So while I do not contribute to the M:EM at this time, I do dabble in conceiving my own Magic: the Gathering fan material, including characters and stories. Considering I have a tendency to go pretty far in attempts to make unique characters, I also have a tendency to go TOO far beyond the realm of possibility when it comes to characters, especially planeswalkers. I'd appreciate some feedback on which of the following are too outlandish and which ones are somewhat reasonable.
A planeswalker who experiences either a
time magic experiment failure, or Kozilek-esque distortion (recall the time Kozilek rewound a Zendikari into unbirth) causing him or her to relive a certain period of time (a la Groundhog Day) repeatedly, making different decisions each time, causing different experiences with magic, summoning different creatures, and experiencing different ways of life via different planar travels, until the timeloop is fixed.
A planeswalking lich (or necromancer on his way to becoming a lich) who creates a small number of phylacteries (out of unimportant items, esp those benefiting a
mage, such as
Charcoal Diamond or
Jet Medallion ) While most believe any brush with death of this sort would snuff out a planeswalker's spark, in this case I more-so imagine it would more surely damage the spark, either weakening his ability to planeswalk, or simply removing his ability to planeswalk until 100% of his soul is recovered. If the latter, he would likely task another planeswalker(s) in taking his phylacteries to other worlds, essentially sacrificing his ability to planeswalk along with his ability to die permanently.
A sentient NON-Elder Dragon planeswalker, born of a Jund dragon, either laid as an egg and/or hatched with at least Bant/Esper's
and/or
mana affecting the intelligence of the dragon.
A
Zendikari half-human half-elf having inherited a darker skin tone from her human parent (similar to
Echo Mage ) and whom embraces the Totem magic familiar to Zendikar. Perhaps is also more easily able to access different colors of mana due to being fluent in the forming of mana bonds, at times to cast totems such as
Crab UmbraA Drow planeswalker (or a vague caricature of a Drow, such as a black-skinned white-haired elf) who lives (or comes to live) on Fiora and lives day-to-day beneath Paliano and endures Fiora's political intrigue and subtle backstabbing.
A half-Neurok half-Moriok planeswalker who comes to believe he is some sort of masterpiece, and aims to spread his greatness throughout the multiverse via polymorph magic.
A
artificer who studies the different races across the multiverse and crafts masks and other artifacts used in an effort to better learn (and teach) of the lifestyles of these different races by the wearers taking the forms and other qualities of the respective race attributed to the mask or other artifact.
A planeswalking shapeshifter (no idea where from) who, upon his visit to Theros, either winds up in a storm made by Keranos which is designed to bring about Stormborn Oreads/Naiads and is struck by a bolt, infusing him with some of the powers of Nyx, or encounters an
Arbiter of the Ideal and is affected in much the same way. This results in the shapeshifter gaining access to the thoughts and emotions of anyone or anything he takes the shape of, being a sort of blessing and a curse at once.
A human planeswalker who adheres to the theologies or present alternatives on each plane she visits, and is able to use
mana to summon a construct of said mana to embody the brand of justice present on a given plane (for example: On Innistrad she can force an angel to come into existence with understanding of what Avacyn stands for, on Theros she could bring forth an Archon with knowledge of the gods, or even some sort of
nyxborn or alseid in her dreams)
A
human planeswalker and philomancer who primarily devotes his magic to love, its fundamentals, its manipulation, and its pursuit. This sometimes gets him into inappropriate situations, making him various friends, enemies, and scorned lovers. Primary difficulty is how philomancy can be used to defend oneself, or what types of
and
spells and creatures would be necessary as his secondary skill set to move him along through certain problems.
A human werewolf planeswalker who struggles with her lycanthropy on other planes, such as Shadowmoor (perpetual night means frequent full moons, Mirrodin's "suns" are also known as "moons" and nonetheless are concentrated celestial spheres of mana, the Atarka attempt to hunt and kill her in werewolf form to offer her to their dragonlord, etc) and practices culinomancy while she is in human form, using
and
magic to pick out non-poisonous and ripe ingredients, draw flavor to the surface, augment flavors and nutritional qualities, and to kill the beasts whose meat she selects, and to heat warm meals.