Bringing back Ante could be a perfect excuse to reprint two cards that have already appeared in M:EM stories:
Timmerian Fiends and
Amulet of Quoz That would be a nice side benefit. Hadn't thought of that.
My concern with these ideas is that things could get very swingy, particularly if we also include stuff with Luck Counters and Leyline abilities. How do we mitigate that? Maybe just by not having more than say two cycles and maybe two or three other cards with these sorts of abilities, and stuff like Grandeur that mitigates other luck problems?
I actually like Grandeur a lot for this set, since I suspect we'd want to have a lot of legendary cards.
The swingy-ness is a concern. I think partly we'd have to limit some of the wilder cycles, and I think we'd also want some "you're too lucky" hate just to keep things in check a little bit. Not totally sure what form that would take, admittedly.
Also, would there be some way we could tie this into the Counters mechanical theme?
I think we could potentially have cards which allow you to spend your various counters like poker chips.
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@ Tevish - I think the Gambles are a super-cool idea. I think that ante could be a form of Gamble, which would be a way to tie those together. And I think we could have rewards beyond just a tutor effect. For example, you could gamble by giving up turns in order to get more turns later, or gamble your starting life total to try to get some more of another resource. I think there are so many possibilities there.
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What if every player started with some number of chips that they could spend to bluff and make gambles to affect the game state? Effectively creating a poker minigame within the framework of a Magic game?
I like that a ton, too. That could also work with Tevish's gamble framework. Say that your gamble to start with a 6-card hand gives you some number of chips to begin with, for example.
I love the idea of cards which you'd spend chips on. Like a counterspell that your opponent could fizzle by spending chips, or things along those lines.
And I think that chips and counters could potentially interact, like I noted above. Maybe you can spend chips to add counters to cards, for example.