Late last night in a blurry half awake state the thought pinged across my mind, "Wow, I sure do love how there's still some really abstract and surreal Magic art."
And then it was followed by "...But IS there though?"
And then I thought "I'm still hungry, maybe tomorrow I'll eat some of these student papers, that would be aklhsafdkjsa sfkj hkae ccauzukue ewaui" and I think after that I fell asleep.
But the initial thoughts stuck with me!
Now, "surrealism" is probably not a perfect fit for what I'm talking about--to an extent I'm cashing in on the wide cultural misconception that "surreal" means the same thing as "weird" which hey it's expedient even if it makes me die a little inside as an art historian. Abstract isn't quite what I mean either but it encompasses some other portion of what I'm talking about.
Part of the problem I think is differentiating between weird fantasy art and something more surreal and abstract, and I think for me the boundary line is that fantasy art at its weirdest shows strange things happening in a naturalistic way ("Frodorealism") whereas the art that I'm interested in here
depicts things that are metaphorical in nature, through either the depiction of a symbolic event, or through the depiction of something in a heavily stylized way.For example, one of my absolute favorite pieces of art is
Treacherous Betrayal:
Is this spell a depiction of someone being turned into a poorly constructed marionette and then forced to saw himself in half?
I.... kinda doubt it. What we're seeing here I think is something more metaphorical.
Terror blurs the boundaries between the literal and the metaphorical:
It's totally conceivable that this represents something literally happening but it's also plausible that this is a metaphor for experiencing a fear so great that you are literally scared to death.
We can also get things that may literally happen but that are depicted with heavy abstraction and stylization:
Now, there's never been a LOT of cards like this, but just subjectively I can't help but feel like in Theros, Tarkir, and now Zendikar we've gotten less art like this than we did in the preceding period. There was a point where Jeremy Jarvis was explicitly introducing more art like this to the game, and that strategy seems to have, to some extent, fallen by the wayside. Just browsing through the cards legal in Modern I'm definitely noticing that the cards jumping out to me as having this element of the nonliteral tend to be grouped more towards the beginning of the timeline than the end, with some notable exceptions popping up in core sets.
This isn't to say that contemporary Magic art is bad, though I must admit the push towards greater and greater emphasis on video game visuals leaves me cold. Rather I'm just interested to hear if I'm correct in noting this change, and what that change might mean in a broader sense.
Besides, this is an art board nominally so let's discuss some art.