Alekzander Tavor joined the Boros Legion with the intent of changing the guild from the inside out. Growing up in poverty provided firsthand experience that turning to the blade and the spell to resolve an injustice incites further violence. Alekzander trained under the minotaur wizards of the Legion and joined the ranks of the Boros guildmages, able to wield red and white mana. While practicing his spellcasting, Alekzander developed an affinity for red, believing that its power and connection to the individual’s emotions provided the individual with a path to rejecting the frigid authoritarianism of white in favor of the self-discipline necessary to successfully utilize red mana.
Alekzander remained with the Boros Legion, though sickened by Aurelia’s use of white’s staunch belief in a form of law that excused the Legion’s brutality. He travelled to the Legion garrisons in the Undercity, Husk, and Utvara, trying to gather support from his former colleagues. Alekzander and his band of Boros raided Izzet factories that manufactured the Boros Legion’s weaponry; unbeknownst to his allies, Alekzander sought information on Zomaj Hauc’s failed attempt at hatching and controlling dragons unhindered by the Rakdos’s cruel theatrics.
Acquiring the details of Hauc’s plans sent Alekzander and his allies to the southernmost pole of Ravnica, where the local Izzet magelords were conducting experiments in snow mana. Their power plants had the resources that Alekzander needed to successfully summon a dragon. Though there were no more eggs among the Izzet factories in the Husk or Utvara, Alekzander did uncover spells for summoning dragons never before seen on Ravnica. The scrolls were among the refuse, having been labeled the ramblings of a Firemind-addled goblin mage desperate to regain its status in the Izzet League. Alekzander worked toward developing an affinity for the snow mana of the southern pole’s mountains while his followers continued to disrupt weapon-distribution to the Boros garrisons that had taken to Aurelia’s militarism.
The minotaur wizards that trained Alekzander tracked him down and arrived in zeppelids loaded with flame-kin, giants, and fleets of skyknights given Simic-engineered biogear to deal with the snowy conditions. Alekzander was captured by the minotaur wizards, his followers arrested and the plans to summon dragons burned.
The flight back to Sunhome brought a sobering realization: Alekzander’s actions had provoked further incursions by Gruul raiding parties, Rakdos revelers, and Golgari shaman seeking to test their teratogens. In turn, more impoverished neighborhoods like his own were overrun by the Undercity guilds and subjected to long periods of fighting. The outcome was always the same: the Undercity guilds were triumphant, the survivors were pressed into the guilds, and the Boros were nowhere to be found. After the disruptions to the weapons flow, they were left vulnerable to the pent-up anger of those they had abused. In attempting to live up to his self-prescribed principles, Alekzander had fed the Boros Legions’ newfound military mania.
At Sunhome, Alekzander’s spark ignited. A large gathering was held, open to the public and all members of the Boros Legion. Alekzander was given no trial, having been deemed incurably insane by a mindmage hired by the Boros in the interest of ensuring a fair trial. One of the minotaur wizards spoke up as the mindmage prepared to lobotomize Alekzander – the minotaur wizard that led the hunt for him. The minotaur argued that such an act would radically alter Alekzander’s very spirit. After a short recess it was agreed that Alekzander would not be subjected to a lobotomy. Instead the minotaur wizards decided to free his spirit from the ruined flesh, sending it into the sacred foundry of Sunhome. All watched as the minotaur wizard that led the hunt for Alekzander had him shot with a bamstick, beaten, castrated and cast into the foundry.
The severe physical trauma coupled with Alekzander’s emotional anguish to ignite his spark, dragging him away from Ravnica and dumping him in the Oxxida Chain. As he neared the foundry fires, Alekzander inadvertently fired off a spell that slew the minotaur wizards, sending tides of blood crackling with lightning across the gathered masses. The blasphemous act was passed off as a validation of the need for the Boros’ more fundamentalist bent.
On Mirrodin, the Vulshok found him and nursed him back to health. Among the Vulshok Alekzander found a means of embracing the philosophy that backfired on Ravnica, reforging his beliefs and forging limbs of iron like those of his Vulshok kin to mark a new beginning. He left Mirrodin with the intent of returning to Ravnica to undo whatever damage had befallen his old stomping grounds as a result of his blasphemous act.
NOTES
I'm placing his arrival on Mirrodin sometime after the 5th Dawn retcon and long before the first hints of Phyrexia's presence in the Scars block. Avoids unnecessary complications.
If Ravnica is too distracting, since it seems fairly popular in the MEM, I can change a few details to make it so that Alekzander comes from the plane in my Rab Mosstooth story. I opted for Ravnica to save Mown some work in designing a card for Alekzander, should he chose to use the character in his homebrew set.
Alekzander deals in red mana, having shunned white because of the authoritarianism that undercuts even the color's most beneficial qualities such as devotion to community and enlightenment. In dueling, Alekzander relies on snow elementals and minotaurs. Alekzander interprets his use of snow elementals as a purging of the emotions that drove his failed crusade on Ravnica. Rather than nurture those emotions, Alekzander removes them and puts them to use in combat. Alekzander's use of summoned minotaurs serves to remind him of his roots: minotaur brutality prompted him to enlist with the Boros, and it was minotaur brutality that triggered his spark.
One of Alekzander's most useful spells is something of a gamble that symbolizes his mad quest to conjure a dragon. He believes that if chance dictates a spell is not needed, then it is simply not needed and that he's better for not having access to the spell.
EDIT: Here's the first part of Alekzander's origin story. I have shifted it to my homebrew plane, though after I've got the shape of the story I will look into transferring it to Faskeria in the second draft.
Spoiler
Alekzander Tavor marked the hillside ruins, then the burrows from which spilled a lurid red glow. Within the light he noted the squat things with flat skulls tapering to a beaklike muzzle, sharp cheekbones, and bladelike ears without lobes. Their red hides and rocklike carapaces camouflaged them from sailors that braved the Leviathan King beyond the Oil Sea until they were right upon the Arrowheads. Standing opposite the Arrowhead burrows were reminders that unsanctioned artifice would not be tolerated: stakes with blackened and cracked corpses preserved by a stasis enchantment that rebuffed the frigid winds. They lined the shore where the Oil Sea’s rainbow-sheen waters slithered in and crept out; leaving behind young skyswallowers shed by the multitude of entangled skyswallower leviathans that comprised the Leviathan King.
And there’s a dragon caged by the Leviathan King. Alekzander kept watch on the Oil Sea, as did the other magic-users in the Coldfire Command, while the Cold Father and its student wizards examined the totems that had been brought in by the oily tide.
[i]I don’t imagine the dragon’s prison is different from this one[/i]. A cold wind whipped one of the staked lawbreakers. Except our jailor is Fear. Alekzander’s connection to the leylines-turned-chains tightened, and the lava’s pressure rose under the lavamancer’s grip. A shudder seized him as he imagined that their fear of the Arrowheads was something he could throttle as easily as the leylines. He felt a tug as the bound dragon shifted, stimulated by his anger.
“Lavamancers, ready!”
Alekzander started, felt his magical grip on the leylines puncture their delicate surface layers. The snow-laden beach around him became a cloud of hissing steam as lava snaked toward the ground level. Through the steam Alekzander saw the Cold Father withdrawing to the rear, along with its shaven-head students.
A crackle and roar announced the arrival of the lhurgoyfs. They came from the Oil Sea, dragging their bulk with skeletal arms or slithering forth with tentacular feet, others jetting from the waters in fountains of seawater, beaching astride mounts of coral reef. The larger ones were suddenly made smaller as slim, terrestrial lhurgoyfs sprang spiderlike from their bloated bodies. They were met by the pyromancer’s fire magic.
Alekzander slung globules and streams of lava at lhurgoyfs distracted by the pyromancers’ elementals, feeding his magic with the residue of the pyromancers’ fireballs and the electromancers’ lightning bolts. He lessened his grip on the leyline, coursing with the stuff of magic, when he scented the brine-ozone odor indicative of the snappers working to recover spells for the frontline wizards. Lavamancy had become rote after years with the Command. While his fingers did their tricks and his lips spoke the words, Alekzander took note of the lhurgoyfs. They could easily have been spawned by the bound dragon; for all their varied forms, they shared a common reptilian base. Why are we—
Something yanked the hem of Alekzander’s robes, slamming him to the ground and setting his ears to ringing. Looking up, he saw the squat, three-toed feet and tightly muscled body of an Arrowhead. Its eyes were pinpoints of blue fire, its smile revealing double rows of needlelike teeth. The goblin grabbed Alekzander by the arm and dragged him away from the fighting.
“Squeeze,” it said, pointing to a series of stakes set in the form of a fireball. Bound to the stakes by crackling red and blue arcs of energy were struggling Arrowheads. The goblins were spitting and hissing, trying to form words around their gags. “Whoosh!” the Arrowhead said as Alekzander climbed to his feet. Witness this, Alekzander thought as he directed the lava streams for the stakes, burning the bound Arrowheads. He glanced to the side; saw the Cold Father’s hooded head turned toward him while its student wizards conjured their faeries. Wait a minute. They’re waiting for the Arrowheads’ enchantments. Oh Alekzander you self-righteous little wizard you.
As the Arrowheads burned, a red mist flowed from the remains within their rocky carapaces, coalescing into a serpentine creature that, though it bore some resemblance to an Arrowhead, brought to mind a fetal dragon.
This is their patron, Alekzander realized. The patron crashed into the Cold Father and its students in a stream of steaming red-orange scales, letting out a wet, guttural roar. What in the name of the beast gods is going on? Alekzander stumbled back, switching his attention from the Arrowhead that had urged him on and the massive cloud of steam rolling across the seashore.
A buzzing sound heralded the summoning of the faeries. Their wingbeats parted the clouds of steam to reveal the Cold Father standing against the colossal patron, staff brought to bear against the patron’s serpentine bulk. The corpses of the student wizards lay scattered and pulped around the struggling combatants. With a gesture of its head, the Cold Father sent the faeries in droning bursts against the patron.
Everything faded when Alekzander felt the needles tearing into his arm. His left fist came down against the tapering head of the Arrowhead that had latched onto him. It thrashed, shredding skin and spraying blood in a red mist. All of the lavamancer’s words and gestures fled his mind as the thing’s teeth made it to the bone, a heavy numbness engulfing the initial pain. The last thing Alekzander saw was the blood, then the three glowing eyes of the Arrowhead, bits of his flesh hanging from its leering muzzle.
_________________
Mordred: Omae Wa Mou Shindeiru
Flagg: Nani?
Last edited by Heartless Hidetsugu on Sat May 16, 2015 10:58 pm, edited 1 time in total.
I'm placing his arrival on Mirrodin sometime after the 5th Dawn retcon and long before the first hints of Phyrexia's presence in the Scars block. Avoids unnecessary complications.
Sadly, because of the goofy timeline stuff Wizards did between the Alara and New Phyrexia timelines, I'm not sure ANYTHING involving Mirrodin avoids complications...
My biggest problem with this character, perhaps predictably, is Ravnica. You are tying a great deal of this character's history and mentality to a canon plane, and establishing some pretty plane-spanning events that will simply never exist in canon, which to me is problematic.
The character itself, though, I do sort of like. I don't know if I would go so far into him being this hyper-aware of the philosophies of the colors, but I DO like him finding himself in a organization when he discovers that he sort of hates the underlying philosophies of . From a narrative standpoint, though, I just think it would be cleaner if you showed that without using the color-aligned vocabulary. Sort of a "I joined the army to protect people, not do paperwork" kind of thing.
I like his use of Gamble, and it might be worth exploring that as less of a metaphor and more of an actual gambling personality. Just a thought.
Thank you Raven, I'll work in more instances of showing his...being in tune with one color over the other. I will also transition this to the plane in The Sweet Sound. It will give me raison d'etre for exploring Rairaka, the northernmost region of that story's plane.
Side note, the more I work in that plane, the more I see it being themed around North American mythology. The beliefs of the Native Americans with some references to uniquely American cryptozoology.
_________________
Mordred: Omae Wa Mou Shindeiru
Flagg: Nani?
Last edited by Heartless Hidetsugu on Tue May 05, 2015 8:52 pm, edited 1 time in total.
I'm placing his arrival on Mirrodin sometime after the 5th Dawn retcon and long before the first hints of Phyrexia's presence in the Scars block. Avoids unnecessary complications.
Sadly, because of the goofy timeline stuff Wizards did between the Alara and New Phyrexia timelines, I'm not sure ANYTHING involving Mirrodin avoids complications...
Freaking Mirrodin.... That being said, I'll take some time and review it to see if there's anything that is directly problematic, mostly because, in the broadest terms, using Mirrodin isn't impossible, but it all revolves around the relevance of the Vanishing to the rest of it.
Quote:
My biggest problem with this character, perhaps predictably, is Ravnica. You are tying a great deal of this character's history and mentality to a canon plane, and establishing some pretty plane-spanning events that will simply never exist in canon, which to me is problematic.
Huge, HUGE flag for me. So much so, that I would vote the character down at this moment if it went to vote. It isn't just the use of Ravnica, and the supposed plane spanning events he's supposed to take part in, it's, quite frankly, just the use of Ravnica as an origin that is a sticking point. We have 3 native walkers already. A number that, by all rights, is statistically impossible given the size and population density of Ravnica. Ravnica, in broad MEM terms, is pretty much off limits as to use for starting points.
BUT, there again, you did mention that you would be willing to shuffle things around, so that would be my suggestion.
Quote:
I don't know if I would go so far into him being this hyper-aware of the philosophies of the colors, but I DO like him finding himself in a organization when he discovers that he sort of hates the underlying philosophies of . From a narrative standpoint, though, I just think it would be cleaner if you showed that without using the color-aligned vocabulary. Sort of a "I joined the army to protect people, not do paperwork" kind of thing.
Amusingly enough, this cuts both ways. Because Gideon allied with the Boros specifically because they didn't do paperwork, and yet he is mono-white. But that kind of goes into the broader subjects at hand. Characters aren't aware of the metaphilosophies of the colors. The way the colors are even concepted is in terms of magic, not philosophy. There can certainly be people aware of trends in personalities with magical disciplines, but they wouldn't be thinking in terms of "red magic" but rather "pyromancy" and other disciplines. While we broadly lump red magic into a category from a metaperspective, that perspective doesn't exist in world. Not really. It breaks up along lines of specializations that draw power from the same source, but they require very different mental spaces as they are very different spells.
Anyways, those are my initial thoughts based on reactions. I'll try and sink in deeper at a later time to give you more personalized and relevant thoughts.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
I envision Alekzander pre-ascension as having access to a small bit of pyromancy, and a small bit of sparkcasting. He couldn't pull off anything really big or fancy, though. I see his main skill being in channeling his emotions into elementals. On my unnamed plane he would still play an enforcement role, so I could see evocation as a healthy means of blowing off steam. Taking his daily stress and getting it out of his system in a productive way. Evocation would be Alekzander's main area of expertise.
If it's of any help, none of the big events on Mirrodin should impact Alekzander. You may slot him wherever works in between the 5th Dawn material and the retcons for Scars. He need not have any interaction with, or knowledge of, the Phyrexian threat.
Gambling: Since Alekzander establishes and holds himself accountable to his own rules independent of the Coldfire Command*. Disrupting the Command's weapons distribution, I could see him turning it into a kind of free-for-all for the peoples victimized by the more unsavory members of the Command. Even giving them a "here's all this power, you're free to do whatever you like so long as you accept the consequences of your decisions," as the people go looting. The irony is that I have him running from the consequences of his own decisions in acting out against the Command.
*Coldfire Command: A company founded by the minotaurs of Rairaka that dates back to the time when the arrowheads** and beaksnouts*** walked the plane. The Coldfire Command is a mercenary company that seeds itself throughout the various factions of Rairaka at the behest of the land's goblin ruler. They serve to keep competing factions from irreparably destablizing Rairaka.
**arrowheads: A term referring to the viashino known to the now scattered native tribes as Aetherstalkers. ***beaksnouts: A term referring to the akki goblins driven from Rairaka by the arrowheads.
_________________
Mordred: Omae Wa Mou Shindeiru
Flagg: Nani?
Last edited by Heartless Hidetsugu on Tue May 05, 2015 9:16 pm, edited 1 time in total.
I envision Alekzander pre-ascension as having access to a small bit of pyromancy, and a small bit of sparkcasting. He couldn't pull off anything really big or fancy, though. I see his main skill being in channeling his emotions into elementals. On my unnamed plane he would still play an enforcement role, so I could see evocation as a healthy means of blowing off steam. Taking his daily stress and getting it out of his system in a productive way. Evocation would be Alekzander's main area of expertise.
I think he would have a good conversation with Aerik about emotions.
Quote:
If it's of any help, none of the big events on Mirrodin should impact Alekzander. You may slot him wherever works in between the 5th Dawn material and the retcons for Scars. He need not have any interaction with, or knowledge of, the Phyrexian threat.
Yeah, it sounds fine as far as that goes. It's the same sort of setup as Alessa has with the plane, though she hasn't been there recently.
_________________
At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
Joined: Aug 04, 2014 Posts: 1452
Identity: human
Preferred Pronoun Set: he
Well, right off the bat I can feel a bit of predisposition with this character bordering on conflict of interest.
Lol. That aside... I feel like, when you are fleshing out the back story for this character, it would be better to approach it more from a literal, textural storytelling.
Less jumping between regions and history, and more wordplay.
I want to know how prickly his beard is by the time ur done.
Aaaah it's good to get back to reading stuff here.
So I like a lot of what you have here. The basic narrative is an old one and a good one: character becomes a cop to change the system, runs afoul of said system on the path to ousting corruption, endures great loss at the hands of their former allies, and uh in this case travels to another world and becomes a cyborg I guess that part is a little less common but the point is that the basic structure here is very solid.
You've moved things off Ravnica and onto your own plane and I hasten to say that that's fine BUT have you considered possibly moving this narrative to an M:EM plane? It's just a thought--we've got lots of planes that don't have native 'walkers and I suspect that there's a few with solid r/w organizations. I can see Faskeria working pretty well potentially for example, and I'm sure there's others with r/w orgs.
One thing that I think could use some more expansion is his actual ascension which is pretty brutally violent even by the standards of Planeswalkers. There's only a few characters with ascension stories as horrifying as Alekzander's (Blink... mmm, Asher maybe?... Lourima... Kirsh maaaybe...) and I think I'd like to see some examination of that and the ramifications of the fact that he was effectively tortured to death in a particularly cruel and demeaning way then survived, that's gotta screw a person up. (And probably you're going to need some research into what the effects of castration are on the body--I don't really know off the top of my head oh wow what if he met Pendulum that'd be interesting sorry got sidetracked there).
The snow mana almost borders on excessive oddness I think but I'm kind of inclined to say it's ok, but maybe that could be pulled in more tightly with what he's doing. I've always been a fan of the snow red spells and the snow-themed stuff from Kamigawa, so I'm curious to see where you'll take that.
There's a lot to like here but I think what I'm missing right now, beyond the revised backstory which I'm sure will have similar contours to the current backstory, is a sense of his current motivation and psychology after suffering a highly traumatic experience.
Alekzander's ignition is pretty violent, though I believe the minotaurs' logic will justify the brutality. While Alekzander goes on his mad quest, he begins to build up a reputation. Older members of the Coldfire Command pass him off as an idealist gone mad, best let him go off to the poles and die in the arctic wastes. A good kid that was unable to cope with the psychological demands of the Command. Younger members have a sort of reverence for Alekzander's dedication to the concept of justice and seek to emulate his example. Other groups in the Coldfire Command believe that Alekzander is an extremist that threatens the delicate balance of their jurisdiction. The minotaurs stage a violent execution with the intent of showing the world that Alekzander is a mortal man, nothing more than a dangerous renegade whose actions inspired further violence across the plane. The brutality of the ignition event is meant to break the godlike myths that grow around Alekzander as he quests for the dragon.
This was all inspired in part by that Bonnie and Clyde movie with Warren Beatie. There's the myth of these two as average folks that decided to stick it to the man. In reality, they were killers and met an end as violent as their crime spree. As with Bonnie and Clyde, these myths about Alekzander begin to grow, propelling him to near godlike status. Not that he's a god, or anything like that. This is a case where the reputation precedes the individual.
Yeah, I actually don't have a problem with the violence as it made sense to me from the description thus far, but I like this expansion a lot, I think it expands a lot on the wider social context. I'm just wondering how this sort of affects him going forward--it's almost like the real story is the backstory if that makes sense?
Updated the OP with the first part of Alekzander's origin story. There is quite a bit behind it, though I find it easier to map a course if I have a stronger understanding of where my character's coming from.
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