@Daedelus: That card is interesting, but stupid broken. Repeatable direct damage - at no card cost - is really, really good. Expecially when it comes on lands. The drawbacks are merely stepping stones in this case, because that effect is powerful.
Gods, and it kills creatures too. A+ for idea, F- for balance.
Luckily, at this point, it's only the idea that really matters, so you basically got an A+! Woo!
@Keeper: Ok, let's run with that idea then - How should we represent railroads in such a way that changes the way people play magic? What sort of permanents are they? Or are they, like conspiracies, cards that exist in the command Zone at the start of the game? Do they need to be purchased or built?
But most importantly, what do they do?
I'll brainstorm a bit here:
Railroads as permanents (probably lands or artifacts - maybe fortifications?): This is tricky for swinging gameplay in a zany manner, because you still have to draw the cards. If this is a draft/limited set, than can be mitigated by making them highly desirable/very common. If they WERE permanents, I'd go for non-basic lands. Something along the lines of this:
The New Progress Line - [
R]
Land - Railroad
: Add
to your mana pool.
Junction - Whenever this or another Railroad enters the battlefield under your control, connect those Railroads.
Whenever this or any Railroads it is connect to are tapped for mana, add
to your mana pool.
North Verkell Line - [
U]
Land - Railroad
: Add
to your mana pool.
Junction - Whenever this or another Railroad enters the battlefield under your control, connect those Railroads.
Whenever this or any railroad it is connected to are tapped for mana, you may pay 1 life. If you do, put the top card of your library into the graveyard.
Leaves from Smokey's Patch at Midnight.Fortune's Folly LineLand - Railroad
: Add
to your mana pool.
Junciton - Whenever this or another Railroad enters the battlefield under your control, connect those Railroads.
This lets your build up a stockpile of (admittedly weak) effects, but at the cost of colored mana. It would be tricky to balance, but there it is. There would probably also be a cycle that produces colored mana, since these Rails run on Leylines.
Another option is to make them like conspiracies - except, instead of doing something passively, they do something for you once you have the mana - or "money" - to pay for it. Like so:
Dayko LineRailroad
Dayko Line begins the game face-up in the Command Zone.
: Regenerate target creature, then put a charge counter on Dayko Line. This ability costs
more to activate for each charge counter on Dayko Line.
... Of course, I'm not sure how fun the non-interactivity of this is.
Let me know what you all think of this - and how we can improve Showdown if we choose to include it.