02 pm 
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We're living in interesting times.

Stay healthy and safe as you are able.

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I have a blog. I review anime, and sometimes related media, with an analytical focus.

I'm a (self) published author now! You can find my books on Amazon in Paperback or ebook!
The Accursed, a standalone young adult fantasy adventure.
Witch Hunters, book one of a young adult Scifi-fantasy trilogy.


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PostPosted: Thu Jul 16, 2020 1:03 am 
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Just letting everyone know I'm off to the mountains for the next few days.

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Yet on the morn we wake to find / that mem'ry left so far behind.
To deafened ears we ask, unseen / "Which is life and which the dream?"


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PostPosted: Thu Jul 16, 2020 1:14 am 
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Barinellos wrote:
Just letting everyone know I'm off to the mountains for the next few days.

Have fun soaking up all that mana!


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PostPosted: Thu Jul 16, 2020 5:27 pm 
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I'll read and write more about card games in a bit, but I wanted to stop by to mention, now that I'm at the end of Clannad, that I kind of disliked how the show tried to give the same emotional weight to the main character finally picking a girl out of his harem, as it did for all the tragic backstories that it went through in the earlier arcs, including the lovely ghosty girl that took the first arc. It just doesn't feel like it's quite deserved, especially as two of the love interests have only shown small bits of interest in him over time and another one only started showing interest during that very arc.

mjack33 wrote:
My immediate family all probably has Covid.

2020 sucks yo.

Oof. If it helps, feel free to message me if you want to vent or just shoot the breeze. I can't promise I'm the greatest listener, but I'll try my best.


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PostPosted: Fri Jul 17, 2020 10:51 pm 
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I normally don't double-post, but I needed to tell someone about how talking to my brother has suddenly gotten very depressing.

spoiler because this is kinda political and I don't want it to be front-and center


Feel free to ignore that if you want to avoid politics.

I just needed somewhere to say that. I'm too tired to be angry over any of this anymore. I've thought before that I may not live into my old age for random accidents or my own possible mental issues, but I'm seeing my own family devolve into people I want to cut out of my life and it's a shockingly cold and lonely feeling, moreso than the thought of my own death.


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