Strixhaven book is out and pic of it are going around and turns out Pavor Nocturnes paranoia was proven incorrect. The books notes the most common races and other possible races on Arcavios but notes as Strixhaven is very cosmopolitan as beings from across the plane and multiverse come to learn so any DnD race from other books works if the players and DM wants to have them.
So no lore cross overs just encouraging Dms and players to not be bound by the canon races on the plane if they don't want too.
That's all nice and well, but I don't think some pics on the internet are conclusive evidence of everything that it says in the book.
I would agree if it mentioned anything except races we saw on Strixhaven already.
Okay, that at least is genuinely a good sign. I guess I'm starting to buy the vestigial integrity thing...
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And I mean, is all the artwork of tieflings, moonelves (and I think even dragonborn?) and what have you actually in the book or not? Because then the book would still be a depiction of a Magic setting with D&D races in it, effectively making it a crossover (unless the illustrations in questions are somehow contextualised as "This is what life at a magic academy in the D&D multiverse could look like"). There just seems to be a distinct lack of separation between the two IPs, a separation that was for the most part still intact with the Theros and Ravnica books.
The simple thing is the art isn't canon, though I didn't too see much of the original art. As for the differences the book seems very much more focused on the adventure and even states that you don't have to have Strixhaven on Arcavios, it could be on eberron or swords coast or you own homebrew. Arcavios section is the book is kinda foot notes and really is only given if your wanna be fully mtg canon and the party happened to end up leaving the school (which doesn't really happen during the adventure).
Yeah, that's the impression I'm getting from the new info as well. That makes the crossover feel even weirder and more pointless IMO, though. I don't think they put a lot of thought into who this book is supposed to be for in the first place.
At the end of the day, I'm willing to accept that they didn't explicitly go for "officially merging both multiverses" the way I thought they might when I made the thread, and that's a good thing. Still, the art and the lack of separation really rub me the wrong way, I certainly expect the D&D team to approach their Magic crossovers with more respect than they did here.
Looking at the bigger picture, I'd argue that current Magic and current D&D basically share the same problem that makes the quality of their respective brand suffer. They both have amazing assets (mostly in the form of overall worldbuilding and specific settings, plus some stuff that's particular to each game) that many fans are clamouring for and would be thrilled to see more of. But instead of focusing on those assets, both games keep rushing out weird new stuff that nobody asked for, or crossovers that don't even belong in the respective game.
Take
Planescape for instance. I'm relatively new to D&D, only been playing for about two years, but I think the larger cosmology of D&D and the way everything fits together is probably the coolest and most fascinating aspect of the D&D universe. I know old school fans of D&D have been waiting for
Planescape to come to 5E since forever, and I agree with them. Now, the
Planescape setting is huge and complex, but the thing is, I think there would have been a smart way of implementing it by taking the Theros and Ravnica books and replacing them with actual D&D.
A setting that's essentially one huge, cosmopolitan city full of different races and with mechanics for joining one of many different factions that define the place? Yeah, this should have been Sigil, not least because it would have been the ideal starting point for bringing
Planescape to 5E. People want Greek mythology in D&D? Well, good news, Arborea is a thing. So, instead of making that Theros book, why not print a sourcebook about, say, Arborea and Ysgard? You could easily fit those into one book, and they not only have the Greek and Norse pantheons, which are the most accessible and well-known of the real-world pantheons, there is also the Elven pantheon in Arvandor on Arborea, plus some other stuff that people would recognise. And I guess the lore surrounding the Drow might be a bit convoluted in places, but non-evil Drow are a thing people want apparently, and I'm pretty confident that the dark elves from Svartalfheim on Ysgard wouldn't be a bad place to start. Arborea and Ysgard also have the advantage of their unique connections to other planes (especially the Material Plane) in the form of Mount Olympus, Bifröst and Yggdrasil, which would allow DMs to connect them to whatever campaign setting they started in.
Somewhere in there probably would have been room for rules on how spellcasting and magic items work as you move from plane to plane, and for creating player characters from the Outer Planes, plus some fitting race options,
maybe more info about the Outlands... The bottom line is, they could have made much better books that are actually relevant to D&D as such and that would have fit together way better than the products they actually released.