Yeah, I've only had a chance to skim the new stuff. I'll try to give it a more thorough look sometime soon, maybe this afternoon. As you know, I have a mildly vested interest in [THIS PLANE], so I'm interested in seeing where this goes.
Yeah, I've only had a chance to skim the new stuff. I'll try to give it a more thorough look sometime soon, maybe this afternoon. As you know, I have a mildly vested interest in [THIS PLANE], so I'm interested in seeing where this goes.
Yes, I can't wait to see the [ATLANTA FALCONS] finished. I've been working on it for nearly a year, so getting another plane under my belt will be delightful.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
@Vulpine: I have developed quite a soft spot for Foxfolk in general, and I like these Ice World foxes, as well. And of course, just because it is the way my mind works, I now want an outcast/heretic fox who wears silver pelts.
@Demons: These are some pretty cool demons, both visually and characteristically. I thought Black Ice was simple and clever, so well done there. So yeah, not a lot to say, but I'm still liking what I'm seeing.
@Vulpine: I have developed quite a soft spot for Foxfolk in general, and I like these Ice World foxes, as well. And of course, just because it is the way my mind works, I now want an outcast/heretic fox who wears silver pelts.
If there's a story there you want to write.... Just saying, I won't stop you. I think I've laid out enough of their practices and culture that they feel unique even as a segment of a larger mixed population. That's been one of the tricky things, is making them fit into a larger society. Lots of modern magic has too much separation in their cultures so...
Quote:
@Demons: These are some pretty cool demons, both visually and characteristically. I thought Black Ice was simple and clever, so well done there. So yeah, not a lot to say, but I'm still liking what I'm seeing.
Cool, oh you and your puns! (that I made entirely too easy to set up) Anyways, I'm glad you dig them. The visuals were a huge part of what I think make the demons tick, from basically everything so... Black Ice was just a pun too noteworthy not to build around.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
If there's a story there you want to write.... Just saying, I won't stop you.
I don't have any specific stories in mind, just an inkling of a character. But it will likely be January before I'll feel like taking on another writing task, just because of grading, and be so close to done with WotW.
I've just realized that we really need a "fingers crossed" smilie...
If there's a story there you want to write.... Just saying, I won't stop you.
I don't have any specific stories in mind, just an inkling of a character. But it will likely be January before I'll feel like taking on another writing task, just because of grading, and be so close to done with WotW.
I've just realized that we really need a "fingers crossed" smilie...
However long you'd like to take, that's your prerogative. Nobody pressuring you man. We could just really use a few more planarbound characters like Jackie to round things out.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
We could just really use a few more planarbound characters like Jackie to round things out.
Yeah, that's sort of what I was thinking. I have a few more 'walkers waiting in the wings, but after that I might consider doing a run of planar notables. Could be fun.
The only sad thing about them is that I find they're a little tougher to generate cross-storyline interest in, because it requires people to care about the characters and the plane enough to feel invested in them despite the inherent limitations on what they can do, story-wise.
Walkers tend to get people excited because of the possibility that, hey, this 'walker could travel to this plane I like and do this thing I like with this character I like! For planar natives, all the action has to travel to them.
For example, I can think of a bunch of characters who I would love to see interact with my Jakkard contingent. But, unless those people 'walk to Jakkard (like Fisco did, bless you Ruwin!), there's really nothing to be done with those notions.
I think that's why people tend towards making more 'walkers. It feels less limiting.
On the other hand, I think the limitations on planar natives means that, when they're done well, they can be really special. Because those limitations require you to do different things with the character than you might if that person could just solve problems by 'walking. It's a case of the constraints forcing you to think differently, and to be a little more creative than you might be otherwise.
With many thanks to Raven for putting most of this together for me
Vampires
The Ferals
The most numerous predator of the frozen wastelands of the north are the vampires. Few names are consigned so frequently and so fearfully to nervous whispers than those denoting the undead hordes. They stalk the ice with relentless mindless savagery, hungering only for the blood which courses through the living. They require no food, they are at home in the chill, and they fear nothing save the light of the Aurora. In those times of warmth and brightness, the vampire burrow beneath the ice, slumbering until darkness claims the wastes once more.
The majority of the Vampire brood were originally human, but the vampiric curse has turned them into wild, feral creatures of nightmare. Driven mad by their insatiable thirsts, most vampires have lost all semblance of their former humanity, the frost even claiming the features that once marked them as anything more than beasts. They are possessed of uncanny strength, unparalleled reflex, unequalled senses, and an unquenchable thirst for blood. They can sense the warmth of a living being from a considerable distance, and the moment they do, their vampiric bloodlust completely takes over. The vampire is driven relentlessly to consume until they are no longer capable of doing so.
While the vampires only hunt together insofar as they will attack the same victim if they sense it, they do congregate in packs known as covens. Vampire covens almost invariably share a common sire, and will occasionally lay claim to territorial hunting grounds, defending it even against other vampires. More commonly, however, the covens roam the icy wastelands, because prey passing through a territory tends to be an inconsistent source of blood.
The Wendigo
While humans make up the innumerable majority of the vampire population, other races are by no means immune to vampirism. While the bloodlust and its ensuing madness reduce most victims to that same, feral state, there are certain races whose reaction to the transformation leaves them a different sort of beast. Such is the case with the Yeti. Already strong and equipped with impressive senses, the vampiric curse enhances their already considerable abilities beyond what most ordinary folk would dare imagine.
These creatures are known as Wendigos by their former kin. Yeti are notoriously difficult to turn, owing to their natural physical abilities and their cultural propensity for the hunt, and as such, Wendigo are exceedingly rare. Unlike the human vampires, Wendigo are solitary hunters, and have never been observed to hunt in packs. It is, in fact, unlikely that two Wendigo have ever been seen together at all, at least by living eyes and if two have indeed encountered one another, it surely ended with violence.
Nocturni
Not all vampires are doomed to succumb to the maddening hunger of the lesser brood. There is one type of blood that will sate the bloodlust forever, and replace it with another, even deeper desire. Those few vampires who manage to sink their fangs into the throat of a demon, and who are strong enough to survive the deed, become the Nocturni, the lords of the vampires. Though the Nocturni still devour blood, though they no longer require it, it does not satisfy their desires. Instead, the Nocturni are driven by an insatiable lust for power, a lust even more difficult to sate than that of blood.
The Nocturni are the masters of the vampiric race. It is they who sire the others, seeking always to exert their power and their influence. While nothing can truly control a vampire while in the throes of their bloodlust, the Nocturni do control those they sire at all other times, their very essence compelling them to obey. The Nocturni use this control to direct the paths of the wandering covens, just one more piece in their twisted and indecipherable schemes for power.
The Nocturni claim as their own large demesnes centered around the ancient and abandoned keeps that still stand throughout the frozen wastes. These keeps have become havens of death and unlife, and the living rarely venture there, even the Vulpine vampire-hunters. A Nocturnus is, by its very nature, a frighteningly dangerous enemy, and the demesne of one is almost assuredly patrolled by covens of lesser vampires. What truly goes on behind those ancient, weathered walls is not for mortals to know.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I love love love the Nocturni. They seem like they have great role playing potential--in fact, this setting would be great for roleplaying in general. Hmm.
Should we worry about the fact that Wendigos function differently on different worlds?
Should we worry about the fact that Wendigos function differently on different worlds?
No.
Joking aside, I personally don't think it's anything we need to worry about. To a point, even Elves and Humans work differently on different planes, so I don't think attributing the term to Yeti vampires is too big of a stretch.
Should we worry about the fact that Wendigos function differently on different worlds?
No.
Joking aside, I personally don't think it's anything we need to worry about. To a point, even Elves and Humans work differently on different planes, so I don't think attributing the term to Yeti vampires is too big of a stretch.
Yeah, I mean to some degree, this is a situation where if we followed implications through, it shouldn't even matter because anybody able to distinguish that the terms are the "same" should probably be aware that they are completely different languages and this is likely a matter of translation.
I mean, the same thing sort of comes up with the Rakshasa on Janhapuhr being cat vampires rather than cat demons like on Tarkir. and we have another layer of Rakshasa on... Sertaria was it?
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I mean, the same thing sort of comes up with the Rakshasa on Janhapuhr being cat vampires rather than cat demons like on Tarkir. and we have another layer of Rakshasa on... Sertaria was it?
Hm, so does this mean I can make Selkies their own creature type now? :3 :3 :3
I dunno... I mean, I'm using existing creature types as they become modified with templates so...
If there existed something like "otter" or "seal" in the list, then I would say "no" and have them get dual typed with "merfolk seal".
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I just mostly am still irritated by them just getting the type "merfolk" in Shadowmoor basically. It's another of the many things that I will never let go ever because I am That Guy in the fandom
I just mostly am still irritated by them just getting the type "merfolk" in Shadowmoor basically. It's another of the many things that I will never let go ever because I am That Guy in the fandom
Eh... I can kind of see the reason they did, but I have to squint and screw up my face to do it. Shapeshifter would have been the most appropriate, but...
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Angels If demons are death distilled in ice, then it could be said angels are celestial light given life. In the wake of the Aurora, angels can be found, wandering the skies and seeking out those who can ease their solitude. Angels are extremely social beings, spending a great deal of time in the company of others, and yet they rarely are seen in the company of other angels. If the angels have a society of their own, they do not speak of it. They do not reveal hardly anything of themselves in fact.
Much is believed about the angels, but in truth, little is known. Without any real knowledge of their origin, people have sought to fill those blanks and as a result of years of belief and lack of definite answers, those theories have formed fully realized faiths. The details vary widely, and aside from the constant thread of the aurora's influence, they are quite different. The angels themselves view these faiths with reactions ranging from polite confusion to amused interest. However, they've never confirmed nor denied any of what is believed about them, leading some vocal heretics to declare that they do not know their origins themselves and do not deserve the worship they garner. The views of the angels in other cultures are substantially different as well. The Yeti believe the angels to be the children of the manitou, and always welcome them to their camps. The elves, on the contrary, have a polite disdain for them, and while they extend their hospitality, it is chilly if anything.
Regardless of their genesis or nature, the angelic contribution to the world has been a foundation to the survival of many. The angels taught mortals the skill to harness the aurora, to call the magic of its warmth and capture it, to purify and heal. However, while it has been a boon of immeasurable worth, it was born only partly of compassion. The knowledge came at a price, traded for other knowledge already mastered by the mortals. From the mortals, they learned how to weave, craft, and any number of other mundane tasks. It is a detail often forgotten or simply lost to time, but the angel's love of creation is well known.
The angels all have faintly luminescent skin as pale as the moons, but their wings shimmer with the pale gold of the aurora. Their hair, almost always worn long, ranges across every hue of the warmth of the aurora, golds and auburn and as many shades between as can be seen in the sky. They do not favor complicated garb, preferring the simple leather or linen that others wear, though they often choose unique cuts. For an angel, dressing is an expression of themselves rather than derived from any need of warmth. Their bodies produce their own heat that cannot be smothered by the cold, often times melting the snow around them if they stand too long in one place. More than anything though, the angels do not wear armor or carry weapons of any kind, because at their heart, they are not warriors. While they will gladly defend others, and often give their life to do so against demons or dragons, they do not seek combat and abhor violence.
___________________________________ And with that, I declare the Ice World basically done. While there are a few places I could stand to expand on, this was the last essential piece.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
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