I've been sitting on these notes for like a month now but you posting 3:15 to Dayko reminded me that I should post these:
Well, thanks again for reading, Luna, and for sharing your thoughts! This story was a long one, so I really appreciate that you took the time. I hope that you enjoyed the conclusion!
I'm a bit of two minds of the little quest that Beryl and Aloise have found themselves in. It is a nice little romp, but at the same time it feels... kind of cliché, I think? I mean, besides obviously being inspired by classic RPGs, it also carries an air of this convoluted and hidden villain treasure lair, like from, say, Harry Potter (apologies for the reference if you haven't read or seen the series) -- probably mostly due to the lack of any people or other living thing. It makes it feel a little unoriginal, because of how clearly its influences can be traced, and that kind of devalues the actual quest in my mind. At the same time, there's several things it does have going for it. First, it serves as a nice backdrop for the meat of the story, which is Aloise and Beryl's interactions. Secondly, from what I can recall, we don't really have this kind of story around here, or at the very least they're kind of rare, so while the quest itself may feel a bit borrowed, it is nice to have in terms of M:EM content, to provide more variety among our collected works.
I think your critique here is fair. Like you said, the whole "discover the secrets of a hidden temple filled with puzzles and traps" motif is what it is -- we're not breaking any new ground here. And, like you said, this portion of the story wears its influences on its sleeve, and it doesn't bother to try to hide them. That certainly carries with it the danger of feeling clichéd or unoriginal, and, while my hope is that people won't have that reaction, I will totally understand if they do.
To give a tiny peek behind the curtain, I tried really, really hard to think of an adventure that Aloise and Beryl could have inside the temple that didn't adhere so neatly to these sorts of genre conventions, and I just couldn't think of anything that I liked. I was really, really struggling to come up with something which felt fresh, and original, and innovative, and I was just grinding my gears down to powder in the process.
So, when Ruwin asked the question, "What's wrong with
Indiana Jones-y," that sort of took me by surprise, because I had been taking it for granted that I didn't want to just copy those genre conventions. But, once the question was actually put that way, I realized I didn't have a reason, beyond a simple "it's been done." And I decided that, instead of trying to avoid these genre conventions, I could try to embrace them, instead, and try to use that to good effect. And I wound up liking how that played out because the rest of the adventure plot came straight from these sorts of genre conventions already. The mysterious map, the cryptic old story, the journey through the wilderness, the enchanted world, the kindly villagers, the mystical mountain -- I was already living in that sort of storybook land, and I was living there on purpose, because I wanted to have this sort of comfortable, familiar undertone to the action plot which the Aloise/Beryl relationship plot could both play with and against in different places. So, viewed from that perspective, it didn't feel like a cheat to stick so closely to the established script inside the temple -- it felt consistent with the rest of the piece. So the hope was that the fun comes from seeing the characters interact with this well-worn sort of story arc -- "Oh, look, puzzles! Let's solve them!"
But, again, I think your critique is totally fair, and I'm not surprised that you felt the way you did.
Having Beryl say "I’d follow you through Hell itself" my or may not be the best choice of line. As it is, we know very little of Aliavelli's religion(s) as to whether Beryl would believe or even know of a "Hell" (capital letter) as we would know it, much less that it would be called "Hell" and not something fantastical, like Erebos is for Theros. I'd be willing to believe that the concept of a hell would be multiversal, but again we don't have the context for Beryl and Aliavelli to apply it here. When I think about it, an easy alternative would be to reference the Blind Eternities -- something like "I'd follow you through all of the darkened Eternities" -- since it's something that would probably be more immediately relatable planeswalker to planeswalker.
Honestly, the capital-H Hell was just a learned habit on my part. I'm sure that religion on Aliavelli does include some form of afterlife, but you're probably correct that it's not a simple Heaven/Hell duality. I like your replacement line about the darkened Eternities, and I'm going to shamelessly steal it.
So... thanks!
A nice dragon?
Zing!
Joking aside, I can almost hear Aloise's specific stresses of the words here, which is marvelous.
That's really wonderful to hear.
Having finally gotten around to reading the meeting with the dragon, I must say you rather blew me away with his (her? its? did you ever state a gender?) backstory. It really tied in just... everything leading up to that moment. The book containing The Wanderer's Heart, the story itself, the plane they're on, the temple and puzzles, all suddenly have this marvelous context that makes it feel so purposeful instead of incidental. I had my suspicions when the heartseal with a dragon was first seen, but what you managed to do was pack so much more meaning into the puzzles than what was initially expected.
Well, I'm really glad that you liked this part. It was the good Mr. Ruwin who, back when I was trying to figure out what could possibly be inside the temple, and what could possible explain the endless winter, pointed out that a dragon was a possible answer to both questions. (After that, when he would make notes on my drafts, whenever Aloise and Beryl were speculating about what they might find at the top of the mountain, Ruwin would always write in the margin: "Dragon." Which always made me laugh.) And I liked that answer because I've never actually gotten to write about a dragon before now, and I was excited to finally have a good reason to do so.
I was also inordinately fond of the idea of a dragon priest who is actually just what that sounds like, and not some silly human who just worships dragons.
Anyway, Ruwin really helped to supply a lot of the backstory for the dragon, and it turned out to gel really nicely with the story that we were working on. So I'm really happy with how everything came together, here, and I'm glad that you enjoyed it.
The Wanderer is a "he," I believe, but I tried not to use too much gendered language, just because I wanted to keep the emphasis on his dragon-ness rather than anything else.
I'd also like to say that I kind of like the line of the scholar "valuing cleverness over wisdom, where the dragon valued peace over order". I feel it might be a little to "nudge-nudge, wink-wink, say no more", considering how the colors tend to be laid out for new players (I'm thinking rather specifically of a fold-out diagram that came with a deck I got a while back); but at the same time it is subtle -- not just coming out and saying what colors these are representing, but rather using those aspects of the colors to build the characters while also clueing you in to their colors.
Yeah, this was mainly just supposed to be The Wanderer's explanation for why he and his companions fell-out over time, but I did like that you could sort of read it as white's critique of blue, and blue's critique of white, respectively.
While obviously short, I like the shift in perspective, showing how Beryl looks from without. Now that I think about it, all of Beryl's stories have been from her POV, haven't they? It's odd to think about because I don't think I'd ever questioned it before. That's probably why I feel like I know her so well, unlike, say, Fisco, who keeps so guarded that he's rarely the POV character.
Yeah, we've pretty much always seen Beryl from inside her own POV. Before this story, "Reclamation" was the one real exception, because that was entirely from Astria's POV. We've stepped briefly into Astria's stiletto heels a few other times, and Aloise, Fisco, and Alessa have also had some POV sections, but never full stories. Mostly, we're seeing through Beryl's eye.
Which was one of the challenges I enjoyed about working on this story. It's entirely from Aloise's POV, until we get to the epilogue, which is The Wanderer's POV. Beryl is a participant the whole way through, but now we're on the outside looking in, and that was a different experience, I hope.