Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
The Yeti are an extremely pragmatic and semi-nomadic people. They are organized by familial clans who range across ancestral territory, primarily across a single peak with several camps scattered across. Because they are carnivorous, they have no real use for farming or gathering, making their culture centered around hunting. In some ways, they are fairly progressive because of this, seeing no gender barriers so long as one is skilled enough to provide for their clan. Though they live on the mountains, they often wander onto the flat wastes to hunt the massive creatures that dwell there. Almost all the items they trade are derived, in some way, from their hunting pursuits.
Among the major items they most often trade are treated leather, blubber used to create lamp oil, vellum, and ivory. Of particular note is the ivory since it serves them as both weapon and armor in addition to their extremely skilled craftswork at scrimshaw which is as often decorating their weapon as it is on jewelry and bauble. One of the items that a yeti will very readily trade for is Fish, a delicacy that they cannot get enough of, particularly given how rare it is to get it on their mountains. The last item that they are seen commonly traded has given them a rather grim and undeserved reputation.
The pelts of their dead. That alone causes quite a bit of pause, but the truth behind it is far more alarming to those who do not know their culture. The yeti are cannibals. Rather than let their bodies go to waste, they skin the corpse and prepare the meat. It is a simple practice, born of pragmatism, but nevertheless it has caused other cultures to demonize them. Despite all this, and the rumors that they kill their own, it is false. So long as they did not die of disease, it is a great honor to feed your clan of your own body. The pelts are used for trade simply because the Yeti rarely need any more fur on their bodies. Because of their fur the yeti have a very loose... almost nonexistent idea of modesty. The only time they ever wear something over their fur is when they wear their battle armor, which is a rightfully disturbing sight, so much so that the phrase "An armored yeti" is slang for trouble is about to happen.
Their beliefs are most commonly tied to animism, with at least one shaman in every clan, if not several. Their strongest belief is tied to the Aurora. They believe it is the spirits of their ancestors, and when they die, they will become part of it as well. One day, when enough of their kind have joined the Aurora, the world will know uninterrupted warmth.
This feels really really short to me, so I really need to find ways to flesh it out.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
The Yeti are an extremely pragmatic and semi-nomadic people. They are organized by familial clans who range across ancestral territory, primarily across a single peak with several camps scattered across. Because they are carnivorous, they have no real use for farming or gathering, making their culture centered around hunting. In some ways, they are fairly progressive because of this, seeing no gender barriers so long as one is skilled enough to provide for their clan. Though they live on the mountains, they often wander onto the flat wastes to hunt the massive creatures that dwell there. Almost all the items they trade are derived, in some way, from their hunting pursuits.
Among the major items they most often trade are treated leather, blubber used to create lamp oil, vellum, and ivory. Of particular note is the ivory since it serves them as both weapon and armor in addition to their extremely skilled craftswork at scrimshaw which is as often decorating their weapon as it is on jewelry and bauble. One of the items that a yeti will very readily trade for is Fish, a delicacy that they cannot get enough of, particularly given how rare it is to get it on their mountains. The last item that they are seen commonly traded has given them a rather grim and undeserved reputation.
The pelts of their dead. That alone causes quite a bit of pause, but the truth behind it is far more alarming to those who do not know their culture. The yeti are cannibals. Rather than let their bodies go to waste, they skin the corpse and prepare the meat. It is a simple practice, born of pragmatism, but nevertheless it has caused other cultures to demonize them. Despite all this, and the rumors that they kill their own, it is false. So long as they did not die of disease, it is a great honor to feed your clan of your own body. The pelts are used for trade simply because the Yeti rarely need any more fur on their bodies. Because of their fur the yeti have a very loose... almost nonexistent idea of modesty. The only time they ever wear something over their fur is when they wear their battle armor, which is a rightfully disturbing sight, so much so that the phrase "An armored yeti" is slang for trouble is about to happen.
Their beliefs are most commonly tied to animism, with at least one shaman in every clan, if not several. Their strongest belief is tied to the Aurora. They believe it is the spirits of their ancestors, and when they die, they will become part of it as well. One day, when enough of their kind have joined the Aurora, the world will know uninterrupted warmth.
This feels really really short to me, so I really need to find ways to flesh it out.
I only asked about the moons to see if they would regularly eclipse one another. Since that would be a simple thing to build a calendar on.
I like the Yeti. That is a clear and solid description, and the culture makes sense.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
I only asked about the moons to see if they would regularly eclipse one another. Since that would be a simple thing to build a calendar on.
They still fall into alignment with each other, they just don't have ane entire overlap at any given point. One of the things about them too is that they actually are different sizes, though I haven't really resolved the order and if it means any one is particularly THAT much closer or if it's further away and HUGE in comparison.
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I like the Yeti. That is a clear and solid description, and the culture makes sense.
Why thank you. I still feel it needs more, but the only thing I can think of to pad it out is to focus on major clans. There's gotta be more I can do to expand on the shamans as well, but I haven't thought of anything.
Part of the Yeti story here is that they hunt the megabeasts that exist out on the flatlands, but I haven't really thought through what a lot of those are.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Once, long ago, a lone man wandered the flat wastes. He knew he was going to die, felt it deep in his bones. To become lost in the wastes was just as sure a death as anything, but the biting winds and frozen chill gnawed at him as surely as the emptiness of his stomach. He could hardly feel anything except the pain and despair. The one small blessing was that he would be dead long before he could starve to death. The storms raged and he found the courage to hope, to continue to tread on for some miracle to save him, to find some shelter or an angel to shepherd him to safety. From the blinding storm, the thick curtain of swirling ice, a figure strode towards him and his heart swelled.
It was not the miracle he dreamt of.
The demon before him seemed unconcerned with the biting chill, the horrible winds, but he showed an interest in this lone lost traveler. The man collapsed, wishing only that his end would come quickly from the blizzard rather than at the hands of the demon. The demon, for his part, knelt before the man, knowing he'd given up. In an unheard of act of generosity, the demon comforted the man, patting him gently on the shoulder and the man jumped, his eyes drawn to the demon's face.
"Your suffering is like a fine ale to me, young mortal, but I find it too heady a brew for my tastes. I will give you a gift, anything you ask of me since you have fed me so well already." The demon did not move, just held out his hand so that the traveler could take it. Slowly, hesitantly, he reached up, believing the demon only to lie but having no other hope to his name.
"I-I don't want to die. Please help me." the wanderer said, taking the larger hand, the gray claws closing over his fingers. The demon pulled him up to his feet and a terrible grin split the demon's lips, showing sharp teeth the man would never forget.
"Done!" And just like that the demon was gone. Vanished like he had never been, leaving the man alone again in the biting gale. The traveller wailed into the winds and sobbed, unsure if any of that had truly occurred or had been a fantasy conjured by his tortured mind. Teeth chattering, he hunched himself and continued on, gathering the tatters of his hope about his frozen body.
He walked for so long, he could not remember how long, and worryingly he realized he had long since stopped feeling the cold. All he knew was pain, and more and more, hunger. As he plodded on, he found it harder and harder to move, and abruptly a pain in his chest brought him to his knees, and at last he collapsed, the throbbing in his chest abruptly ceasing, but the pain continuing on. He woke later, though he knew not how long. The storm was gone and so was the cold. An unbroken world of unspoiled powder stretched out for as long as he could see, brilliant under the moons glitter. He was utterly alone except for the chill and quaking of his stomach, having grown from a mere rumble into a consuming need. It hurt so badly that he could hardly think, but he came to his feet and ran, as best he could, hoping he might find something, anything that might save him.
He ran and ran, and up in the sky, the first stirring of the Aurora came, the ribbons of scintillating light streaking across the sky, its warmth leaking down. As soon as the ambiance hit him though, he felt as if he were on fire, screaming as the warmth bit down into his body far more horribly than the chill. He crawled beneath the ice, seeking shelter from that oppressive heat, and buried there under the white expanse he realized he could not hear his own heartbeat. In that moment, in despair, he knew the demon had been real.
He wandered for weeks, hiding under the snow whenever the aurora was in the sky, his only company the ever present, maddening hunger in his stomach. At last, he found something he thought he would never see again. A castle standing tall in the vale of a mountain. It was ancient, he knew not how ancient, but it was just as surely lost to the ages as he was lost in the wastes. The hunger drove him, hoping he might find something, anything, that could take its horrible weight away. He found it so hard to think, he hammered on with near animal instinct.
At last he came to the castle doors, hanging limp off the gates. In the darkness, he pressed forward, and at last came to a pantry. He found within, food that was barely edible, but it would seem as ambrosia to the terrible ache within. As he shoved it into his mouth, he found no respite. It was as dust to his body, and did nothing to take away the consuming hunger. He cried then, falling to the floor, but as he lay there weeping, he... felt something. A warmth somewhere in the castle. His stomach grumbled, and by some instinct, he was driven to find that warmth. Inside the castle, to his surprise, he found a mountain lion and with unearthly strength he attacked it. Intent utterly on sating himself. The cat fought back, caught by surprise, but it was no match for the man's inexplicable strength. As it fell, the man tore in, the sweet warmth flowing over him as he shoved handfuls of meat into his mouth... but strangely it was the blood that seeped through his bones, that brought relief to him and brought the terrible, maddening hunger to nadir. He collapsed, asleep in the corpse of the lion once he had drained it completely.
He awoke with the return of the hunger, enraged at having been quelled, and no matter how much meat he tried to eat of the frozen body, nothing satisfied him. He went wandering the castle again, manic and shaking, and it was then that he came across a mirror and saw the ruin the storm had made of his face. He was horrified and smashed the mirror, unable to bear his monstrous visage. At last, he gave up all hope, knowing he lived a cursed existence.
And in that moment the demon returned, grinning as he had when the man had named the demon's gift. He had grown fat, it seemed, for following the man. His weight jiggled as he paced around the morose figure, his claws stroking his girth merrily.
"What ever could be the matter my friend? Did I not do exactly as you asked? You have not died, just as you requested. It is a shame you did not ask to keep living, but I have lived up to my end of the bargain." He cackled maliciously and knelt over the prone, cursed figure. It turns out, as it were, that was a mistake.
Enraged and utterly gripped by his hunger, the man leapt upon the besot demon. So surprised it was, that he did nothing as the man ripped into his throat with his teeth. The ichor that flowed from the wound was delicious, soothing all the woes and at last putting that terrible companion, the hunger, to rest. As he drank from the fiend, his mind slowly returned, the last dregs restored by the sweet taste of the demonic blood. He could not remember much, nothing of his life before the plain of ice, but he at last felt at peace... but as he collapsed, falling quickly into unconsciousness, that hunger was replaced by a thirst of a different sort. Whatever the demon's blood had done to satisfy him, it had passed upon a demon's thirst.
A thirst for power.
Some meta notes that I'll more fully explain in the vampire section
So, a demon is what made the first vampire, but as he discovered, the only thing that could satisfy his hunger was the demon's blood. Those vampires who consume demon's blood will never feel their thirst again, but will be driven to sire and accumulate more and more power by still drinking blood. Those poor sonsabitches who don't manage to snack on a demon eventually lose their minds and become feral, which makes up most of the vampiric population on the wastes, these feral roaming beasts. The ones who achieve that... equilibrium, I guess, are known as Nocturni.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Last edited by Barinellos on Thu Dec 12, 2013 4:26 pm, edited 1 time in total.
Are the moons tidally locked, or would they appear to rotate from the planet?
They do orbit, though I think at least one of them orbits so slowly that it appears near tidally locked for most of the year.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I love the vampire origin story. Magic could use some more Nosferatu types, I'd say.
You're probably going to really love the vampires in general. In part because I'm taking the piss from Twilight and having the slang for them be "The Cold Ones".
Aside from that, I also have an origin story set up in mind for the Faerie Queen in the same model.
Even though it'll come up later, I thought I'd go ahead and mention that, with the vampires, they're mostly humans, but there are a few vampire out there that come from the Yeti. The Yeti call them the Wendigo. The elves live far enough away that they don't even entirely believe in the vampires and the vampires mostly can't catch faeries, though the fae are probably their favorite blood. The major problem with the fae is if there are any fae large enough that the vampires can catch them, they are likely powerful enough to just WRECK the vampire in question. The Vulpin have vampire hunters, so any vulpin that succumb mostly throw themselves to the Aurora before they lose themselves.
So, on the Yeti, I'm having trouble finding natural places to expand them. I mean, I can go into some bits here and there about their cultural trapping, but besides Scrimshaw, I don't have any ideas. Maybe I should look into some more classical hunter gatherer anthropology but... that's a huge thing to try to tackle without any anchor. I suppose it also doesn't help that I'm sort of distilling them out of elements from the Celtic, Tibetan, and Inuit cultures.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Yeti Marriage Yeti are deeply emotional beings, and mate for life, but see no real need for formal arrangements or even much in the way of ceremony. The yeti clans are small enough individually that most everyone in the clan will be aware of a couple's feelings for each other and there is no real need to make it a public affair. That, however, does not mean that the Yeti are without a marriage ceremony, but the connotations involved are vastly different than with those cultures outside the mountain ranges.
A Yeti wedding ceremony is only invoked during an arranged marriage and the merging of two clans, a mandatory ordeal that happens at the very least once a generation, but more often several times in a lifetime. It is often from the children of a shaman that a child is selected to be betrothed to another clan, though it is only one clan that must provide such a child. The wedding ceremony is held at a prearranged time and place, often on the maternal side's ancestral lands and during the aurora, so that the ancestor spirits may attend as well. It is an affair that lasts several days, often in excess of a week. During the ceremony, the eldest shaman of the two clans will bless the coupling, invoking the gods and manitou to bring fortune and strength to the clans by binding the two together, making the yeti stronger as a whole. While it is ostensibly a celebration, it is often treated with appropriate gravity with elaborate contests of power and prowess meant to show the other clan the strength that they are embracing. The bride and groom do not participate, being placed upon a stage for much of the event to preside over it as the symbol of the marriage.
The two clans will not part ways until a full month has passed, to ensure that any child born to the new couple will be of both their ancestral lines. The shaman born member of the wedding party will go with the clan they have married into.
Okay, so I think I did a pretty decent job at tying in some different cultural overtures from the various sources to make a pretty strong ritual that speaks of the yeti. It also opens avenues for me to explore their animism and gods, which is something I didn't have a solid foothold into yet, but I think I can use this as a launching point to explore them. Of course, I'll need to do a little more research into the cultural sources to see what I can blend into it, but I feel good about it!
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Dragons These massive serpents are possibly the most dangerous beasts upon the world. They are voracious and their size staggering, their movements responsible for quakes and terrible catastrophe, as if they are responsible for the very tectonic shifts. Their presence is so known for its effect that many cultures consider them to be elemental avatars of the molten heart of the world itself. Due to their massive bodies, they, somewhat surprisingly, spend most of their time in their subterranean lairs, massive tubes burrowing throughout solid rock. These subterranean lairs are ideal for their hibernation, the rock heated by the geothermal pulse below. The heat seems to rise while a dragon is present, leading to some question if they generate geothermal heat themselves or if they are attracted to it so fervently that they enhance the magma flows beneath.
The dragons are all a brilliant gold color, shot through with bands of copper red and bronze orange, a brilliant camouflage that allows them to fly unnoticed against the Aurora, the only time they are active in the skies. The heat given off by the aurora is hot enough that it pulls them from their network of tunnels to hunt freely above the ground. While the Aurora is not active, neither are the dragons, retreating to their massive lairs and slumbering against the warm stone. When needed, they can use their fierce breath to melt the stone itself, ingesting it and storing the molten concoction in their gullets, warming them enough to operate above the ground as well as amidst their expansive tunnels and caverns. It has the added effect, as well allowing them to expand their demesne. However, they are unable to contain the stone indefinitely and must eventually regurgitate, vomiting it out, creating curiously smooth patches in their lairs as it cools.
The Red Wizards It is said that ages ago, the first red wizards stole the secrets of magic from the dragon's lair. Learning how to call heat from stone, to sway the molten pulse of the world and drag metal from its bones. They are a grizzled group, earning wealth and reputation nearly unheard of for the danger of their occupation. While the dragons fly the sky, the red wizards plunder their lairs for the precious metals that line their caverns. They travel the miles of lava tubes, pulling molten ore from the stone, working quickly lest the master return and catch them in the act. Often, they will map out the territory of one dragon and work it in shifts, even going so far as to ply their trade while the great wyrm slumbers, because of the importance of their work. Though pulling metal is their imperative, if they encounter a patch of consumed stone, they hunt for one of the greatest treasures in the world: fire opals, precious stones that form inside the dragon's gullets and can miraculously retain the heat of the ferocious beast.
The only way to collect the molten ore from the tunnels is to use dragon leather, the only material known that can withstand the heat. It takes a stout man to handle a satchel of liquid metal as it cools, particularly with the physical demands needed when scaling the caverns. They are exceedingly well paid, to match the danger of their work, and they are the only source of metal on the world, making their services extremely valuable. There are many who have the talent, but not the constitution needed for such extreme work though. These people usually use their gifts to help establish wells or melt ice, though there have been a few who have turned their focus towards catering to more luxurious ends, creating hot springs.
So, came up with all this at work, basically all quickly falling into place. I really like what I've got, but I feel like it could use a lot of expansion, mostly on the dragons. I know there's a lot about their feeding habits, mating, and general behavior that could use expansion, but I figured I'd get some data before trying to pad any of that out.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Okay, I was finally able to carve out some time to check this out. Overall, I'm really liking this one. Here are some specific thoughts I had while reading through this:
Aurora Solaris - Are we going with the premise that this plane never had a sun? Maybe there are legends of a sun that once existed, but no longer does, and some cultures believe that the Auroras are the fragments of a shattered sun from the past.
Another way to address the issue is to tie it to the moons and swap out “solaris” for “Lunaris” or something like that.
A third option is possibly to name each color of aurora after a different deity in the plane’s primary belief system, you know, something like Lykr’s Light, Foryn’s Flame, that kind of thing.
Iconic green is frickin’ hard. Although I know you hate it, I think “Beast” probably has the claim to it. With this world, I would be tempted to go with Mammoth. Although hardly “iconic,” I think they can take the place of the high-end green creatures. You could probably borrow from the Naya God-Beasts if you wanted to, or shift Giants into green like you did in Elysium. Conversely, Green could be intentionally “missing” a large, iconic race, which might say something about the world.
For humans, I’m picturing a lot of fur coverings (which means we need furry wildlife of some kind around), but not primitive human or pre-human. Hey, the fur thing made me think of this: Maybe green’s heavies can be big cats, similar to things like sabertooths.
I’m really digging the Yeti here. The involvement of arranged marriages with them is an interesting choice, but not necessarily a poor one. I’m just not sure how I feel about it. The rest I’m totally with, however.
I really like the vampire origin story, and I LOVE the black-aligned civil war it sets up between vampires and demons, two of MTG’s most iconic races. Awesome. My only thing is that I think eventually, that first vampire, and maybe the demon, need a name.
Dragons are pretty cool, and I imagine they must cause some serious problems during that yearly, extended aurora. The Red Wizards, though, I’m not as sure about. You said in your original opening that only white mages uses anything resembling heat, but then you say the Red Wizards can call heat from the stone. One of those two should probably be revised.
Overall, I’m liking this world thus far. I’m picturing some vast, snow-blown wastes that are uninhabited (or mostly so) by the “civilized” races, but rife with wild animal life, adapted to the conditions, which I think provides a lot of possibilities. Good work so far.
Aurora Solaris - Are we going with the premise that this plane never had a sun? Maybe there are legends of a sun that once existed, but no longer does, and some cultures believe that the Auroras are the fragments of a shattered sun from the past.
Another way to address the issue is to tie it to the moons and swap out “solaris” for “Lunaris” or something like that.
A third option is possibly to name each color of aurora after a different deity in the plane’s primary belief system, you know, something like Lykr’s Light, Foryn’s Flame, that kind of thing.
Nah, I'm sticking with the Aurora being the only thing that ever was. As it is, Aurora means DAWN to begin with, so naming it Solaris as well doesn't really have any impact on the misnomer of it all. As I mentioned before, Solar isn't a generalized term. It's derived from the proper appellation of our particular star, in the same way "lunar" is derived from Luna, the proper appellation of our moon. Aside from that, naming it Lunaris wouldn't actually play well with the concepts of heat or warmth. I've been waffling a bit on the ideas behind gods, and decided to sideline it mostly. If it comes up, that's fine, but so far, it seems like the Yeti are the only ones that actually worship gods. The white aligned worship angels and the Aurora itself in a sort of worldsoul way, while the blue and green don't seem to worship at all so far. For different reasons though.
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Iconic green is frickin’ hard. Although I know you hate it, I think “Beast” probably has the claim to it. With this world, I would be tempted to go with Mammoth. Although hardly “iconic,” I think they can take the place of the high-end green creatures. You could probably borrow from the Naya God-Beasts if you wanted to, or shift Giants into green like you did in Elysium. Conversely, Green could be intentionally “missing” a large, iconic race, which might say something about the world.
I really do hate beast. It doesn't actually mean anything, which is the largest problem. Mammoth are totally in already, but the problem is they function at midrange rather than icon levels. I dunno, at some point I'm going to tear through the large range green creatures and see what shows up. I was originally thinking of wurms, but now that dragons have come together, I am very very reluctant to use them.
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For humans, I’m picturing a lot of fur coverings (which means we need furry wildlife of some kind around), but not primitive human or pre-human. Hey, the fur thing made me think of this: Maybe green’s heavies can be big cats, similar to things like sabertooths.
That would be Felidars and other like such. Humans primarily have leather, fur, and wool clothing.
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I’m really digging the Yeti here. The involvement of arranged marriages with them is an interesting choice, but not necessarily a poor one. I’m just not sure how I feel about it. The rest I’m totally with, however.
Mostly I wanted to try to find some resonant way to tie into the cultures I'm trying to invoke. I don't think it detracts from the Yeti, though I do think it is a strange thing for red to be involved in, but there in, I feel like there has to be some real diversity and not a slavish adherence to established mores. I really want to see what I can bend without breaking the pie, because cultures won't fit so neatly along those lines and qualities. Not if they're going to feel realistic at least.
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I really like the vampire origin story, and I LOVE the black-aligned civil war it sets up between vampires and demons, two of MTG’s most iconic races. Awesome. My only thing is that I think eventually, that first vampire, and maybe the demon, need a name.
I'll be honest, I'm leaning towards demons just not having names. These demons aren't like other planes, they're more like sharks. They don't even like each other any more than two predators would if they were in the same territory. The first vampire probably could use a name, but it'd have to be a break between the old life and the new, because whatever his former life had been was gone.
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Dragons are pretty cool, and I imagine they must cause some serious problems during that yearly, extended aurora. The Red Wizards, though, I’m not as sure about. You said in your original opening that only white mages uses anything resembling heat, but then you say the Red Wizards can call heat from the stone. One of those two should probably be revised.
Yeah, the more I worked on dragons, the more I felt it right to pull in the geothermancy. There were three major reasons for it, one which was that it solved the issue of how mining works in the world. Aside from that, it also helps to create a clear separation of the shamanic red cultures and humanity, which don't follow with the natural world and emotion aspect. The last is that I wanted to defy what to expect from wizards in this world. I do want to be clear that it isn't pyromancy though, but more along the lines of lavamancy and ferromancy all rolled into one.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
If all else fails when it comes to your iconic green race, you can fall back on the wurms vs dragons thing. I'd read a blurb on Phrexia that wurms were once dragons. There's also green's survival of the fittest mindset, which would let you have one of the midrange races emerge as the top dog before being dragged down by another of the midrangers. Beasts have become pretty iconic, though, thanks to Thragtusk. If they're still a bit small for their role, there's also Hydras.
If all else fails when it comes to your iconic green race, you can fall back on the wurms vs dragons thing. I'd read a blurb on Phrexia that wurms were once dragons. There's also green's survival of the fittest mindset, which would let you have one of the midrange races emerge as the top dog before being dragged down by another of the midrangers. Beasts have become pretty iconic, though, thanks to Thragtusk. If they're still a bit small for their role, there's also Hydras.
Truthfully, I hate hydras even more because their mechanics are so complicated to force intuition. That and their insistence on trying to force them into iconic status. Beasts though, just don't mean anything. Look at all these, what do they have in common? Virtually nothing. And that's just in green. When it comes down to it, Beast is too much a catch all to work as any icon because there isn't anything iconic about a Beast to begin with. There's no singular vision of what it is.
I... might try to bend Kirin around to see if I can make them really fit, but there's a lot of nebulous area in dealing with them. I feel like Kirin, at their heart probably are more green than any of their colors as part of the cycle.
The elves guide should be put together soon, though I'm open to any suggestions in what to do with the details already out there. In other news, I've been trying to work out what to use for midrange blue and what do people think about using Viscerid? Barely intelligence viscerid with no culture and hardly a language.
Oh, and I totally forgot to say earlier, I'm really amused by the fact the dragons have a sort of pseudo reverse vampire thing.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Aurora Storms While the life giving breath of the Aurora is vital to life, there is a darker side to the beautiful phenomena. As the ribbons of brilliance curl across the sky, it gives off tremendous heat. That blessed heat warms the soul and body of the world, but when the raging blizzards crash against the heat, it causes something far worse than the driving snows. These are called the Aurora storms. The clash of heat and cold is explosive, creating massive clouds of frigid rain, lances of lightning slashing across the ice fields, and often times hot whipping winds that stir to life massive tornadoes. When the Aurora burns the sky, these storms are powerful enough to fell even the dragons in the sky. Though terribly dangerous, they are surprisingly rare and barely more treacherous than the extreme blizzards that spawn them in the first place.
Incoming at some point today: The Elves and the Story of the Faerie Queen.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
"While the life giving breath of the Aurora is vital to life..." sounds a bit redundant. I would cut the last "to life". Other than that it's well written, and the science is not too far off.
Now that this poll is officially over, it's time to congratulate Aaarrrgh for designing Hill, which has been decided by popular vote to be the Card of the Month for October 2013!
"While the life giving breath of the Aurora is vital to life..." sounds a bit redundant. I would cut the last "to life". Other than that it's well written, and the science is not too far off.
I wrote it at nearly 7 AM so... I wasn't exactly all there at the time. Still, good to know that people are wtill reading the new stuf and catching that sort of thing for me.
Anyways, ELVES!
The Elves The elves of the lowlands of the southern continent have the longest unbroken culture in the world. They owe this to a multitude of factors, their long life span for one, but also very likely due to their isolationist ways. Unfortunately, though it had served them in the past, the increasingly xenophobic ways were causing the stagnation of their culture and the competition given by the newest empire of man was something they were ill prepared for. The crowned ruler of the elves saw at play, the hand of their most fierce rivals, that of the Fae and realized that there was but one way to preserve what they knew lest it be wrenched from their arms. If they were not to lose everything they held dear, they could not fight the incursion of man. Instead of battling, they must embrace them as allies.
That simple judgement, radical at the time, is now seen as one of the brightest moments of the Elvish kingdom. Instead of fighting a stalemate in their own lands, they have risen to new heights of wealth and influence. One of the most valuable items to have come from their alliance is the acquisition of steel, an invaluable item that had given the humans an edge in what few battles in which they crossed swords. While the trade of man is ruled by metal, the trade of the elves could be said to be ruled by libation. While the elves have a diverse number of items they trade, none come close to the riches they get from the sell of their mead, cocoa, and coffee. The only things that come close are the linen they weave and the steel weapons they forge. Due to the unique resin they use to quench their blades in, it has superior ductility than that of metals forged in the lands of man.
Elvish culture is based around maintaining a harmony with nature, but not to the detriment of their existence. While life should not be taken lightly, it is hardly prohibited, for does the wolf not hunt? It is in nature to take life, but it should always have meaning and never done cruelly. In many ways, they hold this simple standard to every aspect of their life. Do nothing lightly for it cannot easily be undone. They do not fell trees for space, but for lumber, building their quarters and cities in concert with nature. The only concession they seem to make is to tame several animals, such as elks to serve as their mounts, but despite the servile nature of the animals, they do not constrain their movements, trusting their loyalty to remain true.
Elfin magic is totemic by nature. It is grounded in symbolism and reality, anchored to nature and the reality of the world. The opposing nature of the illusion magic the Fae use has long been a source of hostility between the two. The elves use physical objects to weave their spells, crafting the complicated knotwork or effigy of a spell into the world so that it will remain, even past the caster's life. The advantage to their method is that the spells once woven can be used with only a minimum of training, allowing many of their warriors to use magic without having to master the complex disciplines. Their primary spells consist of of charms and totem armor, but mostly totems that summon creatures, small effigies that manifest the creatures they emulate. Their totems are not just used in magic, but in other aspects of their life as well. The most notable of them, the exchange of totems during their wedding ceremony. Hand carved by the bride and groom, they are meant to represent each of the lovers, gifting the other with their essence. For some, it is the only spell they shall learn, but the most important by far.
Elfin Amber Amber is the only gemstone sacred to the elves. Though ancient amber is revered, a small sect of their populace have discovered a way to manufacture amber and the skill has been passed down for generations. Amber is capable of holding spells more clearly than any other substance and can be made more all the more powerful by the inclusion of a drop of blood. This is called blood amber, and the blood creates a strong tie to the person or beast from which the blood came from. The first, and most famous, blood amber stone sits atop the Stag's Crown, a circlet carved from the antlers and the symbol of the realm. The stone affixed to it was made with the blood of the first king, and will prove the bearer is of the royal blood. There have been several times in history when a pretender to the crown has been denied under the geass of the crown's gaze. Despite its storied history, it is actually fairly rare for amber to be used except in the most powerful of spells such as that on the crown. The most common usage of amber is as the betrothal charms carved for an elvish wedding.
So, there we have the elves. I feel like I still need to come up with more traditions and maybe some other things so that I can evoke the cultures I'm trying to build them off of. Solidifying some names will probably help, but I'm having trouble doing so without just wholesale copying names from myth.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
The most interesting thing to me about the Elves is their totemic magic. It's pretty interesting, given green's traditional dislike for artifacts, yet this sort of culture seems an excellent fit for green as a whole. I like that. Somehow I imagine that deep in the woods somewhere is a sort of Totem Glade that is an ancient holy place.
I'm looking forward to see what you come up with for the Fae. I wasn't overly amazed by their characterization in Lorwyn, and I think your take on them will be pretty interesting.
The most interesting thing to me about the Elves is their totemic magic. It's pretty interesting, given green's traditional dislike for artifacts, yet this sort of culture seems an excellent fit for green as a whole. I like that. Somehow I imagine that deep in the woods somewhere is a sort of Totem Glade that is an ancient holy place.
Thanks, though mostly their totems tends towards small charms on bracelets and the like. A totem glade would probably look more akin to a mausoleum of the kings. Speaking of kings, I had originally concepted them as using the King appellation, but somewhere in there I had the impulse to use the title of Thane... but that doesn't really carry the same authority, which bums me out. Anyways, I really wanted to explore a different aspect of green than is usually used, so I minimized the growth and nature push and instead really anchored it in the idea of Reality and community as their main focuses. It interacted really interestingly with their spiritualism, I have to say.
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I'm looking forward to see what you come up with for the Fae. I wasn't overly amazed by their characterization in Lorwyn, and I think your take on them will be pretty interesting.
They're definitely going to hit different notes than Lormoor, though admittedly I'm more worried about them feeling a color flex more than anybody else.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
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