So from that we have the following
: Church of Azor
: House Orzhova (Secularized Orzhov plus Szadek's Agryem)
: (Open Seat)
: Tin Street Gang
: Urbis Council (Collectivist gateless, with Angels)
: (Open Seat)
: (Open Seat)
: Izzet League
: Deep Clades
: Golgari Swarm
So, broadly we have a legalist church, undead plutocrats, goblin mafia, a well-meaning HOA packing heat, the Izzet, the Deep Ones, and the Golgari. For now, we have two guilds representing the unfortunate souls of Ravnica (in their own, skewed ways both the Golgari and Krenko) and two representing the formerly Gateless masses (Urbis for the... not rich but more middle class in terms of the vibe I'm seeing. Krenko for the poor). It's a pretty good spread.
We also have three open seats making up the
triad.
So, I'm going to stream of consciousness a bit and spin off a few details that might inform something that emerges
The Great FamineThe Simic and Selesnya were the two most totally wrecked guilds. They were also the guilds who actually kept the megacity of Ravnica fed. I don't think the level heads that took the rains were so foolish as to have an immediate catastrophic famine... but insecurity in food production almost certainly caused one to happen between Dissension and now. Likely, the Urbis got a huge boost and made a mark for themselves pulling Ravnica out of that disaster by helping re-man abandoned Selesnya infrastructure and work out distribution. But what else might be birthed from this? There certainly would have been death and a great deal of social unrest; when there's not enough food to go around. On the whole... yeah, I think this is just the Urbis. the event likely helped the Golgari stay alive (since they also have a huge place in food infrastructure) and likely pushed the fragmentation and downfall of the Rakdos as an organized group, but I don't think it would be our source.
The Cult of YoreFive Nephilim awoke in Guildpact, the objects of worship for a non-guild-aligned group. The Nephilim gained great power absorbing it from other beings and rampaged as the strange alien gods that they were. They were all defeated... but the Nephilim are NOT Legendary Creatures, and even the next set had cards referencing them as a concept. Since construction in Utvara was able to awaken Nephilim, I have a hard time imagining that no more were freed from their ancient prisons in the intervening time, without guidance from the Guildpact to avoid them. These emergences may not have been so devastating as the one in Guildpact, but the Nephilim could very well be a present force in modern Ravnica.
The Cult of Yore sees the Nephilim of symbols of a transcendent truth: that reality is too great and terrible to understand. The Cult of Yore also reviled the guildpact and, in secrecy, maintained texts and information dating to before its foundation. If the Cult of Yore has the insider truth on the foundation of the Guildpact... they might also know about its failsafe in the Maze. If they can't disrupt that and prevent the return of a Guildpact... they might choose to run the Maze themselves to enshrine their order as an eternal opposition to the "False Gods" of the Guilds.
Options
a) The Cult of Yore takes the
slot. They're better organized and more philosophically guided than the Rakdos, they'll win the maze run over whatever the demon cultists can scrape together.
b) The Cult of Yore takes the
slot. The undead plutocrats of the former Orzhov retain
as their alignment even with bringing Szadek into the council and ditching their religious trappings.
c) The Cult of Yore does not establish itself as a Guild
Personally I favor a. Red/Black was going to be a hard one since it's not a very organization-friendly color combo, but it does theoretically fit the Yore precepts.
Who actually rules Ravnica?It's hard for me to believe that plane-level government would
cease to exist without the Guilds. It's possible, and nobody's leaving it to the Azorius with naught but an "under new management" sign, but I feel it more likely that there would be at least some attempt to create a structure with jurisdiction similar to that of the old Senate or even (nonmagically) the Guildpact as a whole. Niv and the Obzedat are both poised to have good runs, or at least a lot of say in the matter, but I also think said forces are smart enough to not try to rule the whole place themselves when the situation is volatile. Maybe they take over some time, when they can bloody hold it, but not right away. Getting back to the Famine, I feel like that would have lead to the collapse of at least one interim government. Perhaps that's when the top level really did cease, but then what was the interim government like?
I feel like I'm barking up the wrong tree here.
Unused ThemesAzor: Lawful, Religious
Orzhova: Wealthy, Death
Yore: Opposition, Religious
Tin Street: Poor, Criminal, Collective
Urbis: Lawful, Collective
Izzet: Scientific
Deep Clades: Alien
Golgari: Poor, Death
What does that leave for the "White plus enemy" pairings? Well, I think that there should probably be something that would flag as "Individual" -- likely the WB pairing. Yeah, the Wealthy tag kind of implies it, but they're still not really about "the individual" on a philosophical level. It's hard to get a group that is because, ya know, group. And I'd want a new WB faction to justify ousting the old Church of Deals in that I think the new one shouldn't have the theme of "Bilking lower rank members for the benefit of the upper echelons" which a lot of "individualist" screed ends up turning into when worked into factions like this.
I decided to go looking at Planescape and its factions. After all, there are (more than) fifteen of those, are there any bases from them that aren't covered by our current layout that want to be covered?
Athar: Anti-religious. Kind of covered by Yore as much as opposition to "the gods" goes. It WOULD kind of make
Godless Shrine apt, though.
Godsmen: Everyone has divine potential -- reach it through acts of creation.
This one has potential. The RW shock is
Sacred Foundry which is also the headqarters of the Godsmen. And the idea of an order of smiths, architects, and engineers dedicated to reaching Heaven through forging it themselves, possibly literally? That has merit. The imagey plays very much into the Equipment theme that
has going, and there's not really anything like them. I also feel like this could be spun to support the "Individualist" ideology -- they're about self-improvement and becoming better, a personal journey from nobody to greatness that exalts skill above all else. In Ravnica, I would probably see them branching out to other blue collar trades, a non-theistic spiritual order sanctifying the idea of creation, with master craftsmen as their saints and the line that many would follow that "If you work hard you too can reach this level".
Bleak Cabal: The universe doesn't make sense, just go insane already. eeh, we have that covered in bits and pieces.
Doomguard: Everything decays, entropy is sacred. Hi, Golgari (red-black Golgari, really)
Dustmen: This is hell, you need to reach the True Death of oblivion to get out. We've got enough death stuff, thanks.
Fated: Social darwinists who take what they can and give nothing back. Feel like a secular orzhov less interesting than the one we have.
Fraternity of Order: The old Azorius Senate by any other name
Free League: Personal liberty above all else, sometimes have a hard time defining themselves as a "group". Meh, we're bouncing the Gruul.
Harmonium: "Peace and order or we will beat it into you". It's like the worst of the old Boros.
Mercykillers: The guilty must be punished... and that's about it. Again, feels vaguely boros, if darker.
Revolutionary League: Exist to overthrow the other factions and generally oppose man-made law and order. We've got Cult of Yore or Gateless-Dimir
Sign of One: Solipsists. Don't think they're needed.
Society of Sensation: Reach enlightenment by experiencing everything (and I do mean everything) yourself, what you can sense is what's important. a neat RG faction but not one we need
Transcendent Order: suborn your own ego to be one with the cadence of the multiverse. Old Selesnya, get bopped.
Xaositects: Lolrandom. I... don't think we want that.
Ring Givers: Believe in paying it forward. I like Urbis better in WG.
Sodkillers: Mercykillers, but more psycho.
Sons of Mercy: Criminal rehab, would just get folded into the Wojek forces
So yeah... I like the Sacred Foundry idea out of that, which I think can be repurposed and justified to Ravnica, as something that would arise on its own. My biggest worry is maintaining distinctness from the Izzet, but I don't think it's that much of a problem. The Izzet chase novelty and innovation, the Foundry would be all about iteration and perfection. Mechanically Izzet have always been spellslinger, Foundry would be artifacts/equipment.
What Vibes Make SenseSo our themes are...
Shiny church Cops
Rich Dead Folk
Cthulhu Cult
Gangster Gobbos
Commie HOA
Holy Smiths
Mad Scientists
Deep Ones
Garbage Men
What's missing from a wholly urbanized fantasy world, especially that could fit into
? We've got light and dark at the top and the bottom, three flavors of religion and weird outsiders. I think we want a secular group. Right now, almost all of the Shocks still feel right: only
Temple Garden is off, so to an extent I do kind of want this to still feel like "Who Lives at the Godless Shrine?" which makes things tough since "Godless Shrine" is a weird idea in some senses and you could argue even the Orzhov don't quite fit it since they do have a god on paper (even if the real one was money). And, further, what makes them solvent and backed enough to run the Maze and have their existence enshrined as one of the Ten?
My brain has cycled back to the idea of the Interim Government. When the Guildpact was absolved, something that felt pretty nice was set up, but that almost cerrtainly would have dissolved in hard times. A Godless Shrine, so maybe some sort of cult figure? But a different sort of cult than Yore or the Izzet variant of personality.
And thus I had an idea: "The King of Ravnica". Probably a lot of folks tired to claim the title. Few got anywhere. But maybe one was popular enough to... attract a following. Start carving out a domain. Make of themselves a proper pretender.
Or maybe not. Maybe that's just what people WANTED.
And then I hit on the idea: The Kingsmen, or The Royalists, or The Royal Guard -- a group of individuals who believe that absolute rule is the only way to establish a better world, and who seek influence in order to carve out a throne for Ravnica and seat a single King upon it. They probably have a King Candidate Presumptive, but that individual can change. What doesn't is their belief that Ravnica
needs a King. That fits perfectly in
. It justifies Godless Shrine enough to me (The King Who Will Come is no god, but the belief in that concept is close enough). It sets up a Guild that will ABSOLUTELY back Bolas come War of the Spark since the God-Pharaoh is everything they ever wanted in terms of a firm hand to lead the plane with singular vision (
"A dictator’s infuriating smirk, just what the Kingsmen always wanted."), and lets us keep the WB guild the heel while feeing very different from the Orzhov in that they're just outright authoritarians.