I refer to this as a shifting setting because I am curious to see what clicks and what needs to be better implemented
Vuurqorra
Vuurqorra is a southern continent, whose geography includes three volcanos, tar pits, and sulfurous springs, firelit jungles to the north and smoldering bayous to the south. Three human tribes inhabit Vuurqorra derived from a single great tribe called the Vuurath. The northernmost are the Vuur Slang, the southernmost are the Vuur Draak while the Vuur Akkedis live in the heart of Vuurqorra. The humans of Vuurqorra face myriad threats from the vuka, Eloko, and kongamato. The Vuurath beast of burden is the xathrin, a reptile and natural enemy to the kongamato. Vuur Slang, Vuur Draak and Vuur Akkedis are ruled by the Forgelords: the Thunderlord, the Firelord, and the Ashlord.
Legends of the Vuurath Lords
Myths of the original Thunderlord state that she rose to save her people from the ravages of a stormfang kongamato. The stormfang kongamato, known in myth as Stormfang, attempted to tear down the Vuur Draak society by sending in wave after wave of lightning-touched Eloko. The Eloko, having traveled to the Thunderscape after being fried by Stormfang, were terrified by the possible futures that would come to pass if the Vuur Draak managed to eliminate the need for magic. The Thunderlord slew Stormfang with a barrage of thunder-mortars forged by the Thunder Dragon of Vuur Draak, breaking up the Eloko hordes.
Myths of the original Firelord states that the obsidian man-woman rose from the fires of social revolution sparked by the Thunderlord’s triumph over Stormfang. An individual whose sex is lost to the ages was devoured by the Eloko and shat into the lair of the Obsidian Fireheart. The Fireheart fashioned a Flamekin of obsidian from the feces. This Flamekin lived among its peers and rallied its kin to rise against the Eloko to regain their agency. In order to gain the fire-touch of Mokeballa and Grootslaiya, the anonymous Flamekin took its followers into the Fireheart’s cavern and forged obsidian reproductive systems of the male, female, and welded them into the obsidian body. The Firelord thus gained fame by forcing an Eloko shaman to give this small squad of Flamekin their identities stripped by the Obsidian Fireheart. Today the Vuur Slang warrior-sorcerers graft iron and obsidian to their head, shoulders, and arms as part of a rite of passage into the ranks of the warrior-sorcerers. The graft sites are based on shamanistic beliefs surrounding mana channeling.
Flamekin
In the actual plane, the flamekin are seen by other humans and goblins as slaves to their passions. These passions are present in the fire given by the fireheart elemental. Some flamekin embrace their fireheart-given passions while others rebel in protest of having been stripped of the identities that they possessed before they were eaten and "recycled" by the goblins (from the human and goblin perspective). The central figure of this myth, the Firelord, is one of those flamekin that decided to step into the role of savior by taking on the sex of the dragon gods of the humans and the goblins (Mokeballa and Grootslaiya).
In actuality, the flamekin aren’t birthed from goblin dung. They are born from a fireheart elemental and most see the goblins as a means of fulfilling their creative drive. Others feel that the goblins would restrict their creativity and so they take on the role of demagogues, encouraging defection and rebellion. The Firelord forged facsimiles of male and female genitalia as both a statement of domination over the identities given to the flamekin by human and goblin shamanism. The choice in statement reflects the belief in the dragon gods of the humans and goblins, Mokeballa and Grootslaiya, being male and female respectively.
Goblins' Beasts of Burden
Vuka: Blunt-snouted quadruped reptiles native to the Kuuhawka Jungles of the south. Their territorial nature belies a crude spirituality built from a perversion of the Vuurath shamanic belief in the elder dragon Mokeballa. The vuka are used as mounts and watchbeasts by the Eloko. A vuka monarch resides within a geothermal crevice deep in the Yavijukai. The monarch teaches its hatchlings that the vuka as a whole are custodians of the lovers Mokeballa and Grootslaiya. As the Eloko begin pursuing trade relations with foreign nations, the vuka monarch senses an opportunity to strengthen their underground kingdom and thus encourages its vuka subjects to allow themselves to be traded as additions to menageries and circuses by the Eloko.
Goblins
Eloko: The Eloko are goblins native to the firelit jungles of the northern territory Abiku-Emere. Eloko have flat heads, prominent brow-ridges and blunt, beaklike snouts. Young Eloko form packs and hunt down the Vuuraths. Eloko shamans believe that the Vuuraths are Igneous, or frozen lava rock. Devouring the Vuuraths allows the Eloko to return the Vuurath’s fire to the earth so that Grootslaiya can reforge the Vuuraths into Flamekin. The ritual involves shoveling defecated Vuuraths into the hungry maw of the Obsidian Fireheart, which meshes the remnants of the Vuuraths with red mana and brimstone to spawn Flamekin. The Flamekin are robbed of agency and given a passion for industry and development by the Eloko. Some Flamekin embrace their gifted passions and use it to build a new identity. Some rogues, such as the Firelord, rebel and seek to regain what was lost. Some of these Flamekin return to their Vuurath host. Eloko shamanistic lore is derived from the teachings of a wandering viashino that believed in creating a better world from the fires of the dragons confined to a slow death in the plane’s core. Thus Eloko armor themselves in the leathery leaves with lava-filled veins of their jungle homes, believing the leaves to by the scales of dragons whose fires were extinguished in the plane’s core.
Eloko view the kongamato as gifts-to-be-earned sent by the fires of Mokeballa and Grootslaiya. Whereas the Vuurath have begun interacting with traders from foreign nations and learned how to make projectile weapons, the Eloko rely on their magic. They believe that the inbred ability of kongamato—to nullify Vuurath projectile weapons—is proof of magic’s superiority. Thus the Eloko shamans constantly seek to perfect their peoples’ utilization of magic. Some controversy among the Eloko tribes involves a group of shamans seeking to establish a trade with foreigners in order to gain the metals needed to forge scepters that can be charged with a spell, allowing the scepter’s owner to cast the charged spell repeatedly. Prototypes have proved resistant to kongamato shrieks, thus giving these shamans the courage to pursue trade relations with the foreigners.
Dragons
Kongamato: The kongamato are non-sapient dragons that live in the tar pits and lava rivers of Vuurqorra’s Abiku-Emere Territory. Kongamato have elongated skulls with slender snouts, serpentine bodies and wings that serve a function similar to fins. These dragons are believed to be progeny of Mokeballa and Grootslaiya by the Eloko. Eloko shamans earn the rank of shaman by successfully binding a kongamato to a Flamekin partner. Kongamato possess a shriek that can disrupt the firing mechanism in Vuurath projectile weapons. These dragons spit a corrosive acid inimical to the protective fungal growths of the xathrin, which makes xathrin the kongamato’s preferred prey. Those dwelling in the northern areas are able to generate and spit small bursts of lightning that burn through the corpse-grown hides of northern xathrin.
Vuurathi Beasts of Burden
Xathrin: The xathrin are relatives of the vuka that prefer the bayous, badlands and sulfurous springs in the borderlands of northern and southern Vuurqorra. The bayou-dwelling xathrin feature fungus-grown carapaces from which spring thallids capable of distracting or disorienting other predators through their potent spores. Badlands and sulfurous spring xathrin form protective hides from the corpses of their prey. Thallidback xathrin are the more preferable mounts and beast of burden; they smell better and are less likely to attack their masters.
I'm still doing a write up on the Ashlord myth. Ideas are welcome.
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"...the historians will write of our suffering, and they will speak of it as the suffering of those who served the Crippled God. As something … fitting. And for our seeming fanaticism they will dismiss all that we were, and think only of what we achieved. Or failed to achieve.
And in so doing, they will miss the whole **** point.”
Last edited by Cateran on Tue Aug 12, 2014 7:24 am, edited 1 time in total.
Joined: Jun 21, 2014 Posts: 8338 Location: Singapore
This setting needs to be formatted and summarized. The wall of text is kind of daunting.
The exotic names build an air of mystique, but they just ended up confusing me. While you can keep the names as native names if you want, I think you should just refer to the races as lizards, goblins and dragons so you don't have to constantly refer to the guide at the bottom.
I think there's a lot of potential in this primitive volcanic island setting, but you need to explain what it means for M:EM writers. A good setting has lots of story nuggets that you can hook onto and expand. That means factions with different goals and constant possible threats to the status quo. Here I just see a "tribes vs. dragons" story, which is a cool hook but doesn't seem very exciting or deep in the long run.
You've clearly put a lot of effort into this. Good luck, however it turns out!
Thank you. There is are a couple of hooks present: the Eloko's constant drive for industry vs the Vuurath's perceived move toward more mundane weaponry. Another would be the schism in the ranks of the Eloko shaman concerning trade with foreigners from Jingreishen. In which case my goals are now:
- Flesh out the Vuur Draak, Vuur Akkedis and Vuur Slang
- Settle on a myth for the Ashlord
***
I've outlined each tribes' underlying motives. These will probably be buried beneath custom and ritual determined by the tribes' environment.
Moonfolk
Moonfolk are united by a moral imperative to bring a greater understanding the plane’s metaphysics to the masses. In doing so, the Moonfolk hope to build a consortium of wizards able to meet the threat of inevitable decline and decay, and turn that threat toward the creation of a reality set in a sort of stasis: expansion and enlightenment. The Moonfolk seek to smother the reality of elemental birthing cycles by creating civilizations in which magic is restricted to select individuals. They live in cities of water upon the clouds and are one of the most cosmopolitan tribes.
Goblins
Goblins use magic to build their own god, piecemeal, from the elementals slayed by their spellforged weapons. These gods serve as an imperative to create magical weapons capable of slaying their gods’ elementals and, eventually, their gods. Goblins tend to use whatever beliefs or doctrines are handy to serve as inspiration for their created gods. This makes goblins especially undesirable to the more pious societies. Perplexing to the goblins, since they believe that their form of piety to more sincere than those of the ogres or other civilized peoples.
Kithkin
Kithkin meet the threat of elementals by through the creation of imprisoning enchantments that invite all manner of creatures to join their thoughtweft. Thoughtweft shackles confine dangerous creatures—hellions and the like—to certain locations. While these beasts force a sort of community to thrive in more selfish towns and cities, they are driven into a forced sense of territoriality and thus protect the cities and towns to which they are bound. Kithkin moralize this by viewing the creatures' forced servitude as acts of redemption while those peoples threatened by their trapping deadly creatures are believed to be given the chance at repentance. Humans exist in an unwitting Merry England peasant-land owner relationship with the Kithkin. Ironic given that Kithkin were once in the same relationship with the Moonfolk.
Snakes
Snakes embrace the elementals and center their society on fertility rituals that incorporate the elementals. These rituals tend to be violent hunts through the jungles during which the snakes devour their elemental opponents or are killed by the elementals. The belief in a greater good—that the fallow period following entropy’s crescendo promotes the genesis of a wilder world reminiscent of the primeval domains of the earlier days—has split the snakes into two groups with different beliefs. Some are militant pacifists that strike out violently against those who would fight against the elementals. Others integrate themselves into different societies in order to spread the good news of the entropic genesis. Underlying the violent rituals is the goal of robbing the elementals of their vitality in order to survive the inevitability of decline, decay and death.
Ogres
Ogres dwelling within the deep swamps believe that the elementals are insignificant in the face of the greater entities hiding just beyond the physical dimension. Ingratiating themselves to the swamp mob bosses as dumb brutes allowed them to gain access to their ancestral doctrines taken by the Moonfolk and given to the protection of the goblins. Having learned of the greater angels and demons in the metaphysical regions, the ogres began reaching out to the demons to forge pacts for power. Utilizing that power—whatever forms it may take—ogres make it a point to outwit their demonic patrons, dragging them into the physical realm and chaining them to shrines throughout the marshes. Ogres are united by a desire to take power from their old, senile demonic patrons and use that power in order to embrace a hedonistic lifestyle while forging armor against the all-consuming shoal (their term for what the snakes call entropic genesis). In order to keep tricking the demons into bargaining with them, the ogres make it a point to fight back against the elementals spawned by the elemental birthing cycles that upswing in the years before the Entropic Genesis.
Entropic Genesis
I began working on this plane with the idea that it was a closed system in which matter was continuously cycled. Members of the various tribes have a vague recollection of the cycle's end: the Entropic Genesis. The Entropic Genesis is an event during which a cycle of existence comes to a close. A decadent period of spontaneous creativity that slowly leads the plane into a state of decay. Life then begins anew from whatever is left behind. Texts among the ogres, amphin and viashino suggest that their tribes exist in the void before the plane's birth and will be there to oversee the plane's reforging at the hands of greater entities lurking beyond their perception.
Thank you for your comments on the goblins, Arcades. My goal with their culture is to make it alien so that they don't come across as "just humans with a weird quirk."
_________________
"...the historians will write of our suffering, and they will speak of it as the suffering of those who served the Crippled God. As something … fitting. And for our seeming fanaticism they will dismiss all that we were, and think only of what we achieved. Or failed to achieve.
And in so doing, they will miss the whole **** point.”
Last edited by Cateran on Tue Aug 12, 2014 6:26 pm, edited 1 time in total.
Joined: Jul 16, 2014 Posts: 1335 Location: exploring the Multiverse
Preferred Pronoun Set: she
It looks like you have a lot of ideas here but it is hard to see the overall picture. Each snippet you have lacks the context needed to explain it. The elementals and "entropic birthing cycle," for example, are not explained. What is the hinted conflict between magic and technology and where do the different species stand on that conflict? What is the overall kind of technology, and of magic, used in this setting?
Much of your phrasing is also very difficult to understand.
This would be much easier to read if you wrote an overview of the setting to give context to the little snippets, and rewrote the sentences to make them clearer and easier to understand.
I can see that you are going for a setting inspired by sub-Saharan African myths, although I don't know more specifically than that. I don't mind the nomenclature (it worked fine in Kamigawa and Lorwyn/moor in my opinion). The Eloko philosophy looks to be potentially very interesting but, because it is alien, needs to be explained much more clearly.
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Unless I'm trying to be sarcastic or humorous, most of my posts are extremely literal. Please don't "read between the lines" because there's nothing in there. If something isn't extremely explicit and blatant then I wasn't thinking it. I'm incapable of sublety and don't know how to imply things. I never knowingly "imply" anything, ever.
@Arcades Sabboth: Which pieces of phrasing stand out as being especially murky? The snippets from each tribe are developer's notes. When I get around to designing the other continents, they will help me build the tribes' cultures and determine how they interact with one another and with humans.
Magic vs Technology: I'm actually shooting for the trope's middle ground. Vuurath technology is their means of harnessing magic in order to survive the dangers of Vuurqorra. The Eloko use primitive equivalents of Isochron Scepter, whereas the Vuurath manufacture artifacts in the vein of Pyrite Spellbomb, Lifespark Spellbomb and the other spellbombs. Eloko associate the scepter with Mokeballa's reproductive organ; this makes the phallic scepter a symbol of power and creation.
_________________
"...the historians will write of our suffering, and they will speak of it as the suffering of those who served the Crippled God. As something … fitting. And for our seeming fanaticism they will dismiss all that we were, and think only of what we achieved. Or failed to achieve.
And in so doing, they will miss the whole **** point.”
Joined: Jul 16, 2014 Posts: 1335 Location: exploring the Multiverse
Preferred Pronoun Set: she
Cateran, almost all the phrasing is hard to parse. And it would really help to write an overview of the setting, even just the continent. Without the context of an overview, none of the snippets really make sense.
_________________
Unless I'm trying to be sarcastic or humorous, most of my posts are extremely literal. Please don't "read between the lines" because there's nothing in there. If something isn't extremely explicit and blatant then I wasn't thinking it. I'm incapable of sublety and don't know how to imply things. I never knowingly "imply" anything, ever.
An overview covering the roles of the three human tribes, goblins and flamekin within the continent? I can throw out quite a bit of information, though I wouldn't know if its addressing everything that needs addressing. I don't mean for this to come across as snippy, but if you could be specific I'd be glad to add whatever you need to the OP.
Edit: When I began working on Vuurqorra, I wanted to create something that harkened back to the acid trip swords and sorcery of the 60's-70's.
_________________
"...the historians will write of our suffering, and they will speak of it as the suffering of those who served the Crippled God. As something … fitting. And for our seeming fanaticism they will dismiss all that we were, and think only of what we achieved. Or failed to achieve.
And in so doing, they will miss the whole **** point.”
Ah, honestly it's hard to get into specifics, Cateran, because what we really need is... nonspecific information. What exactly is this plane? I don't... I don't get it. It's too hard to parse what you've got up because you're referencing all these concepts that haven't been explained at all.
What you really need right now is an elevator pitch. If we're in an elevator together, how do you summarize this world? Think like... three sentences, tops.
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