Under Jackie's rules text, you have this line:
Quote:
Attacking creatures you control get +1/+0 and have quickest strike in the Waste. (They deal combat damage even before creatures with first strike.)
But shouldn't "quickest strike in the Waste" be capitalized as a keyword? (i.e. "Quickest Strike in the Waste")
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Slimy Turncoat has the flavor text:
Quote:
"Let me prove myssself ussseful to you."
But that sounds a bit more like a rattler's kind of speech, and it's type is Viashino.
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Overall, I really like how you have this set up. Going with preconstructed decks rather than a whole set or block, even though it was probably as much work and cards, really let me get a sense of what mechanically you were going for. I understand how each deck is supposed to play just in reading the cardlists. This is especially true when considering the environment they're made to play in (i.e. the Wild Cards format).
Even so, there are a couple of really stand-out cards that I really liked in how you tied flavor and mechanics together. The first that caught my attention was Hush-Hush, which you brilliantly made cost
for each one of them. I probably would have done the same for their activated abilities, but I can see mechanically why that would be a bad idea. The second that I noticed was Josiah T., Sloshed Sawbones, although it took me a moment to realize it. You manage to perfectly encapsulate the Old West doctor in that card's mechanics (note: reading the comments tells me that he is from some story, but I have no recollection of reading anything in which he appeared). Light a Cigar caught my attention for how well it calls to Fisco's influence on Verkell. I'll admit I don't quite understand the need to make opponents discard on this one, but injecting the "fear" mechanic into the card was a great callback. While not exactly having her own card, I like that The Duchess shows up on a few cards, to show that she is part of Jakkard but never in the limelight.
I want to make special mention of Cosette Desandro. I kind of hate direct combo cards on principle (by which I mean that you only get the special effect while you have a specific card in the game on the field). I quickly got burnt out on it with Yu-Gi-Oh when they started doing it with some impossible-to-get ultra-rare card, which left me with more than one utterly useless card since I never had that rare creature (the "creature lvl.X" cards similarly left me with generally bad cards). I still don't like that it's done here, and moreso since there is no Fisco card in the deck, but at least Cossette isn't completely useless as a card without him. Her second ability is fantastically flavorful, in my opinion. I just wanted to point her out because the card does leave me truly ambivalent as I both love and hate the card at the same time.
To put my opinion in more concrete terms, if this were an actual, physical product, I would actually be interested in it. (For now I'm ignoring the fact that it would probably cost more than I'd be willing to pay for it.) So, for that, I give this a Yea.
As a post-script, I'd like to just give a quick note to compare this to Tevish's Taramir block which I abstained on several weeks ago. I think it has to do with conveyance of purpose and amount of information.
What I mean by conveyance of purpose is that, given the way you present the information, I can see how the cards work in synergy with one another, and can vaguely grasp what playing this set would look like. With the cards of Taramir being broken up by color and rarity, it takes a lot longer, reading in order, for the synergies to come to life. Now, obviously this is coming from a pretty big bias as I have never played nor even understood the rules for draft play.
As far as the amount of information, that much should be obvious, with hundreds of Taramir cards (I'm assuming, as I didn't read very far into them) vs. about a hundred for Wild Cards. I also don't have to really digest more than about 20 cards at a time for Wild Cards, which helps in my understanding of how it's meant to be played.