The Faskerian front lines would suddenly find a lot less soldiers on them as the different kingdoms all clamor to conquer the new land first. New warfronts are drawn on all the foreign continents they can find, and hundreds of soldiers desert their armies in favor of new lives in the wilds.
I think how Faskeria deals with this will be very interesting to see. In the Roleplay, the Faskerian nations were going to unite, and I think that would lose a lot of what made Faskeria interesting. Seeing how they deal with new continents, making alliances with, or trying to conquer, these new lands to gain a strategic advantage in their own war would be the funnest part.
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The great predators of Afresa suddenly find themselves with a veritable treasure trove of new prey. Perhaps some factions of the intelligent races (especially those aligned with the Treefolk) would attempt to control their native fauna in the name of peace, while others (especially the Kurvesh) would be invading the new lands to steal new tools and such.
I feel bad for the poor Ameranian taking a stroll by the beach when a Kurvesh jumps out
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Cyrea would find its technologies just as changing as its shores as they steal and are stolen from, trade tech for tech and magic for magic, fighting foreign peoples on their own shores and on foreign land. Maybe the dragons would make an appearance, looking for new peoples and intelligence to add to their collection. Maybe some of their traded or stolen technologies would cause minor disasters on the other continents, or maybe that, without access to the same colors of mana, they all fizzle out.
Definitely. Cyrea is really the chaotic element. They don't go out looking to conquer others, but with their more advanced technology and magic, they will bring about the most death and destruction of any of the continents.
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Ameran would suddenly find itself surrounded by aggressive new factions, though they wouldn't be defenseless. I would see Ameran as both the place the most amount of foreigners would flee to as well as the continent most willing to simply trade peacefully with the others.
Another interesting scenario to see. The Gentevian Dissidents will finally have a place to go to escape the Varna system. But is freedom what they really want? How would a people, who have lived lives where creativity of any type was squashed, make lives for themselves in a land where a lack of creativity is viewed as the equivalent of laziness. Not to mention that they would face discrimination for having not been apprenticed in their trade, as we seen with Kirsh in Dominian Nightmare.
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Gentev... I gotta be honest, I love the scenario Moonbeam came up with for Gentev.
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P.S. I wanted to work on it in secret, but it's looking increasingly likely that I won't find the time to do it, so I'll tell you all what I wanted to contribute: Some Planeswalker's Guides to the Sertarian continents, as compliments to the style guides.
If you don't think you'll have time to do it yourself, what about making it a community project? It could be like the Dominian Cabal members, only, instead of just creating characters, we're submitting characters, places, groups and objects. The turn out for that was pretty good, and I'd bet we could replicate that for this project.
Also... I already have a high-ranking Dissident character worked out...