So it's been a while since I've done any work on planeswalker characters, and I'm not so sure this thread belongs here, but it's not intended for M:EM either, so if it's moved to an appropriate area, that would be appreciated; but I've finally managed something for 5 mono-colored walkers, and would like feedback and critique if possible for what I have so far. For the time being, they haven't any proper names, if it wasn't hard enough, some specifics that usually play a role in naming haven't been ironed out, so for now, I label them as what they are, and most take a bit of inspiration from Pathfinder and/or D&D.
The Cleric: A female white-aligned planeswalker who puts her faith in whatever god-like beings or organized religion there can be found on a given plane. She believes in most popular beliefs to the point of gullibility. Her moral alignment sways sometimes, but she tries to be good if not lawful, and lawful if not good, most often, and emulates a patron "deity's" style of combat & magic so long as she is able to use
to cast such magic, and seeks to come to a full realization of the power and values these divine figures offer, and hopefully share these values across the multiverse. Yet to be decided whether she is a Human Cleric of Emeria/Linvala/Iona, Human Cleric of Yosei/Myojin of Cleansing Fire, Kitsune Cleric of
Patron of the Kitsune, Human Cleric of Avacyn/Bruna/Gisela/Sigarda/4th Sister, or Human Cleric of Orzhov before her spark ignited.
The Wizard: Perhaps a Vedalken planeswalker, I know I'm jumping on the Kaladeshi aether-wagon here, but thinking Oldwalker from Kaladesh whose ascension brought him to Mirrodin, and had to pass as a vedalken there... Either way, contrived as it may be, the plan is that he is the wizard in question of the "Wizard's Tower", part tower, part library, part arena, part vehicle, but his "superpower" (that one very stylized ability most modern walkers all rely on despite having huge potential for magic spells) is being able to bond with other things, which he has so far used freely to bond with his constructed tower and planeswalk all the same. My goal I have in mind for his character is one-half The Doctor and one-half Zordon.
The Lich: A black-aligned planeswalker whose goal is to become a powerful lich across the multiverse. Chock it up to limited storytelling, but Nicol Bolas did recommend to Liliana learning to obtain lichdom on Innistrad, and Liliana only refused the advice due to wanting to stay young and beautiful, and some poetic retort about a proper ruler not sharing the social class of her people. I highly doubt Nicol Bolas of all
people dragons would have forgotten the part about "Oh yeah, and you're doomed to live out your days as a planebound necromancer, because lichdom ruins your spark. Have fun Liliana." But regardless of what the negative consequences of lichdom for a planeswalker may be, he aspires to have a small horde of phylacteries created and hidden on a number of planes, such as a special coin/scale deposited into Vizkopa, or a particular item secretly added to Silumgar's treasure horde, or a golden mask in Theros' underworld.
The Warrior: A red-aligned planeswalker who joins any struggle for liberty, and who seeks out unique weapons, and aims to use his red magic in conjunction. Such as playing the part of a ronin on Kamigawa and discovering the unique "Manamune" there.
The Monk: A green-aligned (Human? Orochi?) planeswalker who seeks enlightenment and oneness with the multiverse by training his mind and body, and following the patterns of nature throughout the multiverse, adhering to monastic traditions on whatever plane he finds, and incorporating nature into his fighting style (monkey-style, snake-style, crane-style, etc)