I'm focusing on playing this for the story right now, maybe I'll give the playtesting options a shot when I'll have less stories in development hell
I replayed the whole day one to have a stronger sense of continuity.
Quote:
You pull the pendant out from under your jacket and give it a kiss for luck.
This is so sweet.
Quote:
The walls echo with your scream. But no one comes.
Nice. (But nobody came)
Quote:
You cry.
The coldness of this response is striking.
Quote:
You don't really want to go back in there.
Understandable.
Quote:
A lass thunders past in what appears to be a rocket-assisted wheelchair.
In Lower Riggertown? I must say I'm a bit surprised.
Quote:
Her face catches the light and she has so
many
teeth
That's a line that never gets old, I love it
Quote:
You don't need a shower right now.
That's a standard response, I get it, but after saving Cavala's life? I bet she's at least a bit sweaty. Then again, I usually take at least a shower a day so I may be projecting
Quote:
>clean face
Your feel the faintest tingle of power beneath your skin.
Ehm, what?
I also noticed Marid didn't eat a thing from at least yesterday. This is either inaccurate or worrying.
Quote:
>sigh
That object or command isn't available.
Unfortunate. But then again, she's no Nasperge.
I reloaded the recommended save, but the game did a funny thing.
during the normal run, the "lift leg" command is sufficient. Interestingly enough, it doesn't ask for a prop.
Quote:
>lift leg
(first putting down the first aid bag)
Taken--
Doctor Cavala grits her teeth[...]
But if I use a loaded save...
Quote:
>restore
Ok.
[stopped: success]
>lift leg
This is not the time.
>prop leg
What do you want to prop Doctor Cavala's leg injury on?
The "prop leg" command works, but "lift leg" doesn't. Also, the save is recommended before the wound is closed, if I'm not mistaken, but the game reloads after the wound's dressing. Is there a difference between the two deaths of Cavala (pre- and post-dressing)?
The plot thickens! I like the pigeons acting as omens and the slice of life of the factory; the gold-chewing goblin also was an interesting fellow.