This is for the planeswalkers I've developed. I've got two now and will probable add more later.
Eli, Wish-Maker
Category: Genderless Illusion-folk Planeswalker Colors: (a.k.a. all of them)
Backstory and Personality Eli is a dreamfolk, a species of Illusion-folk that naturally occur on the Anrcia, a plane known for its advanced magics/artifice, extremely diverce indigenous lifeforms, and Incarnum, the ambient consciousness/soul-energy that suffuses the plane and acts as an alternate source to mana.
Eli and its identical twin Malikai (who has no spark) are first generation dreamborn, meaning their souls formed independent of conscious influence, as a lot of corporeal life often does.
They "grew-up" near a mostly dragon-folk village, one which was relatively low-tech, the basics, but never latest models, even last years models where considered lavish luxuries. Adopted by the one of the villagers, they came to see the world as mortals did (including them both identifying as he), though slightly awkward do to their different psychology, and though they were initially identical, they began to diverge.
Eli became friendly and outgoing, occasionally to the point of coming off as child-like or naive. This is to his benefit as it often draws suspicion off of them, leading the 'walker to eventually jokingly coin the phrase, "Honesty is the best conspiracy." He also became interested in wanting to have everyone get along, the way he chooses to do this is by finding middle ground between opposing ideals, starting by balancing the philosophies associated with the colors of mana. This meant first knowing as much as he could and practicing each color's magic. He found that he had the least preferences towards black's dark and necromatic ways, though he finds the positives in it. He also became fascinated with the emotionally-driven dragons that so lovingly took him and his brother in. (Though the two see each other more as a cousin of sorts.)
Malikai, on the other hand, instead became spastic and goofy, always looking to make any situation as fun as possible, mostly for everyone, but his more mischievous side plays it for himself. His studies lead him to double specialize in technomancy and as a genetomancy-focused druid. He became a free-lance Magical Hacker of both the biological and technological bent.
During the Mending, one of the rifts had wormed its way into Arcnia and was discovered by the twins, Eli being the more curious went to investigate while Malikai being the more cautious stayed back. As it turn out, tears in existence itself don't mix well with dreamborn psychophysiology and the result ignited Eli's spark and sent him hurdling through the 'verse to Dominaria. It wasn't until after the mending that he finally figured out how to planeswalk on purpose and eventually made his way back to home. During his stay, though, he discovered the Sliver species, a hive mind like theirs caught the interest of one made purely of mental energy.
Appearance As dreamborn are living, conscious illusions, they can take on any appearance they please, though Eli prefers a form resembling the dragon-folk that raise him.
Abilities Eli, being the unfocused and distractible dreamer his is, could never find just one thing to be good at. Once he discovered wish-based magics, though, he found he could take the "whatever I want at the time" path to spellcrafting. This process does tend to be slower then most who specialize in whatever he is attempting at the time.
Szetsh Unnalm
Category: Male Snake-folk Planeswalker Colors: primary, dabbles in others
Backstory Szetsh grew up in one of the Rattler tribes that stayed out in the Jakkard wastes after the Crystal ceiling formed. He practiced shamanism and grew adept at training the his tribe's domesticated basilisks. On the Day of Passage, a holiday spent celebrating the new found man- and womanhood of the oldest of the village children, Szetsh prize from the ceremony was a gem stone of an unknown mineral that displayed psychic abilities, and a will of its own. So after, the Angel-hunter Thomas Regger destroyed their tribe's village and forced Szetsh's people to flee, his tribe becoming wanderers.
During a second attack from Thomas Regger, Szetsh tried to fight back. Failling miserably. His spark ignited in the process and he found himself, and his passage prize on Kamigawa.
Appearance and Personality Szetsh was at an equivalent age of a young adult human (approx. 18), when his spark ignited. He is reserved and a little skittish, but can be quite sociable around those he trusts.
His scales are the various colors of the desert sand and he has a full head of feathers giving him a 'coatl-like quality to him.
Abilities Before becoming a 'walker, Szetsh had a great talent with beast training and pack hunting. After his encounter with a prisma-mage however he has taken to studying other of colors of magic on-and-off, though with little success. He is still young and knows he has yet to access his full potential, and this gives him hope for things still to come.
Background Cylea was a lithomancer's apprentice, she had become quite the prodigy by the time one of her lab accidents nearly killed her and ignited her spark. When she made it back to the Yirridian Desert on her home plane, her master was gone. Since then she's been traveling around the 'verse in search of her mentor and teacher.
Appearance and Personality Cylea stands about three-and-a-half feet tall with reddish-brown fur. Her left eye is a sky blue while her right is nothing more then a charred ball of gunk from another failed experiment. Cylea is actually quite beautiful from the perspective of other mungus aside from her bum eye and has is no stranger to using charm as an acquisition tool. She generally wears light clothing that matches her fur color.
Abilities As any lithomancer, Cylea can manipulate stone, crystals and gems, though she specializes in their use for scrying and other divination magics. Though she is still capable of its more general practice as well.
Changelog
7-20-2014, 19:14 P.S.T. Added Changelog.
7-27-2014, 12:30 P.S.T. Fixed some typos.
7-28-2014, 16:53 P.S.T. Added Quin, Soulshifter.
7-29-2014, 16:21 P.S.T. Updated Clyea to not break color by being a blue lithomancer.
Glitch, can you do me a favor, and keep some record here of what you change and when? I don't know the best way to do it, but just some simple update log edited into the first post, maybe? Without it, it will be really tough to try to remember what's different and what's the same.
I'm also building cards for each and I'm having trouble coming up with one of Cylea's abilities. Is there a way for a mono blue card to be a source of red mana and only red mana?
I'm also building cards for each and I'm having trouble coming up with one of Cylea's abilities. Is there a way for a mono blue card to be a source of red mana and only red mana?
Hmm. That's a really tough situation. Blue really doesn't get traditional mana ramp in any real way, and especially only producing red mana...
Maybe a sort of mountain-specific tutor? Like, reveal cards from the top of your library until you reveal a mountain, or something like that.
The point was to get a onto the card so it'd be a mono blue card with a commander identity. Now that I think about it, having a ever blue effect (say....draw a card) when is added to your mana pool.
Also, mountain-only tutor sounds strictly red to me. (Maaaayyyybe red green.)
The point was to get a onto the card so it'd be a mono blue card with a commander identity. Now that I think about it, having a ever blue effect (say....draw a card) when is added to your mana pool.
Also, mountain-only tutor sounds strictly red to me. (Maaaayyyybe red green.)
Admittedly, it was not an ideal solution...
Drawing a card whenever is added to your mana pool is crazy-broken, and even more so in a world without mana burn. How about something like scry 1?
Expert-level keywords on planeswalkers in a big no-no, I learned that the hard way on the Magic Set Editor forums. The ability I question would be worded "[+1]: the next time is added to your mana pool, draw a card." so it's only one card per turn maximum, thus, not broken.
Something else: Would wish-based magic be out of color in alone? And what about "[-3]: Choose , , , , , or . The next spell you cast this turn costs that much less to cast."?
I have no idea where wish magic would most fit, to be honest. I'd say is the most likely, though I'd put it in as a secondary, to tie in to demonic deals and so forth. Although, Wishmonger is , so I'd say / would probably make sense.
I'm also not really sure about the "-3" ability. Something about it seems pretty off to me, but I've been out of the card creation game, with a few exceptions, for a while now. I'd suggest running these kinds of questions by the YMTC board.
Assuming you mean Wishes, it's technically in all colors. Probably not what you meant. One way you could produce red mana through blue might be to change the basic land type. This is obviously traditionally green, though. Blue does do change to islands on occasion.
Edit: Actually just gatherer-checked and "target land becomes a basic land type of your choice" is definitely a blue thing. Kinda works with your lithomancer, no? Ah, but I guess that doesn't help your case with EDH.
Yeah, not gonna lie, I'm noooot sure I buy a corner case in Bizarro Magic as the best reason to warp the color pie. The ghost of Mark Rosewater is here with me and he's shaking his head. Yeah... yeah no he doesn't like it either. Ghost MaRo agrees, it's not a great plan.
Of the existing Wish cards the most represented colors are blue, white, and above all green. Which is... weird.
I've added another planeswalker to this growing collection of mine. Though I'd like time to flesh that one out a bit more, I don't think the dossier is as well written.
I Google'd it and learned that it was divination through use of stones and rocks. Seems pretty blue to me, and she has a little red for when the rocks themselves are the ones affected.
I Google'd it and learned that it was divination through use of stones and rocks. Seems pretty blue to me, and she has a little red for when the rocks themselves are the ones affected.
And necromancy isn't raising the dead by real world terms, but using a Ouija board or consulting spirits. ALL "mancy" is divination by that definition.
In fantasy properties though, it doesn't mean divination, it means manipulation. So Necromancy isn't asking spirits questions, it's raising ZOMBIES.
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At twilight's end, the shadow's crossed / a new world birthed, the elder lost. Yet on the morn we wake to find / that mem'ry left so far behind. To deafened ears we ask, unseen / "Which is life and which the dream?"
2nd: I bothered reading Quinn. I don't like him. It feels like you're trying way too hard with her. Besides the very close-minded approach to , it feels like there isn't much to Quinn other than "oh, a planeswalker that isn't one of the typical binary genders, ooh!"
Instead of making the character feel fully realized, where the nonbinary nature would be a single room in the entire house, you've constructed a living room and added a small bathroom and kitchen to it, so that all you can see is that living room. You'll need to really build him up for me to see him as a good character.
Oh, and one last tip: change the name. Quinn feels Australian; the Ihn Gallad ratfolk are called nezumi because they were actually imported from Kamigawa, and their language is called Kamitô, with names such as Nezawa (city) and Masitaki Toregawa (person), so think "Japanese".
I'm all for more diverse genders among our characters but I'd honestly kind of rather have a genderqueer character be something other than an eldritch horror. Ashiok is fine, and a step in the right direction, but Ashiok isn't exactly great representation, and this character feels like its hitting a lot of the same notes re: agender-because-spooky.
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