So a friend and I are developing a rpg game not only based on Magic, but using the card's. While playing with character creation stuff I've stumbled on a character I rather enjoy. A Kor Auramancer/Totemist/Spiritualist like character from Zendikar.
It started with
Hyena Umbra, then came bestow cards from Theros. And so I have this idea of a Kor wearing a
Helm of the Gods and decked out in
ethereal armor that looks like the hoplite armor from Theros.
So I have the look, some locations, but not much character or story. Not even a name. I imagine him as having been part of an adventure team before they died coming face to face with one of the Eldrazi Titans and him ascending. I like that he assumes Zendikar is done for and so doesn't return. I know he is fascinated by the nyxborn, but don't have a reason to leave Theros. Preferably to Ravnica, where he might stay for a bit. His main strategy his buffing himself, but also enhancing people he fights alongside.
So does anyone want to help me make this
Kor Auramancer?
I'd be happy to help you workshop him a bit, if you'd like. Mostly, I'll probably just ask you questions about him.
For example, what kind of personality were you thinking? Kor in general tend to be very family/community oriented, which of course is due to their being centered in
. Did you envision this Kor to share that trait, or go against the grain for some reason or another?
You mention that you want him to assume that Zendikar is lost. Did he see the rest of his family die to the Eldrazi? That could explain why, even after he learns to planeswalk, he doesn't even try to go back.
Brainstorming here, but if you do want to play into the Kor's sense of community, which seems to make sense as a
character, maybe he leaves Theros because he just can't fit in (stands out too much) which really bothers him?