https://twitter.com/wizards_magic/statu ... 8557385104-Main story is about Nashi being trapped on the plane and a group forms to come rescue him; The Wanderer, Tyvar, Kaito (from art he looks like
still sparked), Zimone, Niko (whose art looks like they are desparked) and native Winter
-"Winter is a new character native to Duskmourn. He has cunning and smarts in spades. He acts as a guide to our heroes."
-"While Duskmourn once was a plane full of people and places, an ancient horror has transformed it into a singular House, filled with terrors. "
-New cards called Room (will be listing them in OP to help flesh out the mansion
-"Strange phenomena exist across Duskmourn, bringing magic to an otherwise dark and hidden world. This ethereal magic takes the form of a "static" effect observed across the plane."
-There is an UFO card, could connect for the Folmori and/or space set up coming or just horror trope of alien abduction.
-"Spirits manifest on Duskmourn in the form of static of all types. You'll see technology that may look familiar, but serves a very different purpose." - Related seems like tvs are used in this world to trap ghosts or ghosts use them as portals
-"Spirits come in both Benevolent and Malevolent varieties in Duskmourn".
-Overload cycle show overloads of certain parts of the house and the glimmer cycles are "glimmers of hope" left in the house that can't die.
-"Even toys... have come to life. They were quick to… adapt to the horrors."
-"The House is constantly reconfiguring itself in its never-ending game of terror."
-"Beasties used to be the pets in Duskmourn."
-From the commander decks we learn Valvagoth is the big bad (and the butterfly like thing fused into the house in the main promo art for the set) and Aminatou is here (likely to play into creepy kid trope she was based on).
-Story goes from 8/26-8/30